Commit Graph
7468 Commits
Author SHA1 Message Date
Unknown W. Brackets f595299fe5 GE Debugger: Allow expressions for goto address. 2022-09-05 17:33:54 -07:00
Unknown W. Brackets 542e7aa555 GE Debugger: Add a table of register metadata.
So far, not used, but indicates info about each GE register.
2022-09-05 12:15:53 -07:00
Henrik Rydgård a91219bebc The Darkstalkers subpixel check should be == 0. Fixes #14953 again 2022-09-05 19:12:45 +02:00
Henrik Rydgård 6b6271a53e Merge pull request #15968 from hrydgard/remove-fast-matrix-asm
Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics.
2022-09-05 18:14:37 +02:00
Henrik Rydgård ed8c4e8758 Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics. 2022-09-05 10:33:05 +02:00
Henrik Rydgård f399e3c7e6 Disable BlueToAlpha mode when logic op is present. Re-enable for Outrun and DiRT. 2022-09-05 09:51:17 +02:00
Henrik Rydgård 40f8f21836 Water effect fix #2: If ForceLowerResolutionForEffects, don't upscale textures participating in small-resolution passes. 2022-09-04 23:43:01 +02:00
Henrik Rydgård 7065a7fa8f Water effect fix #1: Force "Lower resolution for effects" on in Outrun and DiRT 2 2022-09-04 23:42:35 +02:00
Henrik Rydgård 3787b43b7a Fix "Lower resolution for effects" in Ratchet & Clank. Bad option for this game though. 2022-09-04 23:28:55 +02:00
Henrik Rydgård b15c65540e Fix the new logic-op-in-shader on OpenGL and D3D11
Also disable BlueToAlpha for now for Outrun and DiRT 2, it breaks the
water effect somehow. Will come back to it later.
2022-09-04 22:53:05 +02:00
Henrik Rydgård 7882c4cd6d Shader unit test fix 2022-09-04 20:06:59 +02:00
Henrik Rydgård 8800f2046b Preserve alpha in shader logic op emulation. Include logic op in check for packUnorm4x8. 2022-09-04 19:27:26 +02:00
Henrik Rydgård 8194bb73a1 Turn on logic ops in shader when shader bitmasking is used. 2022-09-04 11:43:36 +02:00
Henrik Rydgård 2474eb6a72 Shader bit setup and code generation for logic-ops-in-shader 2022-09-04 11:14:47 +02:00
Henrik Rydgård 3d2e78fbf4 spaces->tabs 2022-09-04 00:11:22 +02:00
Henrik Rydgård ec173559f8 Additional cleanup 2022-09-04 00:10:55 +02:00
Henrik Rydgård ceda7aef49 Add log functions to state structs 2022-09-04 00:10:55 +02:00
Henrik Rydgård d35749bfc8 Move the computation of simulate-logic shader type earlier 2022-09-04 00:10:55 +02:00
Henrik Rydgård 87b14fe1c2 Some more renaming and refactoring, extracted from a future PR 2022-09-04 00:10:55 +02:00
Henrik Rydgård 8e39018b95 Channel mask refactor 2022-09-04 00:10:54 +02:00
Henrik Rydgård 5f1ffeae70 Correct LogicOp API support detection 2022-09-04 00:08:40 +02:00
Henrik Rydgård d3309dd8e9 Minor refactor with pipelines in QueueRunner (makes more information available for easier debugging) 2022-09-03 23:08:02 +02:00
Henrik Rydgård 6b1e4806cf Don't parallelize shader compiles in debug mode, sync in debug allocator kills performance. 2022-09-03 23:07:39 +02:00
Henrik Rydgård 14465cee13 Merge pull request #15951 from unknownbrackets/softgpu-rectfast
Improve rectangle fast path checks in softgpu
2022-09-03 22:58:34 +02:00
Unknown W. Brackets 15b73b56bb softgpu: Correct texture check in fastpath.
