The Dax
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d102baacd0
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Prep PPSSPP for Visual Studio 2013.
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2013-09-17 10:27:06 -04:00 |
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Unknown W. Brackets
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ad4bd8ed74
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softgpu: small optimization, precompute tex info.
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2013-09-15 21:39:28 -07:00 |
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Unknown W. Brackets
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f43997a47f
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Update bufw handling in all gpus.
This fixes the softgpu as well, at least.
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2013-09-15 21:27:13 -07:00 |
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Unknown W. Brackets
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26f935bbe5
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Bypass vertex decoder z scaling.
Everything is compared against the u16 value. This should be correct for
throughmode at least.
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2013-09-14 15:48:11 -07:00 |
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Unknown W. Brackets
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242879b0ea
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Remove a bunch of debug logs, sync with gles.
This may fix bad vertex/index addresses, or crashes from the matrix
arrays. The debug logging is better replaced with "dump this frame".
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2013-09-14 14:28:37 -07:00 |
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Unknown W. Brackets
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8ddbc0a9ab
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Don't allow boneMatrixNumber to go outside bounds.
Just from the GLES code.
Fixes the Monster Hunter 3rd demo crash, but not sure why it's trying to
use crazy numbers in the first place...
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2013-09-14 14:10:50 -07:00 |
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Unknown W. Brackets
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dc81547d32
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Use less pointer math in softgpu buffer access.
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2013-09-14 11:36:56 -07:00 |
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Unknown W. Brackets
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7b2dea4429
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Use accessors for offsetx/y.
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2013-09-14 11:06:48 -07:00 |
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Unknown W. Brackets
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40e3e8e930
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Use a gstate enum, report unhandled blend mode.
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2013-09-14 07:36:43 -07:00 |
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Unknown W. Brackets
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1a7e0e40cf
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Refactor the logic op into a func like the others.
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2013-09-14 07:21:58 -07:00 |
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Henrik Rydgard
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c88920be4b
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Bail more gracefully if no real OpenGL driver is installed on XP
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2013-09-11 21:35:44 +02:00 |
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Henrik Rydgard
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5e6c837ced
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Fix issue where the SoftGPU would render double size if "antialiasing" was on.
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2013-09-10 22:27:05 +02:00 |
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Unknown W. Brackets
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c3839a53e5
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Fix some minor warnings.
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2013-09-07 22:40:08 -07:00 |
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Henrik Rydgard
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78d3ee3d6a
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Misc cleanup, mostly logging code
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2013-09-07 13:01:19 +02:00 |
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Unknown W. Brackets
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2e8b475789
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Don't ignore the low bits of the framebuf pointer.
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2013-09-07 02:01:01 -07:00 |
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raven02
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59599a62d3
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Build fix
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2013-09-05 16:00:11 +08:00 |
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Unknown W. Brackets
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2006bdc6a3
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Fix negative texel wrapping in softgpu.
No longer crashes in Jeanne d'Arc, still looks awful.
Also faster on x64 at least.
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2013-09-02 21:29:19 -07:00 |
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Unknown W. Brackets
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8d16b76c15
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Add some reporting to the software GPU.
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2013-09-01 01:15:07 -07:00 |
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Unknown W. Brackets
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7349de55d1
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Fix some initialization/sprintf warnings.
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2013-09-01 01:15:07 -07:00 |
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raven02
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eca79d35a7
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softgpu : use switch case for texture format
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2013-08-27 16:26:01 +08:00 |
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raven02
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bfd60e95a4
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softgpu: Use switch case for different texture mapping mode
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2013-08-27 16:15:53 +08:00 |
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Henrik Rydgård
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99c1ab38d7
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Merge pull request #3224 from raven02/patch-5
softgpu : Fix depth issue in FF Type-0
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2013-08-24 16:10:33 -07:00 |
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Unknown W. Brackets
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6e8d318322
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Bugger typo.
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2013-08-24 11:36:01 -07:00 |
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Unknown W. Brackets
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cd70250d8c
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Use more accessors, simplify softgpu colortest.
