Commit Graph
3500 Commits
Author SHA1 Message Date
Henrik Rydgård 2178567ba0 UWP: Fix loading the default theme.
Hopefully takes care of #15496

See also #15464
2022-04-24 14:12:15 +02:00
Henrik Rydgård 13fcff328c Merge pull request #15464 from iota97/theme-atlas
Allow to change atlas per theme
2022-04-24 00:45:15 +02:00
iota97 e93cccf607 Add key bind to hotswap internal screen rotation 2022-04-23 08:52:51 +02:00
Unknown W. Brackets 8f8436fd1a UI: Prevent save textures if not replacing.
For clarity, it's required.
2022-04-17 20:55:39 -07:00
Henrik Rydgård 3a09c85fb1 Fix hang when choosing "Skip" in first-time init. Warning fix, comment add.
Fixes #15011
2022-04-17 23:02:37 +02:00
Henrik Rydgård 584e94f01e ARM32: Remove a lot of non-NEON fallback paths 2022-04-13 11:44:55 +02:00
Henrik Rydgård a68ddd0a8d Merge separate NEON functions into the normal functions.
We no longer support non-NEON ARM.

It's nice also to have the NEON and SSE implementations "close" to each
other, easier to port optimizations back and forth etc.
2022-04-12 23:43:21 +02:00
Henrik Rydgård 6de574104c Avoid creating a fileloader during shutdown.
Some silliness I found while investigating using SuperLuminal.
2022-04-12 00:16:13 +02:00
Unknown W. Brackets b71f17586e Switch: Avoid loading Vulkan. 2022-04-02 16:34:13 -07:00
iota97 53fe6940df Allow to change atlas per theme 2022-04-01 09:59:40 +02:00
iota97 ccef3de34c Add version to game screen 2022-03-11 07:23:42 +01:00
iota97 5cf6621191 Show game crashed 2022-02-24 12:25:04 +01:00
iota97 1d37ec48a4 Allow to set default background color in a theme 2022-02-18 21:02:07 +01:00
iota97 3f505f760c Disable darkening background, also allow to over saturate up to 2 2022-02-18 14:24:46 +01:00
Henrik Rydgård ce2995f952 Add UI Tint/Saturation settings
Does the color tinting in the vertex shader.
2022-02-18 14:23:57 +01:00
Henrik Rydgård e88ddbb42a Merge pull request #15394 from iota97/theme
Allow custom UI themes
2022-02-17 10:45:13 +01:00
Henrik Rydgård 1f71a69be2 Unhide "Cache ISO in RAM" on ARM platform. Not the right block level. We should probably check for available RAM instead. 2022-02-15 13:18:56 +01:00
iota97 561870dc25 Merge item and button style, remove hightlighed and few other fixes 2022-02-14 13:57:22 +01:00
iota97 7860aea62f Fix disabled bg 2022-02-14 11:30:37 +01:00
iota97 f4b5c16e1b Allow translation 2022-02-14 07:59:18 +01:00
iota97 e5843160fe Add themes to assets 2022-02-14 07:37:56 +01:00
iota97 65b7b65bcd Adress feedback 2022-02-12 18:30:55 +01:00
iota97 1c313da541 Keep comment up to date 2022-02-11 19:30:25 +01:00
iota97 9ac07a10f6 Forgot pragma, silly me 2022-02-11 13:16:37 +01:00
iota97 5e1062678f Allow custom UI themes 2022-02-11 12:42:38 +01:00
Unknown W. Brackets 8418287a87 Vulkan: Avoid crash on double DeviceLost.
This caused Android to crash when switching to OpenGL, because the
destructor would try to deinit again.  There weren't any objects, but
draw_ was no longer valid.
2022-02-06 23:34:44 -08:00
Unknown W. Brackets 2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets 48b597a1b9 Display: Move core counters/stats to HW file.
This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets ad2e380987 Display: Move listeners to separate HW file.
Mixing this in with the HLE management funcs was messy.
2022-01-30 09:41:08 -08:00
Unknown W. Brackets 43819fcd16 UI: Cleanup some reference warnings. 2022-01-29 22:36:08 -08:00
Henrik Rydgård 1bc60f6003 UWP buildfix 2022-01-26 14:33:09 +01:00
Henrik Rydgård 30756acf9d Quick hack attempt around build failures 2022-01-26 13:28:59 +01:00
Henrik Rydgård 8dc8fae16d Vulkan: Add support for listing all the available surface formats in system info.
Enabling the EXT_swapchain_colorspace extension lets the driver expose
all the formats it really supports.

