Commit Graph
1089 Commits
Author SHA1 Message Date
Unknown W. Brackets d7e2c2c1d2 armjit: Oops, correctly handle plus/minus vmin/max. 2014-06-21 07:45:47 -07:00
Unknown W. Brackets 95f5d9397c Correct overflow in trunc.w.s for interpreter.
Reported in #4786.
2014-06-21 00:53:33 -07:00
Unknown W. Brackets 62daf6d7c8 armjit: Fix vmin/vmax to follow the PSP's rules.
Also the interpreter.  Fixes #6107.
2014-06-20 23:55:33 -07:00
Unknown W. Brackets e87e1606c5 Fix func replacements and delay slots on arm.
Fixes #6303.
2014-06-19 08:02:49 -07:00
Unknown W. Brackets 9efbc2694b Add an invalidate all method to the jit. 2014-06-19 01:13:06 -07:00
Unknown W. Brackets 561d0e5ef9 Check more ops for changing memory in debugger. 2014-06-19 00:48:33 -07:00
Henrik Rydgard ee1d16cb1d Use sincosf where available (linux) 2014-06-15 12:06:02 +02:00
Henrik Rydgard e6f55bfef0 Fix silly mistake in vfpu_sincos. Add unittest. 2014-06-15 11:51:30 +02:00
Henrik Rydgard 0879d76503 VFPU: Ensure that sin(4*x) returns 0.0 (and cos 1) for all x. Fixes #2921 2014-06-15 11:03:00 +02:00
Sacha 55221b5c7c Sin/cos fix for hardfp builds. 2014-06-12 23:10:22 +10:00
Unknown W. Brackets 0550b9372a Skip nop padding between functions.
Fixes graphical artifacts in Final Fantasy Tactics, recognizing memset and
memcpy.
2014-06-09 00:16:03 -07:00
Unknown W. Brackets a926b19c03 Hook Tales of Phantasia X save pictures.
Maybe other games will use the same func even.  This makes save pictures
work correctly the first time.
2014-06-08 16:38:43 -07:00
Unknown W. Brackets a7b9ce205b Enable function replacements by default.
So things like Star Ocean work, and game memcpy()'s to GPU work.

This will make game start on mobile a bit slower, though.  And there could
still be bugs so leaving as an option, but seems pretty stable.  Didn't
realize it wasn't enabled by default.
2014-06-07 00:13:45 -07:00
Unknown W. Brackets f6d4be1d49 Hook Star Ocean's function to upload stencil data.
Hurray, it seems to work properly.
2014-05-31 21:48:11 -07:00
Henrik Rydgård fd19b8d271 Merge pull request #6197 from unknownbrackets/replace-funcs
Function replacement hooks and some GLES compat replacements
2014-05-31 20:30:30 +02:00
Unknown W. Brackets 5ccc227462 armjit: Minor const optimization in Comp_VV2Op. 2014-05-31 11:12:36 -07:00
Unknown W. Brackets df289e46a9 armjit: Use sat0/1 method from prefixes in vsat. 2014-05-31 11:12:35 -07:00
Unknown W. Brackets b2dc92b942 Add a hook for Hexyz Force's "monoclome" thread.
This fixes missing graphics in some areas in GLES, due to direct framebuf
access.
2014-05-31 10:03:02 -07:00
Unknown W. Brackets 5dd8ebe2b4 Add a hook for Gods Eater Burst's swizzled copy. 2014-05-31 10:03:01 -07:00
Unknown W. Brackets d09be5a4bc Update PC before going into a replacement func.
This way we can report the PC properly on errors, and the replacement func
can even look at PC.
2014-05-31 10:03:01 -07:00
Unknown W. Brackets f489694515 Add the option to hook, rather than replace, funcs.
This can be useful for debugging or developing translations/game hacks,
and also gives us options when dealing with GLES incompatibilities.
2014-05-31 10:03:00 -07:00
Unknown W. Brackets 72eb15f282 Speed up debug build hashfunc lookup. 2014-05-31 10:03:00 -07:00
Henrik Rydgård 585050de27 Fix crash in block cache 2014-05-27 22:02:20 +02:00
Unknown W. Brackets b73c575418 Support swizzled framebuffer downloads.
Used in God Eater 2 when showing the load save screen.
2014-05-27 01:17:09 -07:00
Unknown W. Brackets a70b5abfb9 Allow jit to be enabled/disabled at runtime. 2014-05-27 00:02:51 -07:00
Unknown W. Brackets 8afd1f028c Add a couple more memcpy() variants. 2014-05-26 11:20:34 -07:00
Unknown W. Brackets 288d867588 Fix a type comparison warning. 2014-05-21 08:00:31 -07:00
Unknown W. Brackets 5b24e0107f x86jit: Correct vsat0/vsat1 handling. 2014-05-16 01:04:58 -07:00
Unknown W. Brackets ccc5458a84 x86jit: Correctly handle NaNs in vfpxd sat clamps.
May be a small performance jit, but we've seen games with bugs because of
NaNs recently, so better to be safe.
2014-05-16 01:04:57 -07:00
Unknown W. Brackets 69b0b622be armjit: Fix D-prefix sat clamp NAN handling.
They should leave NAN alone.
2014-05-16 01:04:57 -07:00
Unknown W. Brackets bc32f0e0b2 armjit: Correct disabled vslt NaN handling.
Can possibly enable?
2014-05-16 01:04:57 -07:00
Unknown W. Brackets a3ad238a44 Add notes for proper NaN handling in vmin/vmax. 2014-05-16 01:04:56 -07:00
Unknown W. Brackets 6ccae8f5a7 x86jit: Use a faster safemem fallback.
Really helps performance in games that use uncached addresses a lot,
without really impacting performance of most games which don't.