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2013-08-24 11:34:38 -07:00 |
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Unknown W. Brackets
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5ab04a3076
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Centralize CLUT handling form gstate values.
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2013-08-24 11:34:37 -07:00 |
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Unknown W. Brackets
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7f6cf3ec29
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Add a few gstate accessors for texture type stuff.
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2013-08-24 11:34:37 -07:00 |
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Unknown W. Brackets
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0a217a1254
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Use accessors better for block transfers.
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2013-08-24 11:34:36 -07:00 |
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Unknown W. Brackets
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c141e94fe9
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Use gstate.* accessors in a few more places.
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2013-08-24 11:34:35 -07:00 |
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Unknown W. Brackets
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55e02369a5
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Workaround an ICE in some versions of gcc.
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2013-08-24 11:33:49 -07:00 |
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Unknown W. Brackets
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12c5f5e1e6
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Use constants for other uv gen mode usages.
And also change them to treat 3 as coords as well.
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2013-08-19 00:43:54 -07:00 |
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raven02
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87434e8dad
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softgpu : Fix depth issue in FF Type-0
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2013-08-18 22:58:23 +08:00 |
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Unknown W. Brackets
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ff9cff08ed
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Fix softgpu's 4444 color conversion.
And use the standard 4->8 swizzling funcs (more self documenting.)
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2013-08-17 17:33:10 -07:00 |
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Henrik Rydgård
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52940abf31
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Merge pull request #3212 from unknownbrackets/softgpu
Software GPU width tweak
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2013-08-17 10:58:54 -07:00 |
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Unknown W. Brackets
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92dbfd177a
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Render the display width properly in softgpu.
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2013-08-17 10:57:08 -07:00 |
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Unknown W. Brackets
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90affa2203
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Remove very questionable DrawSync override.
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2013-08-17 09:53:10 -07:00 |
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Unknown W. Brackets
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a4bea9c878
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Add support for multithreading in softgpu.
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2013-08-17 09:52:35 -07:00 |
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Unknown W. Brackets
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f501c98a5d
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Report "Software" for sw GPU engine.
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2013-08-17 09:48:06 -07:00 |
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raven02
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758cc878fb
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softgpu : should be vreader.ReadColor1
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2013-08-17 22:21:14 +08:00 |
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raven02
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8ff2a1bb35
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softgpu : fix v_color0 to use MaterialAmbient
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2013-08-17 22:05:50 +08:00 |
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Henrik Rydgard
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9f3848b49c
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swrast warning fixes
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2013-08-17 12:37:47 +02:00 |
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Tony Wasserka
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74eafcab1a
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softgpu: Process rasterization in screen space, rather than drawing space.
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2013-08-16 23:49:15 +02:00 |
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Tony Wasserka
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c707140512
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softgpu: Implement normal reversal.
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2013-08-16 23:49:15 +02:00 |
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Tony Wasserka
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d0c05b78d6
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softgpu: Fix some stencil testing related bugs.
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2013-08-16 23:49:15 +02:00 |
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Tony Wasserka
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67f95d38e5
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softgpu: Some cleanups in SoftGpu.cpp
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2013-08-16 23:49:15 +02:00 |
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Tony Wasserka
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45577507f3
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softgpu: Disable clipping if it's not requested by the game. Also fix some clipping-related bugs.
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2013-08-16 23:49:14 +02:00 |
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Tony Wasserka
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fc336772e6
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softgpu: Fix normal-mode rectangle drawing.
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2013-08-16 23:49:14 +02:00 |
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Tony Wasserka
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838d22d120
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softgpu: Implement memory transfers.
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2013-08-16 23:49:14 +02:00 |
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Tony Wasserka
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2962d242cb
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softgpu: Implement skinning.
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2013-08-16 23:49:14 +02:00 |
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Tony Wasserka
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9bc3e8bf07
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softgpu: Generate texture coordinates for environment mapping even if lighting is disabled altogether.
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2013-08-16 23:49:13 +02:00 |
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Tony Wasserka
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6b90aa250d
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softgpu: Polish some helper function signatures.
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2013-08-16 23:49:13 +02:00 |
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