Unknown W. Brackets
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98d7afae89
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Switch to #pragma once in a few places.
Doesn't really affect git history much to change these.
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2015-03-02 22:34:51 -08:00 |
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Unknown W. Brackets
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818627801d
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Fix newlines in old merge, oops.
This is now showing up in git because I touched it, and it's got the wrong
newlines. Just making it go away.
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2015-03-01 18:35:28 -08:00 |
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Henrik Rydgård
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c0450f7f9e
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Merge pull request #6920 from hrydgard/dx9-depal
Dx9 depal - needs debugging before merge
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2015-03-01 21:04:36 +01:00 |
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Unknown W. Brackets
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d4e74e6998
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d3d9: Clarify a comment.
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2015-03-01 11:47:39 -08:00 |
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Unknown W. Brackets
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105087d367
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dx9: Swap depal bgra in shader.
We don't swap palettes anymore, except in the shader.
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2015-03-01 11:28:06 -08:00 |
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Unknown W. Brackets
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3bc954778c
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dx9: Explicitly restore viewport after depal.
Otherwise, it doesn't get restored.
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2015-03-01 11:28:06 -08:00 |
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Unknown W. Brackets
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bda6f0a4b8
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dx9: Reset more state before depal draw.
Was alpha blending before.
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2015-03-01 11:28:05 -08:00 |
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Henrik Rydgard
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869f74d1b0
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Depal: Apply the half-pixel offset that looked the least wrong. Still not right.
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2015-03-01 11:28:04 -08:00 |
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Unknown W. Brackets
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7b76f7ae60
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d3d: Fix depal flipping and negative z.
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2015-03-01 11:28:04 -08:00 |
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Unknown W. Brackets
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1dfecbf2b8
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d3d: Actually upload the clut texture.
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2015-03-01 11:27:28 -08:00 |
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Henrik Rydgard
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78190f3e8c
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DX9: Hook up the depalettize code. Doesn't work yet though.
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2015-03-01 11:24:45 -08:00 |
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Henrik Rydgard
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13bf0acd28
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DX9: Add DepalettizeShader manager (not hooked up, so untested)
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2015-03-01 11:16:56 -08:00 |
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Henrik Rydgard
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0c9f541a43
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Move depalettize-shader generator to Common
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2015-03-01 11:15:27 -08:00 |
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Unknown W. Brackets
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383f894db7
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d3d9: Make blending more like GL's recent changes.
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2015-03-01 10:31:43 -08:00 |
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Chin
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37f50a3792
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Change to pass some arguments by reference
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2015-03-01 16:49:00 +01:00 |
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Henrik Rydgard
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69e099e615
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Fix #6398 for DX9 as well
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2015-03-01 16:15:13 +01:00 |
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Henrik Rydgard
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aeb03d1bc9
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Workaround for crash in Pangya Fantasy Golf reported in #6398
(Simple sanity check when decoding software skinned vertices)
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2015-03-01 15:33:34 +01:00 |
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Henrik Rydgård
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723d7c224d
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Merge pull request #7449 from unknownbrackets/xbrz-update
Update to xBRZ 1.2, with its perf improvements
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2015-03-01 12:17:15 +01:00 |
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Unknown W. Brackets
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b25c2de369
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Allow block transfers from 0 that are too tall.
Hopefully this is safe.
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2015-02-28 01:28:53 -08:00 |
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Unknown W. Brackets
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7379d37e73
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Bail on bad verts after grabbing byte increment.
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2015-02-28 01:28:30 -08:00 |
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Unknown W. Brackets
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6294ecf64b
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Prevent GE debugger crash on bad vertex addr.
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2015-02-27 20:45:21 -08:00 |
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Henrik Rydgård
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d990221849
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Merge pull request #7509 from unknownbrackets/gpu-minor
Correct full alpha for render-to-texture
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2015-02-26 21:56:57 +01:00 |
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Henrik Rydgård
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3bf86dc340
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Merge pull request #7513 from unknownbrackets/spline-minor
Improve spline performance
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2015-02-26 21:56:31 +01:00 |
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Henrik Rydgård
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0d69576810
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Merge pull request #7515 from unknownbrackets/gpu-minor2
For 5551 buffers, force stencil mask to 1/0
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2015-02-26 21:56:19 +01:00 |
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Unknown W. Brackets
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945ff359b2
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Detect SSE4.1 support better when compiling.
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2015-02-25 19:53:31 -08:00 |
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Unknown W. Brackets
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647e841959
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Use SSE in spline value generation too.
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2015-02-25 19:51:10 -08:00 |
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Unknown W. Brackets
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588efa5a71
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Use SSE4.1, if available, for spline normals.
