Commit Graph
84 Commits
Author SHA1 Message Date
Unknown W. Brackets 561d0e5ef9 Check more ops for changing memory in debugger. 2014-06-19 00:48:33 -07:00
Unknown W. Brackets 0550b9372a Skip nop padding between functions.
Fixes graphical artifacts in Final Fantasy Tactics, recognizing memset and
memcpy.
2014-06-09 00:16:03 -07:00
Unknown W. Brackets a926b19c03 Hook Tales of Phantasia X save pictures.
Maybe other games will use the same func even.  This makes save pictures
work correctly the first time.
2014-06-08 16:38:43 -07:00
Unknown W. Brackets a7b9ce205b Enable function replacements by default.
So things like Star Ocean work, and game memcpy()'s to GPU work.

This will make game start on mobile a bit slower, though.  And there could
still be bugs so leaving as an option, but seems pretty stable.  Didn't
realize it wasn't enabled by default.
2014-06-07 00:13:45 -07:00
Unknown W. Brackets f6d4be1d49 Hook Star Ocean's function to upload stencil data.
Hurray, it seems to work properly.
2014-05-31 21:48:11 -07:00
Unknown W. Brackets b2dc92b942 Add a hook for Hexyz Force's "monoclome" thread.
This fixes missing graphics in some areas in GLES, due to direct framebuf
access.
2014-05-31 10:03:02 -07:00
Unknown W. Brackets 5dd8ebe2b4 Add a hook for Gods Eater Burst's swizzled copy. 2014-05-31 10:03:01 -07:00
Unknown W. Brackets f489694515 Add the option to hook, rather than replace, funcs.
This can be useful for debugging or developing translations/game hacks,
and also gives us options when dealing with GLES incompatibilities.
2014-05-31 10:03:00 -07:00
Unknown W. Brackets 72eb15f282 Speed up debug build hashfunc lookup. 2014-05-31 10:03:00 -07:00
Unknown W. Brackets b73c575418 Support swizzled framebuffer downloads.
Used in God Eater 2 when showing the load save screen.
2014-05-27 01:17:09 -07:00
Unknown W. Brackets 8afd1f028c Add a couple more memcpy() variants. 2014-05-26 11:20:34 -07:00
Unknown W. Brackets c3a6092e26 Upgrade symbolmaps with module address info.
This fixes some issues with jit replacement only if you had a map laying
around.
2014-05-04 01:24:18 -07:00
Unknown W. Brackets 97c18e7f0e Comment out a few unsafe replacement funcs. 2014-04-22 08:07:10 -07:00
Unknown W. Brackets 7326c6e716 Fix a race condition on shutdown with hashmap.
Also, always need to init the blocks, they are not zero initialized.
2014-04-20 21:44:10 -07:00
Henrik Rydgard f35168e0e0 Hardcode a bunch of function hashes so we can replace them.
Without needing an external file.
2014-04-18 19:00:08 +02:00
Unknown W. Brackets dde2f3ade6 Re-replace functions after loading a savestate.
Might need to clear before saving too... anyway, this makes testing a bit
easier for certain areas.

Also, correctly decrease downcount on x86.
2014-04-12 15:49:20 -07:00
Unknown W. Brackets 76e61e10a9 Fix hashmap crashes with games that load modules.
This should properly unload and reload the functions as necessary.
2014-04-12 01:16:32 -07:00
Unknown W. Brackets 05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00
Unknown W. Brackets c7437bbe8e Fix some minor warnings. 2014-03-03 00:08:32 -08:00
Unknown W. Brackets eca06c60c7 Spend a bit less time in Read_Instruction on load. 2014-03-02 10:20:40 -08:00
Unknown W. Brackets 8948990871 Optimize searching for existing symbols.
Checking every time is slow, we should just skip by the address.  Some is
just the locking overhead.
2014-02-14 22:26:35 -08:00
Unknown W. Brackets 7c2d36e802 Don't add to the symbol map what was found there.
Wasn't hurting anything, but slight hit on performance.
2014-02-14 22:13:32 -08:00
Unknown W. Brackets 26b4335637 Optimize symbol map in debug mode a bit more.
Avoid UpdateActiveSymbols().
2014-02-14 21:49:20 -08:00
Unknown W. Brackets d279dcd454 Fix renaming a function from disassembly. 2014-02-11 07:45:13 -08:00
Henrik Rydgård b1d6eefb8a Call UpdateActiveSymbols only once from MIPSAnalyst instead of for every recognized function.
Reduces startup slowdown when using a function signature file drastically.
2014-02-11 11:21:56 +01:00
Henrik Rydgård efd44a6933 Merge branch 'debugger2' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-debugger2
Conflicts:
	Core/Debugger/Breakpoints.cpp
2014-01-26 23:10:37 +01:00
Unknown W. Brackets fe2b62c27d Make the "on change" checkbox for memchecks work.
But, for now, only on sw and similar instructions, the rest don't work
yet and just always break.
2014-01-26 11:57:39 -08:00
Unknown W. Brackets 76afb2a8d5 Avoid returning points from the symbol map.
Now that it uses a lookup, this is even more dangerous.  But, the maps
could be reordered while it's trying to print the pointer and cause that
data to become invalid.

