Commit Graph
589 Commits
Author SHA1 Message Date
Henrik Rydgård ee1314f803 Add new TexCache logging channel 2026-07-18 11:57:56 +02:00
Henrik Rydgård f3a5b2dd18 Correct bugs in the secondary texture cache 2026-07-18 11:57:48 +02:00
Henrik Rydgård cff09041c9 Completely rework the flow in TextureCacheCommon::ApplyTexture 2026-07-18 11:57:48 +02:00
Henrik Rydgård b9b2b2b61e Reindent some code, do checks in a more logical order 2026-07-18 11:57:48 +02:00
Henrik Rydgård 1ffdc52111 Remove another "next" variable, cleanup 2026-07-18 11:57:48 +02:00
Henrik Rydgård 3b58242063 More cleanup 2026-07-16 20:54:58 +02:00
Henrik Rydgård ff89e4da4d Simplify 2026-07-16 20:38:27 +02:00
Henrik Rydgård 31c32c0ee0 Remove the "nextFramebufferTexture_" variable 2026-07-16 20:30:01 +02:00
Henrik Rydgård 40bce17f53 Some cleanup 2026-07-16 20:27:44 +02:00
Henrik Rydgård 130fad6876 Split out a function to finish up binding of framebuffers 2026-07-16 20:15:51 +02:00
Henrik Rydgård 0528646ea3 Invert the relationship between the two functions 2026-07-16 19:08:18 +02:00
Henrik Rydgård a4b4489d30 Move code around 2026-07-16 19:08:18 +02:00
Henrik Rydgård e81055db16 Remove the need to call SetTexture() externally. 2026-07-16 18:32:47 +02:00
Henrik Rydgård 92ec6a992b Remove "pixelMapped" from gstate_c. 2026-07-16 17:45:22 +02:00
Henrik Rydgård 6f4f0c41b4 Split ApplyTexture into ApplyTexture and ApplySampler 2026-07-16 17:45:22 +02:00
Henrik Rydgård 2e012b8966 Unify the "BindSampler" function between the backends 2026-07-16 17:45:22 +02:00
Henrik Rydgård 66014870d2 Remove unnecessary "DirtyLastShader" mechanism. 2026-07-16 15:47:59 +02:00
Henrik Rydgård 57e6bafb62 Remove largely ineffective and nearly not functional "low memory mode". Unlikely to save us. 2026-07-16 15:28:40 +02:00
Henrik Rydgård 672b549109 Make GetFramebufferSamplingParams a loose function. 2026-07-16 15:28:33 +02:00
Henrik Rydgård d2ae8af2bf Start splitting apart Texture vs Sampler binding code 2026-07-16 15:03:23 +02:00
Henrik Rydgård 615815e9ab Minor code cleanup 2026-07-16 15:03:23 +02:00
Henrik Rydgård ea95eb420d Clean up GetFramebufferSamplingParams 2026-07-16 15:03:20 +02:00
Henrik Rydgård c278fdf5a3 Rename some vars, move a function from header to cpp 2026-07-16 15:03:20 +02:00
Henrik Rydgård 90c48671d7 D3D11: Remove support for BGRA textures and preferred framebuffer formats 2026-07-03 16:20:22 +02:00
Henrik Rydgård 1b2f87bf1a Rename GPUgstate to GEState 2026-07-02 20:34:09 +02:00
Henrik Rydgård ebc564a465 Centralize handling of another GPU flag 2026-06-27 13:50:03 +02:00
Henrik Rydgård 64e55324c7 Fix initialization bug in TextureCacheCommon 2026-06-14 14:02:09 +02:00
Henrik Rydgård 536c4ace73 Fix the ugly line on Ridge Racer lens flares
Turns out we were not updating one column and row of the lens flare
image, which is done in a strange way by the game (CLUT in framebuffer).

Some math of the game is a little off and for some reason it's not
noticeable on hardware.
2026-06-14 01:09:33 +02:00
Henrik Rydgård 7c1f052b87 ImGe debugger fix 2026-06-13 17:09:06 +02:00
Henrik Rydgård d6e0dd1478 Always enable the secondary texture cache 2026-06-13 13:34:41 +02:00
Henrik Rydgård 40a345bff8 Fix a filtering issue, enable this for Fushigi no Dungeon 4. 2026-06-12 23:52:50 +02:00
Henrik Rydgård 484b94c3f3 Build and warning fixes 2026-06-12 17:28:52 +02:00
Henrik Rydgård f3e590b059 Experiment with a compat flag that forces shader depal 2026-06-12 12:19:17 +02:00
Henrik Rydgård 87cc608df1 Add the necessary logic to use in-shader CLUT lookups for regular textures 2026-06-11 12:42:16 +02:00
Henrik Rydgård 4f925fa5f2 Minor code cleanup 2026-06-11 11:59:00 +02:00
Henrik Rydgård 0bf1d12053 Prepare for shader depal (CLUT palette lookup) for ordinary textures 2026-06-11 11:58:58 +02:00
Henrik Rydgård d33425d01d Split out the CLUT texture cache from "TextureShaderCache" 2026-06-11 10:57:30 +02:00
Henrik Rydgård f034cb45bb Unify UpdateCurrentClut between D3D11 and Vulkan (GLES is still different) 2026-06-11 10:40:21 +02:00
Henrik Rydgård 63a51dc6c2 Minor code cleanup 2026-06-10 15:10:03 +02:00
Henrik Rydgård 83d82dcf66 Shader depal: Don't generate a big switch in the shader, generate specialized shaders instead. 2026-06-10 12:22:11 +02:00
Henrik Rydgård 9c9e709bfa Restore and plug back in some of the texture invalidation logic. Fixes GT, not much other impact. 2026-06-09 23:49:54 +02:00
Henrik Rydgård ce7da78b17 Invalidate texture hashes on readbacks 2026-06-09 23:49:54 +02:00
Henrik Rydgård 5691440442 Clean out some more stuff we don't need anymore 2026-06-09 23:49:54 +02:00
Henrik Rydgård 1781f693b5 Implement the new SyncDomain concept for texture hashing, remove minihash 2026-06-09 23:49:54 +02:00
Henrik Rydgård 36bdde68f9 Delete the "Lazy texture cache" option 2026-06-09 23:49:54 +02:00
Henrik Rydgård a38c52601c Turn TexCacheEntry::TexStatus into an enum class 2026-06-09 11:25:51 +02:00
Henrik Rydgård 7ced074154 Rearrange the texture status flags, rename Full alpha to Solid alpha for textures 2026-06-09 11:25:50 +02:00
Henrik Rydgård ec6c7b08f5 Add a common TextureAlpha enum, replacing CheckAlphaResult and ReplacedTextureAlpha. 2026-06-09 11:25:50 +02:00
Henrik Rydgård fdcf923c75 TexCache: Stop bitpacking the hash status into the status flags 2026-06-09 11:25:50 +02:00
Henrik Rydgård 54d5c1d5e3 Improve some initialization in CrossSIMD.h. Add comments about CLUT variants 2026-06-09 10:15:08 +02:00