Commit Graph
85 Commits
Author SHA1 Message Date
Henrik Rydgård c4dfbf4f1a Delete a lot of specialized alpha checking code.
This was now only used to check alpha in CLUTs, and the generic functions will not actually be any slower.
2022-04-15 12:34:50 +02:00
Unknown W. Brackets 2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Henrik Rydgård c2f594cc73 Remove the VulkanDeviceAllocator 2021-11-22 18:54:09 +01:00
Unknown W. Brackets 8a5f07b860 Vulkan: Don't cache vulkan_ with draw context.
Since we can get the VulkanContext cheaply from the draw context, it's
easier to make sure things stay up to date.
2021-11-14 15:25:28 -08:00
Henrik Rydgård 6349704924 Switch texture scaling shaders to a fixed scale model, preparing for the next change. 2021-11-07 13:12:28 +01:00
Henrik Rydgård c111d6cc2d Remove the copy-compute-shader path 2021-11-07 12:55:39 +01:00
Unknown W. Brackets ae474f5f18 GPU: Correct some field shadowing. 2021-02-15 12:00:29 -08:00
Unknown W. Brackets c630d365cd Vulkan: Allow tex shaders to specify a max scale. 2021-01-28 01:03:02 -08:00
Henrik Rydgård 3c2733d8eb Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668.
Also make a function static.
2020-11-22 18:00:07 +01:00
Henrik Rydgård 886a8b1ac6 Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård ea2d2ec434 Remove unused lastBoundTexture from Vulkan 2020-09-21 08:57:19 +02:00
Henrik Rydgård eaca9d1b59 Remove dirtying of TEXTURE_PARAMS from ForgetLastTexture, not its responsibility. 2020-09-21 08:56:58 +02:00
Henrik Rydgård 707e9cf7ac Remove some unnecessary function parameters, improve some comments. 2020-09-20 20:44:18 +02:00
Henrik Rydgård 5190f85c8e Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
Henrik Rydgård 41eee6a1a4 Decouple framebuffers from texcache entries entirely. 2020-09-12 14:25:50 +02:00
Unknown W. Brackets d99e67a061 Vulkan: Allow custom texture upscaling shaders.
Let's not just hardcode.
2020-08-01 22:00:04 -07:00
Henrik RydgårdandUnknown W. Brackets a355f49c91 Also experiment with a "copy shader" that just does raw data manipulation into GPU local memory, then copies to image from there. 2019-09-29 10:39:12 -07:00
Henrik RydgårdandUnknown W. Brackets 9ed66001c6 Use a plain compute shader for RGBA8888 texture uploads, as a proof of concept. 2019-09-29 10:27:50 -07:00
Henrik RydgårdandUnknown W. Brackets e6bec3e555 Vulkan: Add simple manager for compute shaders that upload data to images. 2019-09-29 10:24:48 -07:00
Henrik Rydgård 81276c8862 Fix various bugs. 2018-04-13 14:19:05 +02:00
Henrik Rydgård 86966684d4 Vulkan: Remove the wrapper struct around VulkanTexture 2018-04-05 23:23:14 +02:00
Henrik Rydgård f967e206b8 Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
Also this is good for terminology, no more confusion with the texture
replacement facility :)
2018-03-25 10:50:37 +02:00
Henrik Rydgård dc6a4ea753 Fix annoying name clashes (Status is in X11 headers..) 2017-12-15 16:34:29 +01:00
Henrik Rydgård 2ebae034a4 Vulkan: Show samplers in "shader debug" 2017-12-07 09:28:18 +01:00
Henrik Rydgård d0c248368d Use a VulkanDeviceAllocator for thin3d textures. Many devices have a hard limit on the total number of allocs and it's unnecessary to have the UI put pressure on that. 2017-12-03 10:29:41 +01:00
Henrik Rydgård 65275c29b7 Share UpdateSamplingParams between D3D11 and Vulkan. Support lod bias in Vulkan. 2017-11-15 14:21:17 +01:00
Henrik Rydgård 3cc5d8f40a More minor vulkan fixes and cleanups. Don't actually call "Resized" if the size stays the same. 2017-11-10 12:41:06 +01:00
Henrik Rydgård 6eb58b1252 Keep the draw context up to date in a bunch of places. More logging. 2017-11-09 16:28:22 +01:00
Henrik Rydgård 3f503ca297 Implement the rest of Vulkan framebuffer depal. Not yet working though. 2017-10-31 12:34:59 +01:00
Henrik Rydgård 65e23bb9f3 Some reorganization. Start implementing framebuffer depal for Vulkan. 2017-10-31 12:34:31 +01:00
Henrik Rydgård 4a30aedc53 Unify and move around code to cleanup some debug accessors 2017-10-18 13:10:05 +02:00
Henrik Rydgård 6a1fa728d8 Remove Globals.h 2017-08-31 17:15:22 +02:00
Henrik Rydgård 9b6aece6fc Buildfix 2017-08-20 19:40:50 +02:00
Henrik Rydgård 2f85e6516e Minor optimizations (use the new hashmap in a few more places) 2017-08-20 19:18:46 +02:00
Henrik Rydgard 8eb668ea59 D3D11: Enable pixel depth rounding. GL: Fix a crash bug 2017-02-23 20:40:53 +01:00
Henrik Rydgard ca9050af12 These should be deleted too. 2017-02-20 00:36:37 +01:00
Henrik Rydgard 4c897ff853 Forgot to delete CheckFullHash duplicates 2017-02-20 00:21:54 +01:00
Henrik Rydgard f753573332 Unify HandleTextureChange 2017-02-20 00:13:21 +01:00
Henrik Rydgard f15e25c4b5 Centralize SetTexture 2017-02-20 00:05:23 +01:00
Henrik Rydgard e24e652b0d Prepare to unify SetTexture 2017-02-19 23:50:04 +01:00
Henrik Rydgard aae2030a14 Unify Decimate() 2017-02-19 23:39:35 +01:00
Henrik Rydgard d9c20fbaff Unify ApplyTexture 2017-02-19 23:25:09 +01:00
Henrik Rydgard 7890b61cc5 More work towards unifying ApplyTexture 2017-02-19 23:19:55 +01:00
Henrik Rydgard f839f1944e Work towards unifying ApplyTexture 2017-02-19 23:07:00 +01:00
Henrik Rydgard 665ffe34ab Centralize DeleteTexture 2017-02-19 22:50:04 +01:00
Henrik Rydgard dbafc6ef95 Centralize Texcache::Clear 2017-02-19 22:31:07 +01:00
Henrik Rydgard ba95e0f4d9 Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
Henrik Rydgard 9f00b355ca Unify DownloadFramebufferForClut 2017-02-08 15:58:46 +01:00
Henrik Rydgard 454f2cf4bf Unify "SetOffsetTexture" 2017-02-08 15:48:36 +01:00