Commit Graph
98 Commits
Author SHA1 Message Date
Unknown W. Brackets 9c3e12ead0 Remove some unused things reported by clang. 2016-03-20 23:14:08 -07:00
Unknown W. Brackets 955b0fb9db UI: Minor header cleanup. 2016-03-06 14:49:14 -08:00
LunaMoo 284600b1a7 Move "Display Rotation" to display layout editor.
Fix portrait rotation representation in the editor with auto setting.
Minor cleanup.
2016-01-17 09:18:36 +01:00
LunaMoo ae1cf1d85d Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
//Rebased & removed atlas stuff which was added with #8096
//squashed with some improvements
2015-10-31 20:50:02 +01:00
xiushu 14e7658bbb Implement on-screen touch combo keys.
Replace A,B,cross1,square1,triangle1 with number images 1-6

Rebuild the atlas, update the code to use combo keys 1-5

Also add psp_display.png from pull request #8082.
2015-10-24 13:22:43 +02:00
Unknown W. Brackets 3d59fe5f6f Move system info to tools instead of hidden in dev. 2015-06-28 17:56:04 -07:00
Henrik Rydgard 556eeef222 Move savedata manager to a new Tools category in Settings 2015-06-12 20:37:42 +02:00
Henrik Rydgard b7ffb3a102 Rename the setting to Display Rotation, put the string in the graphics category 2015-05-16 20:09:01 +02:00
Henrik Rydgard 95b6b50fd5 Disable screen rotation in non-buffered rendering (as it won't worK) 2015-05-12 22:44:18 +02:00
Henrik Rydgård b7498f4581 Make some UI adjustments on TV devices 2015-04-03 11:54:24 +02:00
Henrik Rydgard 39bbc008f4 Add option to turn off the resampler if native audio sample rate is 44100Hz (sometimes in WASAPI, always in DSOUND) 2015-01-31 12:20:45 +01:00
Henrik Rydgard ce03d747bc Add a link to the adhoc forum in the networking screen, hoping to reduce my email load :) 2015-01-29 22:15:42 +01:00
Luna 722d34e09a Add Bloom Effect Smoothing hack 2015-01-23 02:08:20 +01:00
Peter Tissen be3389fdef added optional per-game settings
call button 'game settings' only when modifying game-only settings
make the user confirm deleting settings
2014-12-16 00:14:11 +01:00
Henrik Rydgard 1520332aee No need for globals here. 2014-11-03 01:53:15 +01:00
sum2012 a94ca2703c These variable is WIN 32 only 2014-10-27 19:58:13 +08:00
sum2012 9b5a4294c1 Win32:Add choice of save location
part of #7017
2014-10-23 22:22:11 +08:00
The Dax 436f39d3f6 Win32: Add an UI option to change the GPU backend.
It requires an application restart to work.
2014-09-14 06:59:27 -04:00
Henrik Rydgard 2835110256 Make Settings look much better in Portrait mode 2014-07-22 10:37:20 +02:00
Henrik Rydgard bdc1be148f Don't disable autoframeskip when frameskip=off, instead set frameskip to 1 when enabling autoframeskip 2014-07-22 09:55:54 +02:00
Henrik Rydgard 76bdd84e43 Add option to use the Android hardware scaler by setting a low resolution 2014-07-20 00:22:08 +02:00
The Dax c1fc04ee64 Remove the "Change MAC Address" screen, and simply generate a new (random) one upon pressing the button. 2014-07-18 16:58:26 -04:00
Unknown W. Brackets 40ac84e442 Cut down on cached booleans for non-softgpu things. 2014-07-08 23:56:50 -07:00
The Dax 92882b6384 Throw "Disable Alpha Test" into the pile of options to be disabled. 2014-06-16 14:18:49 -04:00
The Dax f0dc4f7693 Do it for post-processing and resolution too, to be consistent. 2014-06-16 14:18:49 -04:00
The Dax 120e5e8cbe Disable more stuff, and use cached booleans instead.
Conflicts:
	UI/GameSettingsScreen.cpp
2014-06-16 14:18:49 -04:00
The Dax 98ebe26e33 GameSettingsScreen: Disable a bunch of options when software rendering is enabled.
They don't do anything when software rendering is enabled, so there's bound to be confusion caused by these options continuing to be enabled.