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2015-02-25 19:28:52 -08:00 |
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Unknown W. Brackets
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f070d6f5ed
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Use SSE when generating spline normals.
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2015-02-25 19:22:48 -08:00 |
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Henrik Rydgård
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1170331b53
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Merge pull request #7520 from unknownbrackets/gpu-blend
Avoid using constant color when blending
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2015-02-23 20:18:09 +01:00 |
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Unknown W. Brackets
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a3342a72d7
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Fix copy/paste mistake from 808eeb3a25.
I'm pretty sure this was not intentional.
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2015-02-23 11:06:44 -08:00 |
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Unknown W. Brackets
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b5126f7236
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Use ONE/ZERO in place of CONSTANT_ALPHA if okay.
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2015-02-23 09:58:46 -08:00 |
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Unknown W. Brackets
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3ff51588f7
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Avoid using constant color when blending.
If it's just ONE/ZERO or etc., we can keep those constants. May be
faster, and apparently less buggy in some drivers.
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2015-02-23 08:37:00 -08:00 |
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Henrik Rydgård
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f2cde73587
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Merge pull request #7519 from thedax/d3d9-hack
Add the Phantasy Star Portable 2 depth range hack to Direct3D9 as well.
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2015-02-23 11:17:36 +01:00 |
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The Dax
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7104629b24
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Add the Phantasy Star Portable 2 depth range hack to Direct3D9 as well.
It seems to work fine for me..
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2015-02-23 04:42:04 -05:00 |
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Unknown W. Brackets
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29e6197e6f
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Floor float z coords in throughmode.
Fixes #6766 in 32-bit mode only.
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2015-02-22 21:04:48 -08:00 |
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Unknown W. Brackets
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9d5ae2b336
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For 5551 buffers, force stencil mask to 1/0.
4444 it would also be ideal to spread the bits, but that gets a bit
complicated. 5650 probably doesn't matter.
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2015-02-22 19:11:11 -08:00 |
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Unknown W. Brackets
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8e19f568d7
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Optimize spline weighting using SSE and templates.
Makes the Thundaga spell much more survivable on a i7, at least.
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2015-02-22 13:24:48 -08:00 |
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Unknown W. Brackets
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90605520a1
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Add conversions between Vec3f and Vec3Packedf.
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2015-02-22 13:16:07 -08:00 |
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Unknown W. Brackets
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69756733eb
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Add another GE cmd for skip tex in debugger.
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2015-02-21 18:09:53 -08:00 |
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Unknown W. Brackets
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abace1aa76
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For render-to-tex, full alpha on 565 use only.
It's not how it was drawn, but how it is used... in case it changes
formats, which apparently Split/Second does. Fixes #7492.
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2015-02-21 18:08:50 -08:00 |
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Unknown W. Brackets
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0982336565
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Oops, fix race in xBRZ buffer alloc.
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2015-02-21 15:51:02 -08:00 |
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Unknown W. Brackets
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10049e62a8
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Allocate the xBRZ buffer only when actually used.
This way if scaling is off, we don't have to worry about potentially
eating more RAM on any platform.
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2015-02-21 15:51:02 -08:00 |
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Unknown W. Brackets
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4c15afa905
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Allow multiple replacements on the same func.
Or, more specifically, hooks. This allows enter and exit on the same
func, which can obviously be useful for debugging.
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2015-02-21 15:48:09 -08:00 |
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The Dax
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3239e27e84
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Update GE_TEXMAP_ENVIRONMENT_MAP in Direct3D9 so it matches OpenGL's behaviour.
Improves the car colours in Outrun 2006, but like OpenGL, it's still got some areas with the wrong blue hue.
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2015-02-17 02:17:24 -05:00 |
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Henrik Rydgard
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2290a6165e
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Try to fix glitch reported in #7457 in PHOTOKANO
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2015-02-12 11:44:06 +01:00 |
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Henrik Rydgard
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96ecb9a160
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IndexGenerator: Add back a line that got lost in af46d17b
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2015-02-11 21:55:05 +01:00 |
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Henrik Rydgard
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e5706ac9ff
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Remove accidentally added Flush() call (was debugging something else)
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2015-02-04 17:41:51 +01:00 |
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Henrik Rydgard
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018b134545
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Fix issue where on-screen UI might be invisible in non-buffered rendering
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2015-02-04 17:29:49 +01:00 |
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Henrik Rydgard
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f18f54fa5a
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Don't prepare to fetch translations unless we actually are going to use them.. In a couple of places in the code.
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2015-02-04 13:41:21 +01:00 |
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Henrik Rydgard
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05ee55ea46
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Try a potential fix for #7408
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2015-02-03 21:51:39 +01:00 |
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