Commit Graph
457 Commits
Author SHA1 Message Date
Unknown W. Brackets a5fc0c49bc Look at the right bytes for screenshot mode.
Although, there's a bunch more needed to make this work properly.
2014-05-29 23:28:27 -07:00
sum2012 c23f4402fd Temp disable SCE_UTILITY_STATUS_SCREENSHOT_UNKNOWN 2014-05-19 05:27:05 +08:00
raven02 8ed82f3d25 Fixes #5779 with new PSPScreenShotDiag class 2014-04-30 19:28:05 +08:00
The Dax d9ea545556 Fix some minor styling issues in PSPNetconfDialog.cpp. 2014-04-25 21:43:00 -04:00
raven02 3c938ec5ae Reorganize OSK button 2014-04-24 06:13:00 +08:00
Henrik Rydgård fb82cfd258 Revert "Merge pull request #5939 from raven02/patch-18"
This reverts commit cf267abc82, reversing
changes made to 97c18e7f0e.
2014-04-23 21:17:53 +02:00
raven02 0ad773f76a Reorganize OSK a bit 2014-04-23 21:01:00 +08:00
sum2012 16368c98a2 Revent back status = SCE_UTILITY_STATUS_FINISHED
break Project Divx extand and Kenka Banchou Bros when take screenshot
2014-03-30 18:48:31 +08:00
sum2012 11311b2b69 Imp sceUtilityScreenshotContStart 2014-03-30 14:42:29 +08:00
sum2012 8c33284901 Fix sceUtilityScreenshotUpdate
Fix "After the developer/publisher screen and the age warning only a
black screen."
2014-03-30 09:29:11 +08:00
Unknown W. Brackets fc833adde0 Return an error for invalid savedata sizes.
May fix WALL-E according to:
http://forums.ppsspp.org/showthread.php?tid=434
2014-03-23 23:14:40 -07:00
Yifan LuandHenrik Rydgård c5336d5817 Added printing of game save key to debug log when loading/saving 2014-03-22 16:13:30 +01:00
Unknown W. Brackets 241d5cb5a5 Always count one cluster for usedata in SIZES.
This matches values coming out of hardware... seems to make sense.
2014-03-15 18:50:44 -07:00
Unknown W. Brackets ec4ce7e7e5 Return proper SIZES info for existing savedata.
Fixes Fieldrunners saving/loading.
2014-03-15 18:50:14 -07:00
Unknown W. Brackets fe8ada4d7e Log the name of the save operation, not just #.
Makes it a lot easier to read...
2014-03-15 17:20:34 -07:00
Unknown W. Brackets 8d29b583e8 Reduce a few Core/Dialog/ includes. 2014-03-15 10:52:13 -07:00
Unknown W. Brackets 996fa39684 Reduce some unnecessary includes in Core/. 2014-03-15 10:41:07 -07:00
vnctdj 92348b0cc4 Trying to fix encoding 2014-03-14 05:32:31 +01:00
vnctdj 408168181d Update PSPOskDialog.cpp
Cosmetic change (more space added between the 2nd and the 3rd column of buttons)

