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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-26 08:44:47 +02:00
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22,449 Commits 78 Branches 131 Tags
f514b25c79e10d31496d7449aff7f4cb2f744305
Commit Graph
10 Commits
Author SHA1 Message Date
Henrik Rydgard 0c70735bc4 Buffered rendering is starting to work, though still kinda broken. 2017-05-30 09:36:17 +02:00
Unknown W. Brackets 39d6ea2985 Vulkan: Auto-set queued deletes to null. 2016-10-09 12:16:42 -07:00
Henrik Rydgard e1f660ebc1 Update vulkan structure init to the new style 2016-04-02 23:57:23 +02:00
Henrik Rydgard a8c386b94c Make VulkanImage a little more flexible (make it possible to create depth images)
Just preparation.
2016-03-28 18:25:05 +02:00
Unknown W. Brackets 16570f10bd Vulkan: Handle texture allocation failure.
Users hit out of memory even using desktop GL devices, and it will
definitely be possible on mobile and desktop Vulkan.
2016-03-27 08:30:42 -07:00
Unknown W. Brackets 27a5697a96 Vulkan: Use the slab allocator for textures. 2016-03-27 08:30:42 -07:00
Unknown W. Brackets e7ea1da99f Vulkan: Swizzle instead of converting colors. 2016-03-26 15:02:06 -07:00
Unknown W. Brackets adc9946641 Vulkan: Ask for COHERENT staged texture memory. 2016-03-26 12:18:49 -07:00
Henrik Rydgard 5d19f3dfb8 Decode vertex data directly into the vertex pushbuffer, saving a memcpy. 2016-03-20 19:35:03 +01:00
Henrik Rydgard da50370328 Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h 2016-03-20 19:31:02 +01:00
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