Commit Graph
11601 Commits
Author SHA1 Message Date
Unknown W. Brackets c9f3878e9d Core: Correct a use after free. 2022-12-10 21:13:37 -08:00
Unknown W. Brackets 1810692236 Global: Cleanup some type/range checks. 2022-12-10 21:13:37 -08:00
Unknown W. Brackets 9cfcbc46e6 Global: Cleanup initialization/pointer checks.
Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets a7b7bf7826 Global: Set many read-only params as const.
This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets f44852bb18 Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Henrik Rydgård 7aab096791 LittleBigPlanet: Compat flag to work around smoke rendering problem
See #16030

Hopefully just for the release. There might be a tweak of our heuristics
that can fix it too, but much riskier at this point.
2022-12-07 13:29:47 +01:00
Henrik Rydgård dd22ec6fa7 Show the name of the chosen language on the choice button. Looks weird not to. 2022-12-05 12:10:45 +01:00
Henrik Rydgård 93e5060137 Load and cache langValuesMapping on demand 2022-12-05 12:10:45 +01:00
Henrik Rydgård 5de3a7c252 Merge pull request #16500 from unknownbrackets/warnings
Fixes to recently introduced warnings and a couple older ones
2022-12-04 17:40:30 +01:00
Unknown W. Brackets e49668eea7 SaveState: Correct missing switch case warnings. 2022-12-04 07:57:30 -08:00
Henrik Rydgård 8567416be6 Force "Lower resolution for effects" off in Ratchet & Clank and a few other games
It breaks or just makes things look terrible in these games, so no
reason to allow it.

An alternative for this would be to remove the option entirely, and only
use it though the ForceLowerResolutionForEffectsOn flag instead.
2022-12-03 23:35:54 +01:00
Henrik Rydgård 238c9439e3 Merge pull request #16491 from unknownbrackets/cleanup
Quick cleanup
2022-12-03 16:38:32 +01:00
Unknown W. Brackets 2b58ac7e95 Psmf: Fix pointer check. 2022-12-03 07:17:27 -08:00
Johan Mattsson d694b3a2e9 Merge branch 'hrydgard:master' into small-fixes 2022-12-03 15:31:40 +01:00
Johan Mattsson 954bd69e30 Fix progress computation 2022-12-03 15:26:31 +01:00
Henrik Rydgård 0f12d44e59 Remove some unused/unnecessary code 2022-12-03 12:05:10 +01:00
Henrik Rydgård 02b8bf33fb Merge pull request #16458 from hrydgard/desktop-friendly-msaa
Implement MSAA support for desktop GPUs in Vulkan
2022-12-03 11:22:41 +01:00
Henrik Rydgård f954013d0b Fix (?) the savestate bug in PSPSaveDialog/SaveDataParam
PSPSaveDialog::DoState called SetPspParam in non-READ modes, which could
modify it.
2022-12-02 22:46:39 +01:00
Henrik Rydgård f5a7661c51 Add a NOOP state to reduce logspam after error 2022-12-02 22:46:38 +01:00
Henrik Rydgård f758cc0de4 Remove quality setting for now, we default to a balanced setting. 2022-12-01 22:49:00 +01:00
Henrik Rydgård 4dfce4f6bc Basically working MSAA on desktop GPUs! Some glitches remain. 2022-12-01 22:49:00 +01:00
Henrik Rydgård 06af304c8d Multisampling groundwork 2022-12-01 22:49:00 +01:00
Henrik Rydgård 423fa6d848 Couple more FormatMemWriteTagAt 2022-12-01 16:00:47 +01:00
Henrik Rydgård 0682b7ba54 Fix saving of the new Stretch setting 2022-11-29 22:05:56 +01:00
Henrik Rydgård 5b3a993db7 Typo fix 2022-11-28 09:50:23 +01:00
Henrik Rydgård 21647cd3c1 Blind workaround for Shining Ark circle button problem
Seems the game might not handle the case of confirm button being set to
cross properly, so force it to circle if this game is running.

