Commit Graph
163 Commits
Author SHA1 Message Date
Henrik Rydgård e6403d7157 Split GetPointer into two versions, to help with const correctness 2022-07-24 13:26:19 +02:00
Henrik RydgårdandGitHub 39198b53a5 Merge pull request #14205 from unknownbrackets/mpeg-minor
Mpeg: Correct stream buffer wrapping, cleanup
2021-02-22 16:18:13 +01:00
Unknown W. Brackets e9325cdb97 Mpeg: Correct stream buffer wrapping, cleanup. 2021-02-22 06:54:40 -08:00
Henrik RydgårdandGitHub 7cefafeb31 Merge pull request #14199 from unknownbrackets/ffmpeg-update
Mpeg: Set low latency flag for video decode
2021-02-21 18:42:33 +01:00
Unknown W. Brackets d6dc6e9d64 Mpeg: Set low latency flag for video decode. 2021-02-21 09:05:48 -08:00
Henrik RydgårdandGitHub a062c177a3 Merge pull request #14188 from unknownbrackets/ffmpeg-update
Additional fixes for FFmpeg 3.1+
2021-02-21 10:19:36 +01:00
Henrik RydgårdandGitHub 2f3bc2d373 Merge pull request #14056 from unknownbrackets/debugger-mem
Track memory allocations and writes for debug info
2021-02-21 10:18:11 +01:00
Unknown W. Brackets 9d031caa9d Mpeg: Assume 29.97 if bad frame rate returned.
FFmpeg 3.1+ reads the frame rate only into private data, and can only expose
it publicly when using the find stream info API that reads too far ahead.
2021-02-20 15:36:53 -08:00
Unknown W. Brackets d8e3bae2da Mpeg: Prevent sending flush packets to decode. 2021-02-20 15:15:21 -08:00
Unknown W. Brackets 54dd4e4c0c Mpeg: Remove request_probe usage in newer FFmpeg.
No longer needed.
2021-02-18 00:32:16 -08:00
Unknown W. Brackets 0ab6f1d080 Mpeg: Update videos to latest FFmpeg packet pump. 2021-02-18 00:20:27 -08:00
Unknown W. Brackets e3be3d5f7b Mpeg: Clarify fallback problems.
Also, modify it in case some packager was patching, so they see this.
2021-02-18 00:20:27 -08:00
Unknown W. Brackets e5849d109d Mpeg: Correct stream detection in newer FFmpeg. 2021-02-18 00:20:27 -08:00
Unknown W. Brackets 2b2dae60d3 Mpeg: Use direct pts value checks in newer FFmpeg. 2021-02-18 00:20:27 -08:00
Unknown W. Brackets f7740edc6d Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
Unknown W. Brackets 8e6a438809 Mpeg: Correct incorrect upload size return. 2021-02-15 15:00:28 -08:00
shenweip 5e5f5d0164 Makes video streams amount meet the expectation of sceMpegRegistStream() not only the mpegheader. 2020-11-13 18:55:52 +08:00
Unknown W. Brackets b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets 4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
shenweip 41a53d70bd Rename func. 2020-02-27 19:21:27 +08:00
shenweip 6eb1d1b742 Check whether the audio is actually played in psmf player
Fixes #11898, some audio contained in pmf videos seem not be actually played by the games. current code prevents video from moving forward for waiting auido and sync, similar issue will happen.
2020-02-27 17:35:16 +08:00
Jan Beich 7a7c655615 MediaEngine: adjust for AVStream.codec deprecation 2018-06-13 11:52:18 +00:00
Unknown W. Brackets 395ac32d63 Debugger: Run memory breakpoints on mobile. 2018-06-06 17:31:56 -07:00
Unknown W. Brackets 1fdf7c5373 UI: Skip game bg lookup without game.
This avoids trying to identify a file without a name.
2017-03-24 22:15:22 -07:00
Unknown W. Brackets 7a7e4ed23f Video: Enable threads for video decoding.
This was previously getting (accidentally?) enabled by the call to
`avformat_find_stream_info()`.  See #9262.
2017-03-22 20:36:42 -07:00
Unknown W. Brackets 209500ac0e Read only the mpeg header when reading packets.
When trying to convince FFmpeg to read only the header, this was allowed
to get longer.  But we only really need the actual header here, and that
can prevent FFmpeg mis-parsing later packets.
2016-09-24 17:45:51 -07:00
Unknown W. Brackets 558b4620e8 Mpeg: Parse video streams from PSMF header.
Without doing this, FFmpeg will try to probe the streams to detect them
instead.  When it does this, sometimes it tries to read beyond the data
that's available - and then gets confused by EOFs.

