Henrik Rydgård
623545bd24
Delete the "Hardware tessellation" feature.
...
Very hard to maintain and debug, not worth it.
2026-06-16 16:17:14 +02:00
Henrik Rydgård
8c1a1c0410
Fix the rotation problem in Vulkan on libretro.
...
Replaces #21840
2026-06-16 11:57:40 +02:00
Henrik Rydgård
36bdde68f9
Delete the "Lazy texture cache" option
2026-06-09 23:49:54 +02:00
Henrik Rydgård
a317890c08
Remove the GPUDebugInterface class
...
Just a pointless extra layer in the class hiearchy, making it
unnecessarily hard to modify the interface.
Might as well hit GPUCommon directly.
2026-06-02 11:15:08 +02:00
Henrik Rydgård
33ae88af6d
Delete option "Disable range culling". No games are known to require it anymore.
2026-05-31 23:31:06 +02:00
Henrik Rydgård
0b47955c64
Delete geometry shader culling support. Is mostly replaced, and will be fully replaced with software transform.
2026-05-30 19:07:59 +02:00
Mark Pearce
77045b89ad
libretro: call SetGLCoreContext(true) in LibretroGLCoreContext
...
LibretroGLCoreContext is the backend for RETRO_HW_CONTEXT_OPENGL_CORE,
so the frontend hands us a desktop GL Core profile context. But
CreateDrawContext() never told GLFeatures about it — useCoreContext
stayed at its default false and gl_extensions.IsCoreContext stayed
false, so the macOS Core-profile workaround at GLFeatures.cpp:532
(which force-enables ARB_framebuffer_object because Apple's Core
driver doesn't list it as an extension) never fired.
Every glBindFramebuffer(GL_FRAMEBUFFER, g_defaultFBO) in
GLQueueRunner::fbo_unbind then fell through both branches and silently
no-op'd, so the BackBuffer present pass rendered into nothing and
GL_INVALID_OPERATION accumulated. End result: black screen on macOS,
audio and game logic still working.
One-line fix: call SetGLCoreContext(true) before CheckGLExtensions().
2026-05-22 01:43:27 +08:00
Henrik Rydgård
733f886e98
libretro: Apply swapchain timing fix suggested in #21627
...
See #21627
2026-05-03 23:58:30 +02:00
sonninnos
b7d4a54a45
Libretro: Fix serialization hang with opengl emuthread
2026-05-01 03:38:57 +03:00
celerizer
12cfe70df1
only opengl reset if something actually changed
2026-04-07 13:59:22 -05:00
celerizer
72bd0fa4d3
add null-checks on software render path
2026-04-07 11:05:50 -05:00
Chris Healy
ba59170b0b
OpenGL: Add GLProfiler for GPU timestamp profiling
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Adds a new GLProfiler class for GPU-side timestamp profiling, similar to
VulkanProfiler. Uses GL_EXT_disjoint_timer_query (GLES) or GL_ARB_timer_query
(desktop GL).
Features:
- Scoped Begin()/End() profiling with printf-style naming
- Automatic GPU disjoint detection (frequency changes invalidate results)
- Millisecond timing output via INFO_LOG
- Pre-allocated query pool (1024 queries max per frame)
- Nested scope support with indented output
Signed-off-by: Chris Healy <cphealy@gmail.com >
2026-03-18 09:52:43 -07:00
Eric Warmenhoven
be85deba21
libretro: Detach glslang from process on shutdown
...
On Apple platforms without this, glslang doesn't get properly
deinitialized, and will cause a crash on the second play
2026-03-06 11:04:37 -05:00
Henrik Rydgård
8b0144dbfc
Get libretro integration working again.
...
- Fixes #21275
- Fixes #21274
2026-02-18 10:14:37 +01:00
Henrik Rydgård
f046857d2b
Delete remains of support for the MIPS architecture as host
2026-02-17 10:20:51 +01:00
Henrik Rydgård
9936fcfee3
Libretro: Freeze fix
...
Broke in #21221 , forgot to apply the refactoring with libretro
2026-02-10 08:25:52 +01:00
Katharine Chui
f3e11110ed
bump aemu_postoffice
...
extend max pdp block size, due to user report of the following in
dissidia:
07:53:752 MatchingEven I[SCENET]: HLE\sceNetAdhocMatching.cpp:1188 EventLoop[1]: Matching Event [1=HELLO][00:02:02:02:02:02] OptSize=4696
2026-02-06 11:43:32 +01:00
刘皓
924b30b607
Revert "Disable the libretro VFS on non-Android platforms"
2026-02-06 00:04:19 -05:00
Henrik Rydgård
7d987cd78b
Make fast_matrix_mul_4x4 inlineable
2026-01-30 14:10:32 +01:00
Henrik Rydgård
ed5a052258
Remove unused initial work for adding NEON support to ARM JITs.