Conflicts:
	UI/GameSettingsScreen.cpp
2014-06-16 14:18:48 -04:00
sum2012 6ed269d16b Attempt to solve Travis CI build 2014-06-02 18:28:16 +08:00
sum2012 d3c511e793 Use TextView instead of Choice 2014-06-02 18:21:34 +08:00
sum2012 c9219e1d0c Add missing "F" 2014-06-02 16:40:37 +08:00
sum2012 93827b383d OSK for network setting for non-windows
Fix windows 's full screen problem too
2014-06-02 14:15:07 +08:00
Unknown W. Brackets a70b5abfb9 Allow jit to be enabled/disabled at runtime. 2014-05-27 00:02:51 -07:00
Unknown W. Brackets b2e66d0b6a Clear jit when changing "fast memory".
This way it takes effect immediately.
2014-05-26 23:39:53 -07:00
sum2012 9138fec3c1 Add a network setting
Non-windows setting cannot change
2014-05-25 13:19:56 +08:00
The Dax 1dd10ef536 Switch to a slider for alternative speed, and make its range 5-600%. 2014-05-03 16:26:05 -04:00
Henrik Rydgård 0f1032841b Merge pull request #5380 from ufdada/patch-2
Only enable autoframeskip if frameskipping != 0
2014-02-14 13:27:55 +01:00
ufdada 76e81c182a another approach 2014-02-11 18:32:26 +01:00
Unknown W. Brackets 274160bc22 Centralize game background drawing code.
No need to duplicate it everywhere.
2014-02-09 17:39:15 -08:00
Henrik Rydgard ca500b0bf4 Add setting for Kitkat Immersive Mode on Android. 2014-02-09 23:16:08 +01:00
Henrik Rydgård 8bc6e3f861 Add a setting in System to set the screen rotation. Default is locked to landscape. 2014-02-04 12:58:37 +01:00
bollu ee5a9fb9b1 fixed a tilt bug 2013-12-14 18:25:57 +05:30
Henrik Rydgård a6c7663ea8 Allow resizing touch buttons individually. 2013-12-02 15:15:19 +01:00
Henrik Rydgård e017a17dbb Show homebrew as a list by default, allow changing the view mode
Homebrew often has poor icons, making the names important.

Also fix an issue with touch button scaling.

Conflicts:
	Core/Config.cpp
	UI/MainScreen.cpp
2013-12-02 12:34:09 +01:00
Unknown W. Brackets 5328e213a6 Clear the jit cache when toggling debug stats.
This way we can bypass that check normally, for speed.
2013-11-04 08:03:50 -08:00
The Dax 728101aebb Revise how the language system works.
On Win32, the Language menubar is eliminated in favour of displaying a NewLanguageScreen on screens that are of type UIDialogScreenWithBackground/UIScreenWithBackground; UIScreen inheriting screens (e.g. GamePauseScreen) still require manual additions.
2013-11-03 19:21:53 -05:00
Henrik Rydgård d3f9853d2d Also disable rendering resolution when render mode = non-buffered 2013-10-30 12:12:28 +01:00
Henrik Rydgård cbe8245bad Disable postprocessing shader choice when rendering mode = non-buffered 2013-10-30 11:28:14 +01:00
Henrik Rydgard 774c4896ef Restore the check for rendering mode disabling the reports checkbox.
Forgot why it was there, so I also added a comment.
2013-10-29 16:22:36 +01:00
Henrik Rydgård 997c7dc374 Simplify some UI code, fix enabled-ness of Tilt analog settings 2013-10-29 10:22:09 +01:00
Henrik Rydgård 787db5812d UI cleanup and a crashfix for duplicate back key events 2013-10-28 16:04:53 +01:00