Of course, fastmem is faster.
2014-05-06 08:05:12 -07:00
The Dax 086d97516d Fix a couple ARM VFPU flags.
Unknown's explanation:
LO means Lower (unsigned), but for floats, it means "Less than".
LT means Lower (signed), but for floats it means "Less than OR unordered".
ARM docs at http://infocenter.arm.com/help/topic/com.arm.doc.dui0068b/Chdhcfbc.html explain the following:
LE means Signed less than or equal, and for floats it means "Less than or equal, or unordered".
LS means Unsigned lower or same, but for floats, it means "Less than or equal"
2014-05-04 22:37:41 -04:00
Unknown W. Brackets 95dcadb6ae Ignore when a proxied block points to erased mem.
Happens for example when a new module is loaded, sometimes.
2014-05-04 01:25:19 -07:00
Unknown W. Brackets c3a6092e26 Upgrade symbolmaps with module address info.
This fixes some issues with jit replacement only if you had a map laying
around.
2014-05-04 01:24:18 -07:00
Unknown W. Brackets 4d665b5e7a Fix replacement funcs in the interpreter. 2014-04-28 08:01:13 -07:00
Unknown W. Brackets 97c18e7f0e Comment out a few unsafe replacement funcs. 2014-04-22 08:07:10 -07:00
Unknown W. Brackets 7326c6e716 Fix a race condition on shutdown with hashmap.
Also, always need to init the blocks, they are not zero initialized.
2014-04-20 21:44:10 -07:00
Henrik Rydgard f35168e0e0 Hardcode a bunch of function hashes so we can replace them.
Without needing an external file.
2014-04-18 19:00:08 +02:00
Unknown W. Brackets dc39e75fc1 Oops, forgot about proxy blocks for replace jal.
Also fix a crash when they are used.
2014-04-17 01:03:46 -07:00
Unknown W. Brackets ddd6e3024d Skip jals when replacing funcs.
Improves performance in God Eater (when replacements enabled.)
2014-04-16 23:57:52 -07:00
Unknown W. Brackets dde2f3ade6 Re-replace functions after loading a savestate.
Might need to clear before saving too... anyway, this makes testing a bit
easier for certain areas.

Also, correctly decrease downcount on x86.
2014-04-12 15:49:20 -07:00
Unknown W. Brackets 76e61e10a9 Fix hashmap crashes with games that load modules.
This should properly unload and reload the functions as necessary.
2014-04-12 01:16:32 -07:00
Unknown W. Brackets 3001866d18 Skip flushing FPU/VFPU regs if none were allocated.
They're not used as often, so this usually saves time.  About 1% during
tests.
2014-03-30 00:42:25 -07:00
Unknown W. Brackets a4327702f1 Reduce some includes under GPU/. 2014-03-29 16:51:38 -07:00
Henrik Rydgard 58237d976f Fix performance issue in BlockCache due to an instance of std::vector in every block:
Avoid creating the vector when not necessary.

This was especially noticeable in debug mode.
2014-03-29 22:26:51 +01:00
Henrik Rydgård 717c1cd34e Merge pull request #5748 from unknownbrackets/armjit-minor
armjit: Allow R1 in regalloc, use LR as temp
2014-03-29 04:09:58 -04:00
Unknown W. Brackets 600842d9a2 armjit: Use prefixes on vscl's T arg.
Makes it pass one more thing in the prefixes test, but not sure exactly
how it operates.  Better to have it the same as x86 and int anyway.
2014-03-29 01:00:29 -07:00
Unknown W. Brackets 5a89c17cf0 armjit: Allow R1 in regalloc, use LR as temp.
LR should be safe, although it may make stack traces not work within jit,
they don't really tend to work anyway.
2014-03-28 18:38:38 -07:00