This should be safe from race conditions.
2014-01-25 21:40:23 -08:00
pal1000 e7672655d3 Fix warning in MIPS/MIPSAnalyst.cpp 2014-01-06 10:48:52 +02:00
Unknown W. Brackets 1abb001e7f Don't hashmap functions smaller than 16 bytes.
Otherwise, small stub funcs "replicate" annoyingly.
2014-01-04 01:36:36 -08:00
Henrik Rydgård ce378b231f Delete CPU.cpp/h , cleanup 2013-12-30 00:11:29 +01:00
Unknown W. Brackets bde1d14f25 Update hashmap before deciding to abort.
Otherwise, if you delete it, it can never generate one.
2013-12-27 00:29:37 -08:00
Henrik Rydgard 455a73bba7 Bugfix replace function inlining (compilerPC needs to be increased). Misc. 2013-12-20 15:37:37 +01:00
Henrik Rydgard a53a032120 Prevent hashes from coming out differently after replacement. 2013-12-20 13:53:03 +01:00
Unknown W. Brackets 9bb03072e6 Increase the min size of an "interesting" func.
Seeing a bunch of forwarders and stuff that won't hash safely.
2013-12-18 23:58:45 -08:00
Henrik Rydgard 6937719c3b Minor fixes around function replacement, a couple of math funcs 2013-12-18 10:35:50 +01:00
Henrik Rydgard 2eab4aa1bf Play around with function replacement. Turned off by default of course. 2013-12-17 23:40:27 +01:00
Henrik Rydgard 2140892074 Initial preparations for ability to replace game functions with custom implementations.
Also auto-saves hashmap additions and reapplies the hashmap on function
rename so that if you rename a function that exists in several copies
they will all be labelled.

Note that actual function replacement is not activated yet.
2013-12-17 12:27:20 +01:00
Unknown W. Brackets b74c62b6a6 Switch to a 64-bit function hash. 2013-12-14 14:56:04 -08:00
Unknown W. Brackets 0636a65ad9 Use ReadEntireFile() a few more places.
This fixes one or two minor memory leaks.
2013-12-08 12:02:37 -08:00
Unknown W. Brackets f4890288ce Oops, fix a bad sort for the hashmap.
Fixes assertion warnings.  Thanks @Kingcom.
2013-12-06 21:19:05 -08:00
Unknown W. Brackets 2ec73a65ed Use a common func to generate default func names. 2013-12-06 00:17:20 -08:00
Unknown W. Brackets 735968ba9b Add a setting to maintain a global func hash map.
This makes it easier to deal with functions that have a common
implementation between multiple games, e.g. libc funcs.
2013-12-06 00:11:49 -08:00
Unknown W. Brackets 505f509503 Detect tail call when scanning functions. 2013-12-01 22:08:39 -08:00
Unknown W. Brackets 1bccfa4141 Look for downward jumps for elses when scanning.
Otherwise, we often end the function earlier than it should be.
2013-12-01 21:28:09 -08:00
Unknown W. Brackets 43be44947f Correctly reuse symbol map entries when scanning.
Before we created one huge function in place of the old.
2013-12-01 20:25:51 -08:00
Unknown W. Brackets b2971314b8 Fix hash detection of branches to jr ra.
This makes it more correctly identify functions.
2013-12-01 20:23:16 -08:00
Kingcom 5844d0107b Rewrite SymbolTable 2013-11-27 13:33:30 +01:00
Kingcom a277706489 Workaround for symbols defined in .sym files 2013-11-16 10:53:47 +01:00
Kingcom aae08173f1 Extend follow functionality of disassembly 2013-11-05 21:20:21 +01:00