Commit Graph
7387 Commits
Author SHA1 Message Date
Henrik Rydgård ec00e8069a Merge pull request #15925 from unknownbrackets/ge-disasm
GE Debugger: Improve display list disasm
2022-08-30 08:12:57 +02:00
Unknown W. Brackets a569921716 GE Debugger: Improve display list disasm.
This makes many registers clearer, and corrects some that were totally
wrong like minz/maxz.
2022-08-29 22:58:13 -07:00
Henrik Rydgård 847e05140b Add another stat, for self-tex 2022-08-29 17:41:29 +02:00
Henrik Rydgård 333df62691 Remove the reinterpret compat flag, now always on
Remove ini entries
2022-08-29 17:41:29 +02:00
Henrik Rydgård f228de76ef Fix OpenGL bug when framebuffer fetch is available. Add two new stats. 2022-08-29 15:39:29 +02:00
Henrik Rydgård cd37bffdaa Better framebuffer checks, remove all ways that framebuffer formats can change. 2022-08-29 11:06:45 +02:00
Henrik Rydgård b447092742 Some Vulkan renderpass load/store optimizations. 2022-08-28 23:16:48 +02:00
Henrik Rydgård 9b4e94c4ae Depal: Set scissor tightly around processed area. 2022-08-28 23:14:30 +02:00
Unknown W. Brackets f5efc1aa56 GPU: Make Spongebob hack checks more readable.
Multiline clauses are just a lie programmers tell themselves to make them
think they've written readable code, just because it's better than a
single line.

Also add comments while there, in case this causes problems.
2022-08-28 08:50:16 -07:00
Unknown W. Brackets a8190f3eb4 GPU: Recheck depth/stencil after Spongebob hack.
Since we swap the compare, we should at least recheck it later.
2022-08-28 08:39:05 -07:00
Unknown W. Brackets 18e1efece1 GPU: Add a way to defer dirty rechecks.
These are situations where we have temporary state which will require
recalc again later.
2022-08-28 08:34:48 -07:00
Unknown W. Brackets 77c834ba5c GPU: Fix possible shift truncation.
Also, add algorithm for std::max.
2022-08-28 08:32:00 -07:00
Henrik Rydgård c75b0235e1 Update the Spongebob workaround check to work with MX vs ATV: Reflex. See #15907
Not ideal to not check the verts :(
2022-08-28 15:09:58 +02:00
Henrik Rydgård e63c14b45a More spongebob check tweaks, assert fix 2022-08-28 09:13:43 +02:00
Henrik Rydgård 98f2e2a370 Remove irrelevant stencil state checks 2022-08-28 07:35:26 +02:00
Henrik Rydgård 39f6621442 Address additional feedback, thanks! 2022-08-28 07:31:50 +02:00
Henrik Rydgård dae92b41fb Safer spongebob depth inverse check, includes color check and depth func 2022-08-28 07:25:08 +02:00
Henrik Rydgård df92f72ac3 Unify the spongebob depth inverse check 2022-08-28 07:11:00 +02:00
Henrik Rydgård 322f29ce80 Comments and fixes 2022-08-27 23:37:02 +02:00
Henrik Rydgård 6cedf34e9c Block transfer bug fix 2022-08-27 23:20:26 +02:00
Henrik Rydgård c80245af91 OpenGL graphics fixes 2022-08-27 19:37:28 +02:00
Henrik Rydgård a74d2ec185 Comment fixes 2022-08-27 19:24:25 +02:00
Henrik Rydgård 869bd1643f Fix UV offsets in 16->32 reinterpret. Better, but something is still not quite right. 2022-08-27 16:32:07 +02:00
Henrik Rydgård 8d1157e107 GL bugfix, log cleanup 2022-08-27 14:40:42 +02:00
Henrik Rydgård 92eaac0210 Fix problem matching framebuffers for reinterpret 2022-08-27 13:57:54 +02:00
Henrik Rydgård c533ea4d93 Logging improvements 2022-08-27 13:57:36 +02:00
Henrik Rydgård 85f2a0f052 Remove some old logging that's not very interesting anymore 2022-08-27 13:57:08 +02:00
Henrik Rydgård 628bac056d Log improvement 2022-08-27 11:31:17 +02:00
Henrik Rydgård 7be3063c96 When cloning framebuffers for reinterpret, adjust width according to bpp 2022-08-27 11:12:35 +02:00
Henrik Rydgård cb8497731d Framebuffer texture matching: Remove heuristics other than seqCount 2022-08-27 11:01:54 +02:00
Henrik Rydgård 769f3d1466 Accept color textures as reinterpretable between 32 and 16-bit formats 2022-08-27 10:59:37 +02:00
Henrik Rydgård 880ea48e2d Implement the stencil/alpha reverse trick for all backends 2022-08-27 10:25:18 +02:00
Henrik Rydgård 59053e7815 Fix bug in reinterpret float impl 2022-08-27 10:25:18 +02:00
Henrik Rydgård 27ba7438eb Comment fix, cleanup 2022-08-27 10:05:47 +02:00
Henrik Rydgård 8acae79013 Minor D3D11 refactoring 2022-08-27 10:05:18 +02:00
Henrik Rydgård 6781dd5fe8 Fix Katamari 2022-08-26 23:47:22 +02:00
Henrik Rydgård 693fd0870f Bugfix, better logging 2022-08-26 23:26:44 +02:00
Henrik Rydgård 39690a95be Quick hack to widen the depal texture if 0x200000 swizzle is needed 2022-08-26 17:09:22 +02:00
Henrik Rydgård dfccdc6367 More successful swizzle impl. Not perfect 2022-08-26 16:16:11 +02:00
Henrik Rydgård 6aecbef11f Unsuccessful swizzle implementation 2022-08-26 16:06:45 +02:00
Henrik Rydgård 1ccfd7986a wip 2022-08-26 15:51:25 +02:00
Henrik Rydgård 3c5ec25f61 Initial implementation of 32/16-bit color reinterpret blits. 2022-08-26 15:51:25 +02:00
Henrik Rydgård afb90f6b04 Refactor reinterpret to prepare for 16/32-bit 2022-08-26 15:51:25 +02:00
Henrik Rydgård eeb784b417 Prepare for 16/32 reinterpret 2022-08-26 15:51:25 +02:00
Henrik Rydgård 9a82a7d659 Detect need for 16<->32-bit reinterprets 2022-08-26 15:51:25 +02:00
Henrik Rydgård cd0a31a3cd Work in bytes in the framebuffer matching algorithm for block copies, avoid margins 2022-08-26 15:51:25 +02:00
Henrik Rydgård 7cba231e58 Finish the depal refactoring.
Needed for an upcoming change (since this lets us use the Draw2D
uniform mechanism in depal shaders).
2022-08-26 15:47:29 +02:00
Henrik Rydgård 4390a05fe0 Fix shader compilation error in depth->565 2022-08-26 15:13:32 +02:00
Henrik Rydgård e6bb512a39 Remove support for framebuffers changing stride (already unreachable).
Also fixes a compiler warning
2022-08-25 19:07:07 +02:00
Henrik Rydgård 656932397b Revert minimum stride 2022-08-25 18:56:04 +02:00