Fixes #15663 (hopefully..)
2022-11-27 23:32:43 +01:00
Henrik Rydgård 72ec865f7e Fix for the aspect ratio plugin variable. Disable aspect ratio control in stretch mode. 2022-11-27 21:55:22 +01:00
Henrik Rydgård bdfde4cbac Implement the new screen sizing parameters 2022-11-27 16:16:04 +01:00
Henrik Rydgård 767a877ab9 Merge pull request #16441 from ThirteenAG/master
Exposed more emulator things to devctl api
2022-11-27 00:02:32 +01:00
ThirteenAG 223ca5888e exposed more emulator things to devctl api
added
EMULATOR_DEVCTL__TOGGLE_FASTFORWARD
EMULATOR_DEVCTL__GET_ASPECT_RATIO
EMULATOR_DEVCTL__GET_SCALE
2022-11-27 00:26:57 +03:00
Unknown W. Brackets 2e1e11f116 PPGe: Respect 512 texture limit.
If a message ends up rendering wider than 512 (which can happen because we
use higher quality fonts than 1x), draw in tiles to avoid accessing texels
outside 512.

Fixes an issue in Sakura Taisen in the software renderer.
2022-11-26 12:03:21 -08:00
Lubos b2d809f4cd typos fixed 2022-11-25 15:58:51 +01:00
Lubos 08432dd4e1 OpenXR - Camera controls adjust HUD instead of FOV 2022-11-25 09:25:23 +01:00
Lubos a58ea86318 OpenXR - HUD scale option added 2022-11-25 09:18:16 +01:00
Henrik Rydgård 75040f0cb1 Remove some logspam, oops 2022-11-24 12:47:13 +01:00
Henrik Rydgård 39f2ddd128 Add compat flag / bug check for games on old Adreno/GL affected by #16015
See #16015

Partly derived from https://github.com/hrydgard/ppsspp/compare/master...unknownbrackets:ppsspp:adreno-deadlock

But this one surgically activates it only for the known affected games, to avoid any additional
performance regressions in the release.

Entirely untested.
2022-11-24 10:05:35 +01:00
Unknown W. Brackets 976597fa3a iOS: Allow using interpreter. 2022-11-23 17:56:34 -08:00
Henrik Rydgård 287da42d5e Add GAS/BRAKE keymappings to Xinput default maps. Fixes #15992 2022-11-23 12:43:51 +01:00
Henrik Rydgård 5230fc7c41 Joystick input: Ignore in-deadzone events from a different device than previous events
Fixes #15465
2022-11-23 12:22:59 +01:00
Unknown W. Brackets 1eac95ea25 Kernel: Respect partition param in heap funcs. 2022-11-22 00:13:06 -08:00
Henrik Rydgård 250ea5e592 Merge pull request #16407 from unknownbrackets/jit-wx
In jits, protect and unprotect using better estimates
2022-11-20 20:39:04 +01:00
Unknown W. Brackets b2798c7ada jit: Add more reasonable estimates for RX protect. 2022-11-20 10:55:35 -08:00
Henrik Rydgård cd56425c73 Merge pull request #16397 from unknownbrackets/meminfo
Debugger: Combine mem info on duplicates
2022-11-19 15:04:41 +01:00
Unknown W. Brackets 3938c0a3af Debugger: Combine mem info on duplicates.
Gran Turismo does some churn on texture sizes, we can combine them and
reduce the speed hit even when detailed.
2022-11-18 23:11:11 -08:00
Henrik Rydgård 15e66080df Merge pull request #16396 from unknownbrackets/ir-vneg
Correct misbehavior on uninitialized values in IR
2022-11-19 06:59:29 +01:00
Unknown W. Brackets c085413326 irjit: Consistently check vec4 safety.
Just to prevent confusion/surprises, this is clearer.
2022-11-18 19:06:50 -08:00
Unknown W. Brackets ada0674415 irjit: Allow VV2Op SIMD with exact overlap.
None of these look at other lanes.
2022-11-18 17:54:58 -08:00
Unknown W. Brackets 2419e5680a irjit: Correct VV2Op SIMD check.
It's unlikely, but possible, uninitialized data could cause
IsConsecutive4() to return true when n < 4.
2022-11-18 17:53:53 -08:00
Henrik Rydgård 3f133befab Merge pull request #16389 from unknownbrackets/interp-breakpoint
Make breakpoints work better in interpreter
2022-11-14 07:01:38 +01:00
Unknown W. Brackets 0f79afa172 interp: Support memory breakpoints too. 2022-11-13 17:45:43 -08:00