Unknown W. Brackets
ed90ab4fa6
UI: Fix occassional issue starting second game.
...
Sometimes render() would be called before update() after creating
EmuScreen, and we'd exit out instead of starting the game.
2018-09-17 22:45:09 -07:00
Henrik Rydgård
fd6c3145d5
Merge pull request #11364 from unknownbrackets/gpu-failed
...
Core: Reset working graphics backend on restart
2018-09-07 07:13:23 +02:00
Unknown W. Brackets
120cf59237
Core: Reset working graphics backend on restart.
2018-09-06 18:31:09 -07:00
Henrik Rydgård
d7bf2841d1
Merge pull request #11362 from unknownbrackets/gpu-failed
...
Core: Don't consider graphics failed on shutdown
2018-09-06 22:00:39 +02:00
Unknown W. Brackets
fb8f408db0
Core: Don't consider graphics failed on shutdown.
...
On some devices, we'll lose context or get a resize mid-startup, so make
sure we don't detect that as a graphics crash.
2018-09-06 07:31:15 -07:00
Henrik Rydgård
8ac50b232d
Merge pull request #11360 from unknownbrackets/gpu-failed
...
Core: Log more on graphics backend failures
2018-09-06 09:18:46 +02:00
Unknown W. Brackets
db93a08fc9
Core: Log more on graphics backend failures.
...
Just so we can tell for sure in logs what's happening.
2018-09-05 23:13:15 -07:00
Unknown W. Brackets
246234b0b7
UI: Automatically forget pinned deleted paths.
...
Also, resolve the paths in case of symlinks.
2018-09-04 21:53:20 -07:00
Henrik Rydgård
562c5f6485
Merge pull request #11346 from unknownbrackets/startup-fail
...
Core: Track graphics startup failures and cycle
2018-09-04 21:14:15 +02:00
Henrik Rydgård
18a6fac915
Merge pull request #11348 from unknownbrackets/ui-minor
...
UI: Fix state screenshot size on pause screen
2018-09-02 21:33:18 +02:00
Unknown W. Brackets
d715ed8fba
Core: More consistently use directory constants.
2018-09-02 10:27:11 -07:00
Unknown W. Brackets
d1c5668612
Android: Add .nomedia files to system and textures.
...
Due it on all platforms when saving textures to encourage including
.nomedia in texture packs.
2018-09-02 10:19:08 -07:00
Unknown W. Brackets
e246a946c3
Core: Add flag to prevent graphics cycling.
...
For debugging graphics crashes.
2018-09-01 19:59:13 -07:00
Unknown W. Brackets
f906fbed35
Core: Track graphics startup failures and cycle.
...
If the graphics driver segfaults, or some plugin segfaults, let's try a
different one next time. This gives better hope of starting up next time.
2018-09-01 19:59:13 -07:00
Unknown W. Brackets
65bf285e41
UI: Fix state screenshot size on pause screen.
...
Was stretched wide here, but fine in save data manager.
2018-09-01 14:56:56 -07:00
Unknown W. Brackets
360862617a
UI: Move debugger checkbox outside texture area.
...
Oops, didn't mean for it to be there.
2018-09-01 11:00:05 -07:00
Unknown W. Brackets
2704b09dfd
UI: Load post shader names on non-Windows early.
...
This way the ini "name" is used, rather than the stored code for it.
Fixes #11015 .
2018-08-30 21:19:19 -07:00
Unknown W. Brackets
22a536fb0c
Merge pull request #11307 from hrydgard/discord-mac-linux
...
Enable Discord integration for Mac and Linux.
2018-08-26 23:04:49 -04:00
Unknown W. Brackets
3fc845a265
UI: Delay game config/discord until game info load.
...
This avoids a race condition where the info is not always available,
causing game-specific config and Discord presence to set incorrectly.
2018-08-22 18:27:20 -07:00
Henrik Rydgård
e34378a1c1
Enable Discord integration for Mac and Linux.
2018-08-18 10:11:15 +02:00
Henrik Rydgård
6f173b9134
Harmonize some VS project settings.
2018-08-14 22:41:39 +02:00
Henrik Rydgård
0684068c81
Merge pull request #11296 from hrydgard/discord-presence
...
Discord presence - show the current game
2018-08-14 08:40:09 +02:00
Henrik Rydgård
35e1d0c841
Discord: Translated some messages
2018-08-13 20:14:34 +02:00
Henrik Rydgård
9c22f6ed55
Don't forget to update the other build systems and try to fix the
...
builds.
