Commit Graph
14963 Commits
Author SHA1 Message Date
Henrik Rydgård c7653e6b7f Improve sceReg and its tests 2026-07-30 00:26:10 +02:00
Henrik Rydgård e9a0e54e92 sceRtc: Deepseek's implementation of parsing various date formats 2026-07-29 23:41:29 +02:00
Henrik Rydgård c8093171a5 Use the new AI workflow to have DeepSeek figure out an ancient problem with mailbox tests 2026-07-29 23:04:44 +02:00
Henrik Rydgård 2b509e4b1e Minor cleanups, revert change in sceKernelMbx 2026-07-29 20:30:17 +02:00
Henrik Rydgård e0ddfc7109 Add --print-equal-lines option to headless, good for context when looking at output 2026-07-29 18:55:00 +02:00
Henrik Rydgård c99a303646 Fix behavior so we can turn off "IgnoreBadMemAccess" in headless 2026-07-29 18:38:25 +02:00
Henrik Rydgård cc57945280 Made the threads/mbx/refer/refer test not crash 2026-07-29 16:27:51 +02:00
Henrik Rydgård 54618c67c6 Headless improvements 2026-07-29 16:27:33 +02:00
Henrik Rydgård d3c7279e9f Fix unnecessary RAIntegration error message if you have the DLL but RA is disabled 2026-07-28 00:16:12 +02:00
Henrik Rydgård 39c8cbbde1 Use the new kernel module description thing to annotate GPRs in the register viewer 2026-07-28 00:15:41 +02:00
Henrik Rydgård c0826cbb5d Add another dummy function in sceReg, AGENTS.md update 2026-07-27 23:51:17 +02:00
Henrik RydgårdandClaude Opus 5 9b577b5f46 Show module.section+offset next to addresses in exception/stack-trace logs
Added KernelModuleAddressDescription() (Core/HLE/sceKernelModule.cpp),
which looks up which currently loaded module (and text/data/bss/segment
section within it) an address falls in, e.g. "EBOOT.BIN.text+1234".
Wired it into:

- Core_MemoryException/Core_ExecException/Core_BreakException
  (Core/Core.cpp), appended next to every address/pc/ra shown in their
  log lines.
- FormatStackTrace (Core/MemFault.cpp), appended per-frame next to the
  existing symbol description.

This makes crash/exception logs actionable even when there's no symbol
at the faulting address - you at least get which module and section
it's in, useful for reverse engineering unfamiliar code.

Verified live via headless: injected a MIPS break instruction at the
current PC (through Tools/wsdbg) and confirmed the log line changed from
"break instruction hit at 088040ac" to "break instruction hit at 088040ac
[sceDisplayWaitVblank Test.text+ac]".

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XDNwPPuidmNxQGRJxBuRL6
2026-07-27 23:44:14 +02:00
Henrik Rydgård 878d2aeb0e Fix a bunch of possible crashes due to our VRAM check thinking that VRAM in kernel space is valid (but nothing is mapped there, unless you use masked memory) 2026-07-27 23:44:14 +02:00
Henrik Rydgård 02aedb598d Detect the main VSH module and log 2026-07-27 23:44:14 +02:00
Henrik Rydgård 606c233ee1 Claude's new sceReg functions 2026-07-27 23:44:06 +02:00
Henrik Rydgård 34454f9d03 Claude's crazy exception handler hack 2026-07-27 23:41:13 +02:00
Henrik Rydgård c14959b0b6 Buildfix/testfix 2026-07-27 21:33:14 +02:00
Henrik Rydgård 9949c2bf49 RAIntegration / retroachievements: Improve memory range checks 2026-07-27 18:37:28 +02:00
Henrik Rydgård 456cfb0f5a RAIntegration crashfix 2026-07-27 18:37:28 +02:00
Henrik Rydgård e30b90e709 Quiet and improve some logs 2026-07-27 18:37:28 +02:00
Henrik Rydgård 5ef736f6a7 More command line improvements 2026-07-27 18:37:28 +02:00
Henrik Rydgård 3139d7ccfe Add command line parameters for controlling the behavior on memory/instruction exceptions 2026-07-27 18:37:26 +02:00
Henrik Rydgård 4bf36fc7f8 Add command line option --vsh to try to boot the VSH. Logspam reduction, improve printf logs. 2026-07-27 14:58:59 +02:00
Henrik Rydgård 5c1d113279 Warning fix in sceUsbCam 2026-07-27 14:58:59 +02:00
Henrik Rydgård 28bbb7c5b0 Update the sceReg registry to include the CONFIG category 2026-07-27 14:58:39 +02:00
Henrik RydgårdandGitHub 62ca15d5ea Merge pull request #21984 from hrydgard/websocket-cmdline
Document and improve the websocket debugger (AI code by Claude)
2026-07-27 11:15:45 +02:00
Kevin Reinholz 615da42df3 Fix build when USE_SYSTEM_MINIUPNPC cmake option is enabled. Adding a compile definition for it in Core/CMakeLists.txt is not enough; rather than add a duplicate definition in UI/CMakeLists.txt so NativeApp.cpp's include of Core/Util/PortManager.h handles the conditional location of miniupnpc headers correctly, adding it once in the root CMakeLists.txt ensures both Core and UI handle it properly 2026-07-26 13:10:50 -07:00
Henrik RydgårdandClaude Opus 5 7e5dca0309 Unify --debugger=PORT for both the app and headless builds
The headless build's own --debugger=PORT never actually worked on
Windows: headless/Headless.cpp never called net::Init() (WSAStartup),
so socket binding silently failed ("Unable to listen on any port
(debugger - webserver)"). Fixed by calling net::Init()/net::Shutdown()
there, gated on --debugger being passed since headless has no other use
for networking.

