Henrik Rydgård
705627d6d3
Merge pull request #9053 from Orphis/android_define
...
android: Change preprocessor define to standard __ANDROID__
2016-10-12 13:12:14 +02:00
Florent Castelli
e0ff68b3f6
c++11: Remove compat header base/functional.h
...
We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Florent Castelli
70593d1004
android: Change preprocessor define to standard __ANDROID__
...
ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Henrik Rydgård
dfda67e815
Merge pull request #9016 from unknownbrackets/screenshot
...
Use the display vfb for reporting/save state/TAS screenshots
2016-09-29 11:16:59 +02:00
Unknown W. Brackets
fa0e88f1b7
Add a flag to use the display vfb for screenshots.
...
This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
2016-09-25 16:32:18 -07:00
Unknown W. Brackets
c5711d223a
Remove an unused variable.
2016-09-24 14:38:23 -07:00
Unknown W. Brackets
8c9ab09fe2
Download 154000 each frame for Katamari.
...
It textures from it in a weird way, maybe we can find a better fix.
2016-09-18 20:38:20 -07:00
Unknown W. Brackets
ee0bc6c04d
Clear memory when clearing drawing.
...
This should help synchronize block transfers better.
Should improve #8973 .
2016-09-18 20:38:19 -07:00
Henrik Rydgard
03279e1212
Port over the Exynos cacheline size fix from Dolphin. Thanks to lewurm of the mono project for the discovery and original fix.
...
See https://github.com/dolphin-emu/dolphin/pull/4204 and https://github.com/mono/mono/pull/3549
2016-09-10 09:25:06 +02:00
Henrik Rydgard
b264657d56
Implement W^X-compatible path. Works on Windows and Android, hopefully iOS (untested).
...
Disabled block linking in this mode, can re-enable with some more work later.
To enable W^X on other platforms than iOS, simply change PlatformIsWXExclusive.
2016-08-28 14:52:08 +02:00
Unknown W. Brackets
f101e2710c
Avoid a c++11 rule violation.
...
No default args on lambdas, unfortunately...?
2016-08-06 20:01:50 -07:00
Henrik Rydgård
eac18489e6
Merge pull request #8867 from unknownbrackets/mpeg
...
Improve mpeg parsing / corruption issues
2016-08-06 18:14:17 +02:00
Unknown W. Brackets
7127de302e
Avoid some unused variable warnings.
2016-08-05 10:48:18 -07:00
Unknown W. Brackets
c9a9fc5e44
Allow block transfers to resize framebuffers.
...
Helps the ending video in Valkyrie Profile. See #6008 .
2016-07-24 15:58:06 -07:00
Unknown W. Brackets
8c6cdd0274
Correct CLUT load size.
...
Should be measured in 32 bytes not 16 bytes.
See #8850 .
2016-07-09 10:13:43 -07:00
Unknown W. Brackets
5ab2676704
Buildfix.
2016-06-25 09:59:20 -07:00
Unknown W. Brackets
4c94cd764d
Scale directly into the buffer if possible.
...
This will be possible in the majority of cases, and avoid an extra copy.
A small cost compared to scaling, but even so.
2016-06-25 08:40:45 -07:00
Unknown W. Brackets
3db69b87d7
Move ScaleAlways to common code.
2016-06-19 11:31:43 -07:00
Unknown W. Brackets
5962093ef5
Centralize the majority of texture decode.
2016-06-19 08:05:54 -07:00
Unknown W. Brackets
339f065a5c
Centralize texture deindexing more.
2016-06-19 07:14:31 -07:00
Unknown W. Brackets
6151f8ef9f
Allow taking screenshots with a clamped size.
...
Sometimes 10x is a little on the big side.
2016-06-12 07:09:01 -07:00
Unknown W. Brackets
fc77e2f8fc
Flag replaced/scaled textures so we don't reuse.
...
Otherwise, we may try to use the replaceImages path, and end up with a
small updated texture in the top left of a large replaced texture.
2016-06-06 19:35:58 -07:00
Unknown W. Brackets
c12f835364
Download single-use renders right away.
...
Should prevent issues with the memory being reused soon after, hopefully.
See also #8781 and #7695 .
2016-06-04 19:36:30 -07:00
Unknown W. Brackets
fed0089c81
Rewrite 5551 test mask to 0xFF in more cases.