2018-08-13 00:28:12 +02:00
Henrik Rydgård
785858dbf8
Basic Discord presence integration.
2018-08-13 00:20:09 +02:00
Henrik Rydgård
eddaf97938
Add submodules, namespace json to prepare for the addition of rapidjson (sigh)
2018-08-13 00:18:54 +02:00
Unknown W. Brackets
048afb6d24
UI: Resolve symlinks when adding things to recent.
...
See #11131 . This also normalizes paths, captialization, etc. as
necessary.
2018-08-12 08:25:10 -07:00
Henrik Rydgård
e51ea85615
Be extra careful about never ever binding null textures when drawing backgrounds. See #11243
2018-07-21 22:48:39 +02:00
hissingshark
64e432e12d
Moved from using enum to enum class
2018-06-26 07:52:02 +01:00
hissingshark
7fd7afeba9
Added "oldest save" and "slots 1-5" as options for "auto load savestate"
2018-06-25 21:45:51 +01:00
Unknown W. Brackets
ca8677d262
UI: Keep rendering UI even while stepping.
...
This makes it possible to "get out" on mobile.
2018-06-24 06:24:08 -07:00
Henrik Rydgård
4cfc6ee272
Merge pull request #11187 from unknownbrackets/alt-speed
...
Add second alternate speed and buttons for alt speed
2018-06-24 13:41:12 +02:00
Unknown W. Brackets
0564e9e3ec
UI: Disable stepping on unthrottle touch button.
2018-06-23 11:06:56 -07:00
Unknown W. Brackets
c50f5cc3db
UI: Fix leak in control visibility screen.
2018-06-23 10:59:19 -07:00
Unknown W. Brackets
0b0d4c1edf
UI: Make touch control visibility more consistent.
...
Now it looks more like other screens.
2018-06-23 10:59:19 -07:00
Unknown W. Brackets
70e5ae4fad
UI: Sort touch control visibility better.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
f2956a1c1a
UI: Show custom speed toggle buttons.
...
This allows more flexibility if unthrottle is too fast or too uneven.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
69dd59d9b9
UI: Refactor touch control config handling.
...
Much cleaner this way, less repetition.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
95f270778e
Core: Allow toggle between 2 custom speeds.
...
In addition to virtual keys for each speed separately.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
e2c217ab29
Core: More consistently use config enums.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
b4496f1975
Core: Move config enums to separate file.
...
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
dc840c077d
UI: Add a virtkey for holding alt speed.
...
Can be used for slow motion or fast motion (esp. if unthrottle is too
fast.)
2018-06-23 10:59:17 -07:00
Unknown W. Brackets
0d4bd341e9
Windows: Separate Pause and Break actions.
...
It was confusing that "Pause" made PPSSPP appear to hang.
This has the side effect of making "Break on Load" work outside Windows.
2018-06-23 10:14:36 -07:00
Unknown W. Brackets
2f2c561b03
UI: Interpret "unthrottle" to mean leave stepping.
2018-06-22 21:33:12 -07:00
Unknown W. Brackets
e4127890ec
Vulkan: Fix some missing switch warnings.
...
Might as well prefer a virtual GPU over a CPU maybe...
2018-06-17 11:30:22 -07:00
Henrik Rydgård
c7baed26db
Merge pull request #11124 from unknownbrackets/temp-warning
...
Show warning when PPSSPP is saving to a temp directory
2018-06-16 17:46:42 +02:00
Henrik Rydgård
a9eb786811
Merge pull request #11181 from unknownbrackets/savestate
...
SaveState: Show warning on old / long use state
2018-06-16 17:45:58 +02:00
Unknown W. Brackets
a5efb85ab7
SaveState: Show warning on old / long use state.
...
Using save states instead of in game saves causes bugs in games, and
preserves bugs from bad settings and old PPSSPP versions.
This tells users when they might be affected.
2018-06-14 18:29:55 -07:00
Unknown W. Brackets
a448ef536b
Qt: Toggle fullscreen like on all other platforms.
2018-06-09 16:36:41 -07:00
Unknown W. Brackets
9d96e6579c
Merge pull request #10909 from unknownbrackets/debugger
...
WebSocket based debugger interface
2018-06-09 15:37:06 -04:00