With that confirmed working, move parsing into the shared
Core/CmdLine.cpp auto-param table as a single --debugger=PORT option
(0 = pick automatically) available on both CmdLineMode::Application and
CmdLineMode::Headless, replacing the previous app-only boolean
--debugger flag and headless's separate ad hoc argv scan for it.

Behavior differs deliberately by build, same as before:
- App: just starts the debugger, game boots and runs normally.
- Headless: also forces coreParameter.startBreak = true (break before
  anything runs), as it always has. Headless re-applies iRemoteISOPort
  after its own g_Config.RestoreDefaults() call, which runs after
  ApplyToConfig() and would otherwise wipe the requested port.

Verified live: headless now binds the requested port and responds to
cpu.status/game.status; the app build binds the requested port and
runs the game normally (not paused).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XDNwPPuidmNxQGRJxBuRL6
2026-07-26 21:49:37 +02:00
Henrik RydgårdandClaude Opus 5 074c8ac523 Add memory.search and hle.data.* to the WebSocket debugger
Reverse-engineering workflows need to (1) find where an unknown value lives
in memory and (2) label what's found, neither of which the debugger API
could do before:

- memory.search (MemorySubscriber.cpp): Cheat-Engine-style scan of a memory
  range for a u8/u16/u32/float value, or a byte pattern with an optional
  wildcard mask.
- hle.data.list/add/remove/rename (HLESubscriber.cpp): manage ST_DATA
  symbols (structs, tables, buffers), mirroring the existing hle.func.*
  commands for functions. Needed a new SymbolMap::RemoveData, since only
  RemoveFunction existed - added following the same pattern.

Verified live against a running PPSSPP instance (game.status, cpu.stepping,
memory.search in u32/bytes/masked-bytes modes, and the full
add/list/rename/remove data-symbol lifecycle) via Tools/wsdbg.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XDNwPPuidmNxQGRJxBuRL6
2026-07-26 21:17:09 +02:00
Henrik RydgårdandClaude Opus 5 3ebc9872a5 Add --debugger command line flag to enable the WebSocket debugger
Application-mode only (CmdLineMode::Application) - the headless build has
its own separate --debugger=PORT mechanism in headless/Headless.cpp, which
doesn't currently work reliably, so this new flag intentionally does not
apply there. Sets bRemoteDebuggerOnStartup for the session without
persisting it to the config file.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XDNwPPuidmNxQGRJxBuRL6
2026-07-26 21:02:00 +02:00
Henrik Rydgård 3eb056ad86 Move Common/GraphicsContext.h to Common/GPU/GraphicsContext.h 2026-07-26 13:58:17 +02:00
Henrik Rydgård 8020b60dda Use the new common RunMainLoop on Android 2026-07-26 13:42:16 +02:00
Henrik Rydgård 29edec7684 Move calling ThreadStart and ThreadEnd into the EmuThread wrapper 2026-07-26 11:54:50 +02:00
Henrik Rydgård ea3a2a2e84 Use the common EmuThread in the Android backend 2026-07-26 11:54:50 +02:00
Henrik Rydgård 2e837e88b4 Small simplification 2026-07-26 11:54:50 +02:00
Henrik Rydgård 7f218acc53 Change the GraphicsContext interface to be more consistent 2026-07-26 10:22:00 +02:00
Henrik Rydgård a7ee0a7280 Include the code location in "ignored" bad memory access log lines 2026-07-25 14:53:52 +02:00
Henrik Rydgård 26ff5fdb00 Robustness fix 2026-07-25 14:53:40 +02:00
Henrik Rydgård 8cb1732564 Clean up the memory partition ID enum 2026-07-25 14:53:02 +02:00
Henrik RydgårdandClaude Sonnet 5 ca34a14fd8 Resolve unresolved-import calls to a module/NID in the "Unknown syscall" log
A call through a still-pending import gets written as a generic "invalid
syscall" opcode (WriteFuncMissingStub) that no longer carries the
original module name or NID by the time it's actually invoked - but the
address of the syscall instruction itself is exactly the stubAddr every
pending FuncSymbolImport already records. Added
KernelFindImportByStubAddr() to search loaded modules' importedFuncs for
a match, and use it in GetSyscallFuncPointer's unknown-syscall path.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-25 14:52:19 +02:00
copilot-swe-agent[bot]andHenrik Rydgård 0e2995b30e Fix iOS build: use CMAKE_BINARY_DIR for git-version.cpp so it stays at the build root 2026-07-24 23:25:32 +02:00
Henrik RydgårdandClaude Sonnet 5 688eb99a53 Fix miniUPnPc add_compile_definitions ordering in Core/CMakeLists.txt
Same class of bug as the USE_DISCORD fix: add_compile_definitions() only
affects targets created after the call, but the whole USE_MINIUPNPC block
sat after add_library(Core STATIC ...). That meant Core/Util/PortManager.cpp,
built as part of that same add_library call, never actually saw WITH_UPNP
or any of the other miniupnpc defines - UPnP support was silently compiled
out on every platform.

