Commit Graph
396 Commits
Author SHA1 Message Date
Henrik Rydgård 456cfb0f5a RAIntegration crashfix 2026-07-27 18:37:28 +02:00
Henrik Rydgård 5ef736f6a7 More command line improvements 2026-07-27 18:37:28 +02:00
Henrik Rydgård e3d36e2741 Move the VulkanGraphicsContext to its correct location in Common/GPU/Vulkan 2026-07-26 14:15:15 +02:00
Henrik Rydgård 12cbe2143a Rename WindowsVulkanContext to VulkanGraphicsContext, preparing for moving it 2026-07-26 14:01:05 +02:00
Henrik Rydgård 4a95d8eeaa Fix exit crash on Windows, oops 2026-07-26 13:37:33 +02:00
Henrik Rydgård 7f218acc53 Change the GraphicsContext interface to be more consistent 2026-07-26 10:22:00 +02:00
Henrik Rydgård 85f8715660 Break the circular dependency caused by putting EmuThread in core using an interface 2026-07-24 15:31:42 +02:00
Henrik Rydgård 86c98c2d23 Prepare EmuThread for other users 2026-07-24 15:31:41 +02:00
Henrik Rydgård cb18929f3a Make EmuThread.cpp/h compile outside of Windows. 2026-07-21 13:25:31 +02:00
Henrik Rydgård 32f975ef85 Windows: Move the graphics context creation to main.cpp 2026-07-21 13:13:01 +02:00
Henrik Rydgård cc69070f19 Remove MainThread_Start/Stop to increase visibility 2026-07-21 12:58:45 +02:00
Henrik Rydgård 221aba92da Move EmuThread.cpp/h to Core, in preparation for sharing logic 2026-07-21 12:50:22 +02:00
Henrik Rydgård 16c7ec390f Headless: Start taking logic out of the "HeadlessHost"
Also update some agent files
2026-07-21 11:01:48 +02:00
Henrik Rydgård bd25962cbe Convert more options to the new command line parser 2026-07-20 16:33:03 +02:00
Henrik Rydgård e6875fa339 More cmdline work. 2026-07-20 16:33:03 +02:00
Henrik Rydgård a59637975a Call the new command line parser from all backends 2026-07-20 12:02:07 +02:00
Henrik Rydgård acc0a19786 wip 2026-07-20 12:02:07 +02:00
Henrik Rydgård a73fcc7b4b Windows: Call NativeInit/NativeShutdown outside the EmuThread. 2026-07-20 12:02:07 +02:00
Henrik Rydgård f022328521 Remove the "restart emuthread" facility that isn't really working (and won't be compatible with the next refactorings) 2026-07-20 12:02:07 +02:00
Henrik Rydgård 29836ea74e Move the new incomplete command line parser to Core 2026-07-20 12:02:07 +02:00
Henrik Rydgård a886cfb5ab First step of centralizing command line parsing 2026-07-20 12:02:07 +02:00
Henrik Rydgård b469e57735 Some refactoring in Windows/EmuThread.cpp/h 2026-07-18 23:54:32 +02:00
Henrik Rydgård 986eee7ef3 Remove the global variable "useEmuThread", add some VK error checking for compute shader compiles 2026-07-18 23:45:27 +02:00
Henrik Rydgård fdf186e43b Windows: Refactor console positioning, moving the code out of EmuThread.cpp 2026-07-18 20:58:29 +02:00
Henrik Rydgård 993c3a9c67 Avoid accurately computing disk space on iOS and Android (where it can be slow). Add a setting. 2026-07-14 22:22:29 +02:00
Henrik Rydgård d2c2ee337e Remove the mfplat.dll hard dependency (now dynamic). 2026-05-11 16:09:22 +02:00
Henrik Rydgård 75453632f9 Handle inset adjustements on the C++ side, handle them better in the UI. 2026-03-14 18:13:37 +01:00
Henrik Rydgård 9a7241708c Win32 file dialog: Prefill the filename when saving 2026-03-07 09:49:57 +01:00
Henrik Rydgård 62ac769f8f Windows: Implement early parsing of --fullscreen and --windowed parameters. 2026-03-05 01:04:43 +01:00
Henrik Rydgård 0bbe3b570e Make the IAP screen look better in portrait, readme update 2026-03-03 14:27:06 +01:00
Henrik Rydgård 48c6faa762 ImDebugger: Fix texture viewer in OpenGL mode and partially in D3D11 mode (swapped colors) 2026-02-17 18:19:23 +01:00
Henrik Rydgård 236a0acf71 Minor tweaks 2026-02-06 11:37:09 +01:00
Henrik Rydgård ad4da764df Rework the internal API for applying the fullscreen state. Fixes. 2026-02-02 11:45:46 +01:00
Henrik Rydgård 51c3058cf6 Replace "ForceFullScreen" with a way to prevent specific settings from being saved. 2026-02-02 09:25:49 +01:00
Henrik Rydgård 670eb7b3b6 Header cleanup 2026-02-01 15:20:05 +01:00
Henrik Rydgård 99a1ddb657 Assorted code cleanup 2026-02-01 15:03:23 +01:00
Henrik Rydgård bf9493910a Rework some IAP/Gold UI. Minor title screen tweak 2025-11-23 21:55:25 +01:00
Henrik Rydgård 0453fb5449 Move PopupScreen base class into PopupScreens.cpp/h 2025-11-10 10:26:38 +01:00
Henrik Rydgård 412c746179 Add tilt (accelerometer) input support for DualSense controllers on Windows 2025-11-09 23:11:20 +01:00
Henrik Rydgård 6d1973edfb Add banners on the top of settings pages, if editing game-specific settings show the icon. 2025-11-09 08:51:41 +01:00
Henrik Rydgård d2c9104eff Polish and fixes to the upload form. 2025-10-27 12:20:24 +01:00
Henrik Rydgård c686d48268 Add prototype Upload screen and a couple new icons. Some refactoring. 2025-10-27 12:20:20 +01:00
oltolm de3abcf579 fix compiler warnings 2025-09-19 11:36:11 +02:00
Henrik Rydgård 12aba31f38 Delete the Running slow warning (but keep the one for software rendering) 2025-09-04 10:27:22 +02:00
Henrik Rydgård 21f25b5e57 Move the rest of input initialization to the input thread. Speeds up startup. 2025-08-31 20:21:03 +02:00
Henrik Rydgård 3e62157487 Fix some assorted static analysis warnings 2025-08-25 10:14:15 +02:00
Henrik Rydgård 7746c2754f Launch the display settings window if the notification is clicked 2025-08-21 10:56:12 +02:00
Henrik Rydgård 42b46e2098 If RetroAchievements' "Hardcore mode" is enabled, prevent debugger use
Fixes an easy way you could access the debugger windows.
2025-07-09 16:25:24 +02:00
Henrik Rydgård 5a300120ab Windows: Remove the "inner" window
For historical reasons, we've actually displayed inside an inner window
completely covering the client area of the main window. This seems to be
entirely unnecessary so I'm just getting rid of it and using the main
window directly for everything.

Not expecting any noticable change, just a nice cleanup.
2025-07-09 11:32:18 +02:00
Henrik Rydgård 6b0e9b0989 Implement initial native DualShock/DualSense support 2025-07-03 09:41:03 +02:00