before >> http://img15.hostingpics.net/pics/947242ULES0121300000.png
now >> http://img15.hostingpics.net/pics/365423ULES0121300001.png
2014-03-14 00:59:28 +01:00
The Dax 0ce4d40636 Properly limit the space button so it can't go past the max text length. 2014-03-13 12:20:03 -04:00
The Dax 87c6260860 OSK: Let square serve as a spacebar. 2014-03-13 10:49:38 -04:00
lioncash b9886942a7 Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
chinhodado 586eb76ddf fix a mistake in a logic condition 2014-02-21 19:43:24 -05:00
chinhodado 0ea7c78299 fix empty string checking 2014-02-15 16:31:37 -05:00
Unknown W. Brackets 348c6a16da If a focus mode is used with autoload, ignore it.
Before, if the "focused" save did not exist, we failed incorrectly, even
though the actual save we were trying to load was the correct one.
2014-02-15 09:43:43 -08:00
Unknown W. Brackets bd982b2e6f Support PSP_O_TRUNC on Windows.
There are more modes we don't support properly.  May fix savedata
corruption in Gran Turismo and possibly other games.
2014-02-11 23:54:30 -08:00
Henrik Rydgård fa473da62a Reduce savedata init delay to 200ms 2014-02-11 21:45:08 +01:00
raven02 54bbdebcc9 Try savedata init delay 500ms 2014-02-11 19:48:56 +08:00
Unknown W. Brackets e30e8937c1 Make it possible to override dialog fade out.
Useful to show multiple osk dialogs.  Not sure if any game actually uses
this feature...
2014-02-08 17:44:14 -08:00
Unknown W. Brackets bdf94a8909 Delay init/shutdown for msgdialogs as well. 2014-02-08 17:44:13 -08:00
Unknown W. Brackets 1f5639a489 Add a delay for status changes to the OSK.
I cut down the init delay because it's really annoyingly long.
2014-02-08 17:44:13 -08:00
Henrik Rydgård 9798af3b17 Merge pull request #5370 from unknownbrackets/defines
Improve define usage (USING_GLES2 -> MOBILE_DEVICE, _WIN32 -> USING_WIN_UI)
2014-02-09 02:06:03 +01:00
Unknown W. Brackets a0262a5263 Reset savedata to NONE when stopping emulator.
This way the second game you play won't hang.  Also fixes tests.  Oops.
2014-02-08 16:48:40 -08:00
Unknown W. Brackets 7add81fbd2 Use USING_WIN_UI instead of _WIN32 for differences.
Just makes the code clearer and probably helps other UIs work on Windows
more easily.
2014-02-08 16:38:45 -08:00
Unknown W. Brackets 1e8611a756 Make sure to check current status for changes.
The game may not even call GetStatus(), but the status should still
change.

Also, error when using InitStart() during Shutdown(), per tests.
2014-02-08 09:58:31 -08:00
Unknown W. Brackets 67b1aee1f8 Use a time delay to change sceUtility statuses.
This is probably more based on IO (maybe even loading and unloading
the module for the dialog or something?) but time should approximate it.

May improve games not expecting the status to switch right away.
2014-02-08 09:39:50 -08:00
Unknown W. Brackets b03ca7049b Return an error in FILES based on SDK version.
Tested to require this exact version to return that error.  Not sure if
any games will actually hit this anyway, but they did with lower SDK
versions.
2014-02-08 09:08:27 -08:00
Unknown W. Brackets 54e8f28743 Allow confirm to bypass save load dialogs. 2014-02-02 16:00:01 -08:00
Unknown W. Brackets 6c8f310322 Draw 16, not 15 characters max in the OSK.
This is a convenient number because passwords in some games are 16
characters long.  16 seems more likely to be choosen by developers as a
limit, and still fits well enough within the bounds.
2014-02-02 15:50:02 -08:00
Unknown W. Brackets 77acd0729f Use the latch in dialogs throughout.
This makes it so that rapid fire works for them as well.
2014-02-02 15:48:29 -08:00
Henrik Rydgård c9c179d233 Merge pull request #5294 from thedax/netConfDialog
Flesh out the netconf dialog a bit by having it display an error, and add a stub for sceNetApctlDisconnect.
2014-02-02 10:49:25 -08:00
sum2012 ffc66b7859 Fix logic 2014-02-02 02:16:51 +08:00
sum2012 0498b9d4a5 Fix PSPSaveDialog::Update
Fix Miyako lock up in saving screen
2014-02-02 00:55:54 +08:00
The Dax abe98775b2 Add/clarify some comments. 2014-01-31 23:18:34 -05:00
The Dax 9174e9772d Shorten translation key. 2014-01-31 19:20:26 -05:00
The Dax 7be82a89ab Flesh out the netconf dialog a bit by having it display an error, and add a stub for sceNetApctlDisconnect. 2014-01-31 19:08:52 -05:00
sum2012 b08cef4353 Fix logic 2014-01-31 17:18:53 +08:00
sum2012 ee5912bc5c Fix formating 2014-01-31 15:58:22 +08:00
sum2012 4c4d7c7a14 Move to PSPMSgDialog 2014-01-31 15:00:05 +08:00
Unknown W. Brackets 2bdaf090e1 Don't set the file list entry pad to anything.
Per tests on a PSP.
2014-01-28 00:37:13 -08:00