Extends LoadAndStartVshKernelModules() to load the 11 real kd/*.prx
kernel drivers for --vsh (dmacman, systimer, memlmd_01g,
loadexec_01g, lowio, idstorage, syscon, rtc, wlan, wlanfirm_01g, utility),
ahead of the existing 4 VSH-specific modules.
Only active when g_runningVSH, no effect on normal game boot.
Improve implementations of sceKernelSm1ReferOperations and sceKernelIsIntrContext.
Add some more MMIO stubs (GPIO, SYSCON).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
(cherry picked from commit 7f3168b7df85e47438900016c9ee7d7ef01a0a28)
Load and start VSH's kernel modules before booting vshmain.prx
A few flash0 modules (vshbridge.prx, paf.prx, common_gui.prx,
common_util.prx) should run for real once we know we're
actually booting the VSH rather than a game, since our fakes are unlikely
to be good substitutes for the genuine thing.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PSNaZnHCjmryS3ziVN9gZU
This is stuff encountered in the VSH boot research.
sceRtc_driver, scePower_driver, sceImpose_driver, ThreadManForKernel funcs,
sceRtcGetAlarmTick, sceHprm_driver/sceHprmReadLatch
sceVshBridge_Driver imports sceKernelResumeDispatchThread, SuspendDispatchThread,
and NotifyCallback from ThreadManForKernel, but they were only registered under
ThreadManForUser. Added sceKernelGetUserLevel and sceKernelIsUserModeThread (new).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
* Add draft sceKernelFindModuleByUID
#13205
* Add KERNEL_SYSCALL flag
* oop
* oop2
* Not sure why make this change before
* Last night I might be too tried
* Imp sceUtilsBufferCopyWithRange
Used in Shin Sangoku Musou 6 Special chinese patach #13205
* Fix sceUtilsBufferCopyByPollingWithRange
* Add logging and reporting
* Fix logging and remove report by @hrydgard
This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs. Going with a file type so we can
easily load the dump by opening the file directly.