Split the block: compile definitions and the miniupnpc source-file/include
setup now run before add_library(Core STATIC ...), while building the
bundled miniupnpc target and linking it into Core (which needs the Core
target to already exist) stays after, in its original spot.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PSNaZnHCjmryS3ziVN9gZU
2026-07-24 20:16:07 +02:00
Henrik RydgårdandClaude Sonnet 5 abe6786ae1 Rename core to Core and extract it and GPU into their own CMakeLists.txt
Mirrors the earlier Common extraction. The old "core" target folded in
all of GPU/ (~200 files) plus a few ext/ files wholesale; Windows
already treats GPU as its own project (GPU.vcxproj), so GPU/CMakeLists.txt
splits that out too. GPU has a genuine two-way dependency with Core
(Core/System.cpp calls GPU_Init(), GPU/* calls back into Core for
Memory/Config/CoreTiming/etc), so GPU is a CMake OBJECT library: its
object files are always included wherever consumed instead of being
lazily pulled from an archive, avoiding the GNU ld single-pass
archive-ordering problem a two-way STATIC dependency would hit.

Also fixed a few library misattributions discovered while tracing what
each file actually uses:
- GlslangLibs (glslang/spirv-cross) moved from Core to Common, since
  it's Common/GPU/ShaderTranslation.cpp and VulkanContext.cpp that
  call into it directly. It only worked before because Core happened
  to always be linked after Common.
- ZSTD and OPENGL_LIBRARIES/X11_LIBRARIES moved from Core to GPU,
  matching where they're actually called (GPU/Debugger/Record.cpp and
  Playback.cpp for ZSTD, GPU/GLES for raw gl*() calls).
- GPU also needs Ext::Snappy directly (Playback.cpp calls
  snappy_uncompress) and the libretro-common include dir under
  LIBRETRO, both previously inherited for free by accident.

Also fixed USE_DISCORD's add_compile_definitions ordering: it was
being defined after ppsspp_ui's add_library call, so the UI target
never actually saw it on non-MSVC platforms.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PSNaZnHCjmryS3ziVN9gZU
2026-07-24 20:16:07 +02:00
Henrik Rydgård 85f8715660 Break the circular dependency caused by putting EmuThread in core using an interface 2026-07-24 15:31:42 +02:00
Henrik Rydgård b2c5fdc39f Make EmuThreadFunc match Android's EmuThreadFunc 2026-07-24 15:31:42 +02:00
Henrik Rydgård 86c8e9ae68 Minor code cleanup 2026-07-24 15:31:41 +02:00
Henrik Rydgård 2489f5c581 Some CMakeLists.txt reorganization, use EmuThread from SDL 2026-07-24 15:31:41 +02:00
Henrik Rydgård af7977267e Add NeedsRenderThread property to GraphicsContext 2026-07-24 15:31:41 +02:00
Henrik Rydgård 86c98c2d23 Prepare EmuThread for other users 2026-07-24 15:31:41 +02:00
Henrik Rydgård afe4d5beaf Buildfixes, dependency shuffling to make things more logical 2026-07-24 14:43:34 +02:00