Commit Graph
9845 Commits
Author SHA1 Message Date
Henrik Rydgård 3eb056ad86 Move Common/GraphicsContext.h to Common/GPU/GraphicsContext.h 2026-07-26 13:58:17 +02:00
Henrik RydgårdandGitHub a6e4d691ef Merge pull request #21973 from hrydgard/more-cmake-cleanup
Clean up the CMake files, matching the project structure of the MSVC build
2026-07-24 23:55:27 +02:00
Henrik RydgårdandGitHub 2a79257551 Merge pull request #21667 from dsprogrammingprojects/Texture-Replacement-Double-Wildcard
Texture replacement addition for Address Only case
2026-07-24 21:40:02 +02:00
Henrik RydgårdandClaude Sonnet 5 abe6786ae1 Rename core to Core and extract it and GPU into their own CMakeLists.txt
Mirrors the earlier Common extraction. The old "core" target folded in
all of GPU/ (~200 files) plus a few ext/ files wholesale; Windows
already treats GPU as its own project (GPU.vcxproj), so GPU/CMakeLists.txt
splits that out too. GPU has a genuine two-way dependency with Core
(Core/System.cpp calls GPU_Init(), GPU/* calls back into Core for
Memory/Config/CoreTiming/etc), so GPU is a CMake OBJECT library: its
object files are always included wherever consumed instead of being
lazily pulled from an archive, avoiding the GNU ld single-pass
archive-ordering problem a two-way STATIC dependency would hit.

Also fixed a few library misattributions discovered while tracing what
each file actually uses:
- GlslangLibs (glslang/spirv-cross) moved from Core to Common, since
  it's Common/GPU/ShaderTranslation.cpp and VulkanContext.cpp that
  call into it directly. It only worked before because Core happened
  to always be linked after Common.
- ZSTD and OPENGL_LIBRARIES/X11_LIBRARIES moved from Core to GPU,
  matching where they're actually called (GPU/Debugger/Record.cpp and
  Playback.cpp for ZSTD, GPU/GLES for raw gl*() calls).
- GPU also needs Ext::Snappy directly (Playback.cpp calls
  snappy_uncompress) and the libretro-common include dir under
  LIBRETRO, both previously inherited for free by accident.

Also fixed USE_DISCORD's add_compile_definitions ordering: it was
being defined after ppsspp_ui's add_library call, so the UI target
never actually saw it on non-MSVC platforms.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PSNaZnHCjmryS3ziVN9gZU
2026-07-24 20:16:07 +02:00
Henrik Rydgård 240a974e95 Remove direct dependency from Core to MacCameraHelper.mm 2026-07-24 12:06:15 +02:00
Henrik Rydgård 6442742f00 Fix issue with insufficient zeroing of VulkanPipelineKey 2026-07-24 12:06:15 +02:00
Henrik Rydgård 986eee7ef3 Remove the global variable "useEmuThread", add some VK error checking for compute shader compiles 2026-07-18 23:45:27 +02:00
Henrik RydgårdandGitHub 1c918729d0 Merge pull request #21938 from hrydgard/screenshot-testing-improvements
Headless build: Preparations for framedump screenshot testing
2026-07-18 20:07:08 +02:00
Henrik Rydgård 3fd9b42f95 Fix playback of framedumps for headless 2026-07-18 19:09:46 +02:00
Henrik Rydgård 2931e9e5d2 TextureReplacer: We don't need to check for files that are missing from the alias list. 2026-07-18 18:00:54 +02:00
Henrik Rydgård 53c57bf95f Minor cleanups in replacer 2026-07-18 18:00:54 +02:00
Henrik Rydgård d7c8d6bd80 Clean up cachekey handling in texture replacer 2026-07-18 18:00:51 +02:00
Henrik Rydgård 0b39cde3a3 LookupWildCard: Remove a redundant argument and a constant template argument 2026-07-18 17:55:04 +02:00
Henrik Rydgård 90d922226f Correct maxSeenV handling 2026-07-18 12:31:01 +02:00
Henrik Rydgård 63331fd6d1 Remove DeleteTexture function, only made the code less clear 2026-07-18 12:08:50 +02:00