Used this to discover that my Galaxy S21 supports Display-P3 which is a wider
gamut than sRGB. Might be able to do some color boosting mode for fun.

Or, use this stuff to play around with HDR?
2022-01-25 19:22:49 +01:00
iota97 a0f0a0655c Clean up hardware tasseletion setting 2022-01-21 16:55:53 +01:00
Henrik Rydgård 6fd082f141 Show the software rendering option on all platforms
It's improved greatly in performance thanks to Unknown's hard work,
and is becoming a lot more usable. It's not JIT-optimized on ARM yet,
but it's fast enough for some 2D games.

See #12543
2022-01-21 09:41:36 +01:00
Unknown W. Brackets b0dbdb4dda UI: Reset ZIP install errors for new ZIPs. 2022-01-17 09:15:39 -08:00
iota97 8b79025507 Avoid confusion for translator 2022-01-10 20:04:47 +01:00
Cameron Cawley 5adf188ea1 UI: Mention SDL in the credits when it's being used alongside Qt 2022-01-09 23:36:20 +00:00
Unknown W. Brackets d7e71543f7 UI: Use comparison screenshot as frame dump icon.
This makes it easier to tell a big list apart.
2022-01-08 16:12:48 -08:00
Unknown W. Brackets a397bf811b UI: Fix some sign/size comparison warnings.
Mostly size_t vs int.
2022-01-06 20:40:29 -08:00
Henrik Rydgård df2f0df155 Make the Vulkan GPU log profiler a runtime developer setting.
I keep forgetting to disable the define on commit, this is a better
solution.
2021-12-19 22:50:14 +01:00
Henrik Rydgård 2851065889 Merge pull request #15237 from unknownbrackets/path-case
Path: Check for PSP case insensitively
2021-12-17 09:35:19 +01:00
Unknown W. Brackets 3e73ce87ee Path: Check for PSP case insensitively.
This allows a game to look up ms0:/psp/ eve with the PSP special case path
handling.
2021-12-16 15:06:15 -08:00
Henrik Rydgård c07068f89b Fix text wrapping on PromptScreen by improving the layout 2021-12-13 22:42:03 +01:00
Henrik Rydgård e1ff73061a Merge pull request #15223 from hrydgard/multi-atlas
Split off the fonts from the atlas
2021-12-12 09:10:27 +01:00
Unknown W. Brackets 63e623ecb2 Build: Fix some format truncation warnings.
Generally all should be safe already, but better to be sure.
2021-12-11 10:45:27 -08:00
Henrik Rydgård d4237fd542 Split the atlas into three, well two, but two different cases for the fonts.
Platforms that can use OS fonts don't need font_atlas.zim but they do
need ascii font for debug, so does use asciifont_atlas.zim.
2021-12-10 23:22:08 +01:00
Henrik Rydgård e10b53def3 Fix an ordering issue causing us to hit some asserts 2021-12-10 21:00:45 +01:00
Unknown W. Brackets 8b5173350f ThreadManager: Make TaskType a property of a Task. 2021-12-05 21:01:49 -08:00
Henrik Rydgård 0ab207adb1 Display the graphics API on logoscreen on more platforms 2021-11-30 10:11:18 +01:00