Commit Graph
10 Commits
Author SHA1 Message Date
libretroadmin f1208a7a5a Make threading lock-free
The core and the headless tools no longer use mutexes, condition variables,
spinlocks, std::atomic, std::thread or volatile flags. Threads hand off through
libretro-common's retro_atomic and rthreads plus a few small pieces on top of
them in Common/Thread: Thread, MpscQueue, EventCounter, ParkingLot waits and
ReaderGate. Every wait blocks until it's woken; nothing polls on a timer.

State that only one thread touches just loses its lock. The PSP filesystem,
sceIo and the savedata dialog now belong to the emulation thread: async reads
and writes run when they're queued and complete later in emulated time, and
the IO and savedata threads are gone. The friend finder only talks to the
adhoc server and hands what it gets to the emulation thread. GPU init always
runs on the thread that starts the game.

The Vulkan render and compile queues, pipeline and render pass caches, delete
list and SPIR-V cache, the GL render queue, the software renderer's jit caches,
the file loader caches, the web debugger, UPnP, input, savestates, logging and
the GE debugger all hand off through queues and atomics. The IR jit's spinning
profiler thread goes.

A CPU thread with nothing to run now sleeps until work is queued instead of
spinning. Headless with --debugger waits for a client while stopped, and ends
the run once every client that connected has left. Web server shutdown keeps
servicing the CPU queue until the server has finished.
2026-10-09 04:56:16 +02:00
Henrik Rydgård e4de9dbfb5 Add some socket data in the debugger 2025-01-22 10:12:56 +01:00
Henrik Rydgård 0cec39d11f Add socket mapping for accept(). Don't know if games use it... 2025-01-08 19:36:01 +01:00
Henrik Rydgård 728268bb3f Better CreateSocket errro handling 2025-01-08 16:35:09 +01:00
Henrik Rydgård 698b73dd15 ImDebugger: Add Np and Sockets debugger windows, on a new Network menu 2025-01-08 16:29:18 +01:00
Henrik Rydgård c9c594462f Track non-blocking state 2025-01-08 16:25:44 +01:00
Henrik Rydgård b97b0e4cf6 Add Close method to socket manager 2025-01-08 16:25:15 +01:00
Henrik Rydgård a1744a6989 Add SocketManager::CreateSocket for convenience 2025-01-08 15:27:54 +01:00
Henrik Rydgård 155a9f9dbc Turn the socket manager into a class 2025-01-08 14:59:40 +01:00
Henrik Rydgård 2c3f7f6806 Add a central location for managing HLE sockets 2025-01-08 13:29:09 +01:00