Henrik Rydgård ee1314f803 Add new TexCache logging channel 2026-07-18 11:57:56 +02:00
Henrik Rydgård f3a5b2dd18 Correct bugs in the secondary texture cache 2026-07-18 11:57:48 +02:00
Henrik Rydgård cff09041c9 Completely rework the flow in TextureCacheCommon::ApplyTexture 2026-07-18 11:57:48 +02:00
Henrik Rydgård b9b2b2b61e Reindent some code, do checks in a more logical order 2026-07-18 11:57:48 +02:00
Henrik Rydgård 1ffdc52111 Remove another "next" variable, cleanup 2026-07-18 11:57:48 +02:00
Henrik Rydgård 3b58242063 More cleanup 2026-07-16 20:54:58 +02:00
Henrik Rydgård ff89e4da4d Simplify 2026-07-16 20:38:27 +02:00
Henrik Rydgård 31c32c0ee0 Remove the "nextFramebufferTexture_" variable 2026-07-16 20:30:01 +02:00
Henrik Rydgård 40bce17f53 Some cleanup 2026-07-16 20:27:44 +02:00
Henrik Rydgård 130fad6876 Split out a function to finish up binding of framebuffers 2026-07-16 20:15:51 +02:00
Henrik Rydgård 0528646ea3 Invert the relationship between the two functions 2026-07-16 19:08:18 +02:00
Henrik Rydgård a4b4489d30 Move code around 2026-07-16 19:08:18 +02:00
Henrik Rydgård e81055db16 Remove the need to call SetTexture() externally. 2026-07-16 18:32:47 +02:00
Henrik Rydgård b4d1b3d469 Reshuffle so that SetTexture and ApplyTexture are always called together (will merge them later) 2026-07-16 18:23:58 +02:00
Henrik Rydgård 7c73ed71bf Remove the ability to "set safe size" from SoftwareTransformCommon, now redundant 2026-07-16 18:05:59 +02:00
Henrik Rydgård fef50f5348 Remove obsolete software transform vertex decoder hack that forced software skinning 2026-07-16 17:52:14 +02:00
Henrik Rydgård 92ec6a992b Remove "pixelMapped" from gstate_c. 2026-07-16 17:45:22 +02:00
Henrik Rydgård 6f4f0c41b4 Split ApplyTexture into ApplyTexture and ApplySampler 2026-07-16 17:45:22 +02:00
Henrik Rydgård 2e012b8966 Unify the "BindSampler" function between the backends 2026-07-16 17:45:22 +02:00
Henrik Rydgård 66014870d2 Remove unnecessary "DirtyLastShader" mechanism. 2026-07-16 15:47:59 +02:00
Henrik Rydgård 57e6bafb62 Remove largely ineffective and nearly not functional "low memory mode". Unlikely to save us. 2026-07-16 15:28:40 +02:00
Henrik Rydgård 672b549109 Make GetFramebufferSamplingParams a loose function. 2026-07-16 15:28:33 +02:00
Henrik Rydgård d2ae8af2bf Start splitting apart Texture vs Sampler binding code 2026-07-16 15:03:23 +02:00
Henrik Rydgård 615815e9ab Minor code cleanup 2026-07-16 15:03:23 +02:00
Henrik Rydgård 31b21d6bef Improve and clean up GPU stats 2026-07-16 15:03:20 +02:00
Henrik Rydgård ea95eb420d Clean up GetFramebufferSamplingParams 2026-07-16 15:03:20 +02:00
Henrik Rydgård c278fdf5a3 Rename some vars, move a function from header to cpp 2026-07-16 15:03:20 +02:00
Henrik Rydgård 013fc094de Remove NeedsZWHack old Mali workaround in vertex shaders. The new transform math seems to have fixed it some other way. 2026-07-15 12:14:33 +02:00
Henrik Rydgård c4889b3a2a Some more simplification of expressions in the vertex shader generator 2026-07-15 12:03:16 +02:00
Henrik Rydgård 8721e11694 Simplify expressions 2026-07-14 20:31:39 +02:00
Henrik Rydgård c3eafeb005 Remove obsolete vertex decoder code and options 2026-07-14 17:26:00 +02:00
Henrik Rydgård cd40e2d4f0 Delete more code related to hardware skinning 2026-07-14 17:17:40 +02:00
Henrik Rydgård 61e1ef8f7a Remove the "Software skinning" option. Now always on. 2026-07-14 17:02:57 +02:00
Henrik Rydgård a655278dc8 Fix vertex/index advance with through-mode 2D culling. Fixes Naruto 3
Fixes #21919
2026-07-14 15:29:55 +02:00
Henrik Rydgård 18a9de3eca Move AdvanceVerts to GPUStateCache 2026-07-14 15:28:21 +02:00