...
If nothing else, this may improve cacheability or something, since states
will be more regular.
May somehow help PowerVR in #7740 ?
2016-05-28 09:11:53 -07:00
Unknown W. Brackets
a1fbcc3d93
Avoid directly calling osm from Core/GPU code.
...
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00
Unknown W. Brackets
4113fd940c
Add ugly invalidation workaround for SGS7s.
...
Otherwise they just crash, and crash often. Special thanks to Jaaan for
numerous trials to try to find the best way to solve the crashes.
2016-05-23 21:35:28 -07:00
Unknown W. Brackets
68717411b1
Track when we see a clear indicate a size of a vfb.
2016-05-19 21:17:09 -07:00
Unknown W. Brackets
915ff42a9a
Detect clears even when outside scissor.
...
Verified that scissor affects clears as well. This allows a clear to be
detected in Katamari Damacy.
2016-05-19 20:37:29 -07:00
Unknown W. Brackets
1a26699607
Refactor texture loading to move things around.
2016-05-01 11:17:55 -07:00
Unknown W. Brackets
2e1986d0c8
Fix a few reorder warnings.
2016-05-01 09:50:03 -07:00
Unknown W. Brackets
f5b93bc6f0
Remove global num videos hack.
2016-05-01 08:53:48 -07:00
Unknown W. Brackets
99d29356d7
Track video addresses in texture cache.
2016-05-01 08:39:18 -07:00
Unknown W. Brackets
f039259a1a
Use a same-everywhere quick hash for now.
2016-05-01 00:30:43 -07:00
Unknown W. Brackets
9039dd606f
Move TextureReplacer to Core.
...
Probably makes more sense here after all.
2016-05-01 00:30:40 -07:00
Unknown W. Brackets
5dbc2b9267
Initial support for saving textures to PNGs.
2016-04-30 15:03:39 -07:00
Unknown W. Brackets
cf53948cf6
Implement some initial hashing so it's not broken.
2016-04-30 14:19:23 -07:00
Unknown W. Brackets
c4e98433b8
Add config to save or load replaced textures.
2016-04-30 14:05:03 -07:00
Unknown W. Brackets
bf39e61458
Setup initial structure for texture replacements.
2016-04-30 13:44:31 -07:00
Henrik Rydgård
259c696a35
Merge pull request #8690 from unknownbrackets/spline
...
Minor spline and bezier accuracy improvements
2016-04-24 09:33:35 +02:00
Unknown W. Brackets
ebce8d2753
Don't convert to float with prescale off.
...
Since we assume we need to normalize, it seems.
2016-04-16 19:00:34 -07:00
Unknown W. Brackets
ff802a983a
vertexjit: Implement x86 tc morph decoding.
2016-04-16 18:38:08 -07:00
Unknown W. Brackets
614665068a
Implement morphing for texcoords.
...
Tests show that this can be used.
2016-04-16 18:38:06 -07:00
Unknown W. Brackets
a0397bce4c
Hopefully fix prescale in remasters.
...
Don't actually have a remaster to test, though.
2016-04-13 23:15:41 -07:00
Unknown W. Brackets
9224eb375f
Correct bezier handling for 0 division.
...
This should still be drawn and treated as 1.
2016-04-10 17:53:50 -07:00
Unknown W. Brackets
0cd44e838b
Allow spline subdivisions below 2.
2016-04-10 17:33:34 -07:00
Unknown W. Brackets
b1f0d4869c
Advance pointers after drawing splines.
...
Tests show this is just like beziers.
2016-04-10 17:12:48 -07:00
Unknown W. Brackets
868bbb8ebe
Advance vertex/index pointers on bezier submit.
...
Just like other primitives.
2016-04-10 12:59:06 -07:00
Unknown W. Brackets
808c807448
Allow tessellation with less than a 4 factor.
...
Per tests on real hardware, this is allowed. It works fine without the
clamping and matches the result on hardware.
2016-04-10 12:10:15 -07:00
Unknown W. Brackets
277b76e2ae
Treat GE_PATCHPRIM_UNKNOWN as points.
...
Confirmed by tests on hardware - although it's doubtful any games use
this type.
2016-04-10 11:58:15 -07:00
Unknown W. Brackets
02995ff083
Tiny cleanup to indexgen.
2016-04-10 02:30:33 -07:00