This is the no textures option, so we shouldn't check sampler state at
all.  Presumably this was failing and reading uninitialized data...
2022-09-03 11:21:14 -07:00
Unknown W. Brackets af004dd53d softgpu: Validate alpha test properly for fastpath.
We don't want a weird LESS test being mishandled.
2022-09-03 11:19:24 -07:00
Unknown W. Brackets ba1ced4992 softgpu: Avoid rect fast path with subpixel offset.
It doesn't handle it right, see #15876.  We still handle these with
DrawRectangle(), which gets it right.
2022-09-03 11:08:11 -07:00
Henrik Rydgård b92ea74fb3 Merge pull request #15589 from hrydgard/glsl-compilation-parallelization
Vulkan: Parallelize GLSL compilation
2022-09-03 17:00:01 +02:00
Henrik Rydgård fb3f417e77 Fix lying comment, log level reduction 2022-09-03 16:15:46 +02:00
Henrik Rydgård c06cf8efaa Switch Vulkan pipelines to use promises for synchronization
Slightly more expensive I guess but shouldn't be much of a bottleneck.
2022-09-03 15:21:08 +02:00
Henrik Rydgård 6e605fa2bc Fix silly logic, fixes the shader leak. 2022-09-03 15:21:07 +02:00
Henrik Rydgård 8775837c11 Work towards finding the leak 2022-09-03 15:21:07 +02:00
Henrik Rydgård 93422f6dea Don't block on shader creation until it's time to create the pipeline. 2022-09-03 15:21:07 +02:00
Henrik Rydgård e2c740827a Use shader module promises as keys in pipeline cache instead of the actual shader modules.
Prevents early block.
2022-09-03 15:21:07 +02:00
Henrik Rydgård fc418ee16f Create shader modules (and compile GLSL) on worker threads 2022-09-03 15:21:07 +02:00
Henrik Rydgård ec0586ba50 Use promises to hold shader modules, for later asyncification 2022-09-03 15:21:07 +02:00
Henrik Rydgård c846c2dfa8 Remove confusing resetFramebufferRead flag from secondary framebuffer binding 2022-09-03 14:48:07 +02:00
Henrik Rydgård 8c56abd3dc Remove setting "Disable slower framebuffer effects" 2022-09-03 11:06:43 +02:00
Henrik Rydgård 68d88726ae Remove unused function 2022-09-03 11:06:43 +02:00
Henrik Rydgård 88694bde0c Merge pull request #15943 from unknownbrackets/softgpu-vertex
vertexjit: Clamp through float pos during decode
2022-09-03 07:02:46 +02:00
Henrik Rydgård fd6ab4c495 Avoid recomputing the shaderblend setup in ComputeFragmentShaderID. 2022-09-02 23:06:41 +02:00
Henrik Rydgård 0fe064d970 Small steps 2022-09-02 22:43:58 +02:00
Henrik Rydgård f81a28f661 Some reordering 2022-09-02 22:40:15 +02:00
Henrik Rydgård de712b7804 More renaming 2022-09-02 22:20:11 +02:00
Henrik Rydgård b84cda2876 Plumb the computed pipeline state into ComputeFragmentShaderID. 2022-09-02 22:16:57 +02:00
Henrik Rydgård c784c0e94b Some renaming. Store the BlendState/MaskState. 2022-09-02 21:07:29 +02:00
Unknown W. Brackets 470d2f0f4e vertexjit: Remove unused ReadUV() cases. 2022-09-01 23:33:52 -07:00
Unknown W. Brackets f2d5d668a5 vertexjit: Remove unused ReadPos() cases. 2022-09-01 23:33:52 -07:00
Unknown W. Brackets 9f48ddb18c vertexjit: Clamp through float pos during decode.
Rather than decoding it on read, better to decode it right away.
2022-09-01 23:33:52 -07:00
Unknown W. Brackets c5fbb400de Replacement: Detect OOM even with replacements.
Also allow saving video textures if so configured.
2022-09-01 19:05:20 -07:00