Commit Graph
4 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5.5 0ae6385505 SoftGPU: Correct one segment of the triangle setup reciprocal
Segment 161's K was 16 low: exp54's one inexact Gouraud triangle needs
q >= 40211 at index 41275 (its y gradient -1366), and exp39/exp41 bound K
from above, leaving a window of 16 that the depth-only fit had missed. Every
color and depth probe is now exact.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:43 -06:00
Henrik RydgårdandClaude Opus 5.5 e0737c0ac2 SoftGPU: Truncate the lighting pow's log product to 19 fraction bits
The exponent times the log (the float's bits) keeps units of 16 in the bits,
truncated toward zero, not floored at 1. Fixes the last specular pixels at
small exponents (gpu/probe exp102 e = 0.3, exp3, exp4 e = 0.05); all lighting
probes are now bit exact.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:43 -06:00
Henrik RydgårdandClaude Opus 5.5 df5b55d5b8 SoftGPU: Integer GE row products, clz for the setup exponent
GEProduct multiplies the significands as integers instead of going through
frexpf/ldexp/trunc in doubles, and GERowSum aligns and adds them as integers.
About 4.5x faster per matrix row on arm64, same results.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:43 -06:00
Henrik RydgårdandClaude Opus 5.5 32c41a3417 SoftGPU: Gather the GE arithmetic in GEMath.h
The float24 truncations, reciprocal and rsqrt tables, GE adder and row sums,
the setup reciprocal for planes, the mip log2, texture coordinate precision,
the lighting pow and color scaling, and the antialiased line alpha, from
TransformUnit, Rasterizer and Lighting, so they can be unit tested. No
behavior change.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:43 -06:00