...
Our SIMD strategy for ARM is the JitUsingIR.
2026-01-29 17:41:57 +01:00
Eric Warmenhoven
58eaf56c5e
libretro: build fix
...
gcc9 and the version of msvc19 that the libretro builders use don't
have _mm_storeu_si32. Using _m_cvtsi128_si32 followed by memcpy is
picked up by compilers that support _mm_storeu_si32 as being the same
and they generate the same assembly, so this is no harm to them.
2026-01-28 00:15:35 -05:00
Henrik Rydgård
34938e3de6
Move Notice to Common/UI
2026-01-25 15:10:26 +01:00
刘皓
84b2744fd7
Disable the libretro VFS on non-Android platforms
2026-01-22 12:07:58 -05:00
Katharine Chui
5aa266934b
import aemu_postoffice as a submodule instead
2026-01-19 22:14:51 +01:00
Henrik Rydgård
f4dbff0f14
Merge branch 'master' into aemu_postoffice_integrate_v2
2026-01-19 11:40:38 +01:00
MMaZaHaKa
9bb01cc127
upd libretro
2026-01-18 23:51:08 +02:00
刘皓
aea42e2cc5
Change RETRO_HW_CONTEXT_DIRECT3D to RETRO_HW_CONTEXT_D3D11
2026-01-12 11:50:40 -05:00
刘皓
75681e46ee
Fix libretro builds for iOS and Windows
2026-01-12 11:31:42 -05:00
Katharine Chui
bf30de1527
initial github.com/kethen/aemu_postoffice integration ported from github.com/kethen/aemu
2026-01-11 18:53:54 +01:00
Henrik Rydgård
3f3b353350
Merge pull request #21092 from white-axe/libretro-vfs
...
Use the libretro VFS interface in libretro builds
2026-01-10 16:36:01 +01:00
Henrik Rydgård
e33ff46ffd
Extract the rewind code from SaveState.cpp, to make it more managable.
2026-01-08 22:22:46 +01:00
刘皓
18ac1ec937
Use the libretro VFS when reading/writing cheats
2026-01-02 17:07:22 -05:00
刘皓
cb3a89542c
Enable the libretro VFS in libretro builds that use Make
2026-01-02 12:44:50 -05:00
刘皓
6fef11a47d
Fix libretro builds that use Make
2026-01-02 12:17:09 -05:00
刘皓
5716cbd41d
Use the libretro VFS interface in libretro builds
2026-01-01 00:24:01 -05:00
刘皓
a018cfc017
Update libretro-common and remove redundant libretro header files
2025-12-30 23:06:58 -05:00
Eric Warmenhoven
23bd33748e
Fix libretro windows builds
2025-11-25 12:03:47 -05:00
Henrik Rydgård
b8fced5b41
Path code cleanup, move some UI code ( #21037 )
...
* Move a bunch of path logic into Core/Util/PathUtil.cpp/h
.
* Move GameImageView out from SaveDataScreen
* More cleanup, add a translation string
2025-11-25 00:44:24 +01:00
Eric Warmenhoven
a4a1752f61
libretro: fix mac build
2025-11-11 09:39:39 -05:00
Henrik Rydgård
67010ff2af
Split the display layout config between landscape and portrait orientations
2025-11-05 12:49:51 +01:00
Henrik Rydgård
042cf87248
Rework the present mode settings, refactor.
2025-10-20 21:28:38 +02:00
Henrik Rydgård
80bd32325c
Move the present mode from the CreateInfo to InitSwapchain
2025-10-20 16:33:34 +02:00
Henrik Rydgård
5aeab28e9b
Remove the "Percentage of framerate" frameskip type
2025-10-20 11:49:41 +02:00
Henrik Rydgård
176c55da25
Remove unused "interval" concept from presentation mode
2025-10-19 18:18:06 +02:00
Henrik Rydgård
b304fbe0c9
Build armips in libretro builds (requirement for some lua functionality)
2025-10-08 09:45:44 -06:00
Henrik Rydgård
b472eb8b8b
Remove a lot of unnecessary string constructors
2025-08-31 15:49:29 +02:00
Henrik Rydgård
380fa19d3c
Another std::string_view change, buildfix
2025-08-31 15:24:33 +02:00
Henrik Rydgård
9218fe9b59
Rework the shutdown logic in the OpenGL backend. Eliminated race conditions.
2025-08-31 10:57:06 +02:00
Bobby Smith
46a07943cc
[Libretro] Fix Windows build + D3D11 glitches
2025-08-29 02:29:54 +02:00
Henrik Rydgård
92ab532813
No need to build hash.c after all?
2025-08-24 15:25:52 +02:00