Henrik Rydgård
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cae39adab3
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Update submodule SPIRV-Cross, remove workarounds that are no longer needed
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2017-05-31 14:09:47 +02:00 |
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Henrik Rydgård
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22782b6439
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UWP: Fix DPI calculations for touch. Implement back button support.
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgård
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86990b3752
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Disable shader translation on UWP mobile for now (TLS issues)
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2017-03-23 10:02:28 +01:00 |
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Unknown W. Brackets
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a1f59deafe
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Fix some type narrowing warnings and typos.
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2017-03-19 07:44:31 -07:00 |
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Unknown W. Brackets
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404c61d77d
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Minor typo fixes.
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2017-03-18 11:51:05 -07:00 |
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Henrik Rydgard
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03dab0fdbd
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
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Henrik Rydgard
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86f0be7724
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Another shader function replacement
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2017-02-23 20:29:53 +01:00 |
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Henrik Rydgard
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ccef648d3d
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Complete implementation of post shaders for D3D11. All work except 5x scale one which looks wrong.
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2017-02-23 14:51:05 +01:00 |
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Henrik Rydgard
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f1e015f577
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Basic postshader translation to D3D11 works. On-the-fly switching seems broken though.
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2017-02-23 12:42:28 +01:00 |
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Henrik Rydgard
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e7612c13da
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Initial work on post-shader translation for D3D11
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2017-02-23 12:42:24 +01:00 |
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Henrik Rydgard
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5a0ee6cc36
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Add some plumbing to be able to reach DX11.1 features.
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2017-02-18 01:54:28 +01:00 |
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Henrik Rydgard
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dfc71f32cb
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Initial work on shader translation using glslang+spirv-cross
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2017-02-15 21:51:33 +01:00 |
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