Commit Graph
2282 Commits
Author SHA1 Message Date
sum2012 cb039081ac Add "hardware transform error" translate 2015-01-29 07:20:14 +08:00
Unknown W. Brackets f1bca47432 Fix shaders leaking on game exit. 2015-01-24 20:36:58 -08:00
Unknown W. Brackets 0d9e0b16dd Fix textures leaking on game exit. 2015-01-24 20:36:01 -08:00
Coldbird 72d5845532 Fixed Indentation + Moved Cardboard Menu 2015-01-24 20:01:09 +01:00
Coldbird 2b940ddf17 Fixed Framebuffer Blitting on Cardboard 2015-01-24 17:39:59 +01:00
Coldbird b08c7012f1 Add Google Cardboard Support 2015-01-24 17:39:59 +01:00
Luna 1c3903504b Remove leftovers 2015-01-23 16:48:50 +01:00
Luna ff9d33d2a7 Move the hack to FramebufferCommon.cpp and rename. 2015-01-23 10:40:49 +01:00
Luna 722d34e09a Add Bloom Effect Smoothing hack 2015-01-23 02:08:20 +01:00
Henrik Rydgard cae58cafee Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5, reversing
changes made to 41001637ce.
2015-01-22 19:53:32 +01:00
Henrik Rydgard 07933cad42 Revert "Minor optimizations, add a failsafe"
This reverts commit 48e4d1edae.
2015-01-22 19:52:58 +01:00
Henrik Rydgard 9c64351578 Revert "Fix issues with scaling ARGB1555 textures in OpenGL, introduced by the recent merge"
This reverts commit 08eaa6e1f7.
2015-01-22 19:52:49 +01:00
Henrik Rydgard 08eaa6e1f7 Fix issues with scaling ARGB1555 textures in OpenGL, introduced by the recent merge 2015-01-20 22:48:39 +01:00
Henrik Rydgard 48e4d1edae Minor optimizations, add a failsafe 2015-01-20 20:08:12 +01:00
Henrik Rydgard 7faddd6100 Consolidate the two TextureScaler copies into one.
Also lets us clean up ColorConv slightly.
2015-01-20 17:32:55 +01:00
Henrik Rydgard 4d1c1e41f3 Optimize and consolidate color conversion a bit 2015-01-20 17:32:55 +01:00
Henrik Rydgard 2623a48b4a Centralize color conversion functions in Common/ColorConv. 2015-01-20 17:32:54 +01:00
Unknown W. Brackets d1b3dcffd8 Fix another potential divide by zero. 2015-01-19 08:45:19 -08:00
Unknown W. Brackets 0d6c002cb0 Fix a very unlikely sign extend glitch. 2015-01-19 08:41:53 -08:00
Unknown W. Brackets e3b7ddb258 Clarify enum usage. 2015-01-18 13:26:26 -08:00
Unknown W. Brackets ee1085b060 Oops, deleted too early. 2015-01-18 13:18:17 -08:00
Unknown W. Brackets 3fcf695159 Fix an unlikely leak on error. 2015-01-17 18:45:03 -08:00
Unknown W. Brackets 795088001c Avoid passing a GPUstate by value.
Only used by Qt GE debugger thing anyway.
2015-01-17 18:21:04 -08:00
Henrik Rydgard c2500744e1 D3D9 rectangle rendering fix (maxindex) 2015-01-15 23:58:07 +01:00
Unknown W. Brackets d663cda2de Transform rects using indices.
Not a hge difference.  Minor cleanup.
2015-01-15 12:26:35 -08:00
Henrik Rydgard df62bc42b7 D3D shader generator: Fix an issue with 4x3 vs 4x4 matrices that caused warnings to be reported (I think).
Make the GL code for this case (skinning without normal) more similar.
2015-01-12 20:37:33 +01:00
Unknown W. Brackets f311d4008d Leave VBOs and index buffers bound for reuse. 2015-01-11 17:03:45 -08:00
Unknown W. Brackets 40ea889b6a Cache the VBO/index buffer to avoid redundancy.
Well, mostly just redundant unbinds.
2015-01-11 16:56:29 -08:00
Unknown W. Brackets c37d41c88c Assert state on first frame.
This won't matter much for games, but makes tests run more sanely.
2014-12-30 15:26:16 -08:00
Henrik Rydgård f74add91e2 Merge pull request #7202 from unknownbrackets/cpu-thread
Allow switching cpu thread on/off ingame
2014-12-24 19:15:51 +01:00
Unknown W. Brackets d097999fad Avoid killing textures unless we have several mb. 2014-12-21 17:00:55 -08:00
Unknown W. Brackets 0a6a70f53f Allow switching cpu thread on/off ingame. 2014-12-20 17:39:42 -08:00
Unknown W. Brackets 962d8c5224 dx9: Take screenshots (fixes #7197.) 2014-12-20 08:31:56 -08:00
Henrik Rydgård a9be90229a Merge pull request #7140 from AbandonedCart/master
use libc++ for iOS to avoid additional directives
2014-12-18 22:38:14 +01:00
xebra 1a6102178c [spline/bezier]Remove unnecessary initialization of array. 2014-12-16 22:30:06 +09:00
Henrik Rydgard d9e543fdd2 Reduce PowerVR blockiness problems on older GPU revisions. #7153 #7150 2014-12-15 01:16:07 +01:00
Henrik Rydgard f424bf73ae GLES: Implement a custom modulo function for PowerVR. Fixes blockiness, see #7153 and #7150 2014-12-14 20:59:21 +01:00
Henrik Rydgard e2d2950865 Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00
Henrik Rydgard b4b7cd0722 GLES: Merge the two ShaderID classes as they are identical.
I don't expect the number of bits required to grow or shrink massively for either type of shader in this backend.
2014-12-14 19:24:11 +01:00
Unknown W. Brackets 31ba44bc5d dx9: Clean up some differences in spline code.
Hmm, the spell effects look wrong.  Maybe a separate bug.
2014-12-14 09:26:12 -08:00
Henrik Rydgard 8974cd675e Workaround silly PowerVR driver bug, prevent mipmapping on framebuffer textures
Not sure if these actually help anything in practice though. At least gets rid of debug log spam from the driver..
2014-12-14 01:24:01 +01:00
Henrik Rydgård a767c8e704 Merge pull request #7176 from xebra/spline_bezier2
Fix huge bezier patch issue
2014-12-13 18:14:59 +01:00
xebra 7577a49832 [spline/bezier]Fix huge bezier patch issue related to #5500 2014-12-14 01:49:48 +09:00
Henrik Rydgård 5d6d552e57 Merge pull request #7175 from xebra/spline_bezier
Improve spline/bezier tesselation
2014-12-13 17:45:15 +01:00
xebra 5659361d51 [spline/bezier]Control points don't need big memory size than tesselated vertices. 2014-12-14 01:33:40 +09:00
xebra 43e3028add [spline/bezier]Writing vertices to the buffer directly. 2014-12-14 01:08:00 +09:00
Lioncash dc436aebe8 GPU: Get rid of unused variable warnings 2014-12-12 09:29:41 -05:00
xebra 96bb991e45 [spline/bezier]Temporary fix to avoid a crash when bezier u/v counts are less than 4. Reported on #4888. 2014-12-09 02:24:46 +09:00
Unknown W. Brackets 5538452e2a Fix a warning.
I want to keep the default missing for warnings.
2014-12-07 15:41:11 -08:00
Henrik Rydgard 308e45420a GLES: Add some currently unused information to the opcode table. Keep downcount in a local as much as possible. 2014-12-06 11:35:02 +01:00