Parsing this way allows us to control the situation.

An example is Valkyrie Profile, corruption in the first frames of the
second video during the intro.  Thi doesn't fix it yet, but now it's just
a matter of buffering.
2016-07-24 15:58:06 -07:00
Unknown W. Brackets dcc2541b71 Mpeg: Ask FFmpeg not to look beyond the header. 2016-07-24 15:58:05 -07:00
Unknown W. Brackets 57ae9a1181 Mpeg: Ensure garbage is not read from header.
In cases where we did not have a full 64k at first, we would potentially
send FFmpeg garbage if it asked for it.
2016-07-24 15:58:04 -07:00
Unknown W. Brackets 266ee632e8 Cleanup FFmpeg funcs deprecated in 3.x. 2016-07-24 12:53:54 -07:00
Unknown W. Brackets f5b93bc6f0 Remove global num videos hack. 2016-05-01 08:53:48 -07:00
Unknown W. Brackets 3593a7963e Cleanup and clarify texture swizzling funcs. 2016-03-26 21:55:32 -07:00
Unknown W. Brackets 0b1102a622 Mpeg: Correctly handle mono audio in videos. 2016-01-21 23:19:03 -08:00
Unknown W. Brackets 48729b90d8 Correct buffer size when writing a video range. 2016-01-17 12:57:27 -08:00
Henrik Rydgard c8fe0b2690 Minor simplification, buildfixes 2015-07-29 12:38:31 +02:00
Unknown W. Brackets 0c0a5741b8 Fix another dumb mistake in video swizzling. 2015-06-14 09:21:13 -07:00
Henrik Rydgard 23004409bd Add another missing check for VRAM address before swizzling media 2015-06-14 14:03:45 +02:00
Henrik Rydgard 4f3d18fcb7 Only swizzle written video if actually writing to VRAM 2015-06-14 12:07:09 +02:00
Unknown W. Brackets e9094872d8 Oops, don't move imgbuf so we can free it. 2015-06-13 16:29:56 -07:00
Unknown W. Brackets 401bd35691 Swizzle video texture data on write to mirrors. 2015-06-13 16:29:56 -07:00
Henrik Rydgard 6660985210 Extract a bunch more color conversion loops. 2015-04-08 22:52:48 +02:00
Unknown W. Brackets c16fac6688 Force off full-range color during video decode.
Fixes #6528, so should make colors in videos more correct.
2015-03-01 09:27:38 -08:00
Lioncash ff0ea751c5 MediaEngine: Get rid of implicit boolean conversions to int 2014-12-13 23:40:04 -05:00
Henrik Rydgård 5f8f3633a8 Merge pull request #6685 from unknownbrackets/kill-volume
Remove bgm and sfx volume settings
2014-08-19 07:56:01 +02:00
Unknown W. Brackets 3fbab33c91 Only loop at video end.
In case of a short video that runs out of data but isn't ready to loop
yet.
2014-08-17 15:46:04 -07:00
Unknown W. Brackets 5c470a1923 Remove bgm and sfx volume settings.
They don't actually work in all games, and this only confuses users.

Also, the default 7 lowers the volume of audio detected as bgm or sfx, but
not other volume.  This means that some audio may have played too loud in
some games by default, which will be fixed by this change.
2014-08-17 14:16:59 -07:00
Unknown W. BracketsandHenrik Rydgard 29a9ff369e Make a note when we need to reset the shader.
Hmm, not sure this is the cleanest way.
2014-05-27 22:12:25 +02:00
Unknown W. Brackets bd31b776c7 Report GHA phase shifting. 2014-05-27 00:03:28 -07:00
Unknown W. Brackets e522eea2b4 Improve psmf seek perf and audio sync. 2014-05-15 00:28:54 -07:00
Unknown W. Brackets 2042672ec7 Correct the audio pts from the actual stream data.
Before, we would just increment it and hope we were right.  There's no
reason we'd be wrong, but with seeking we have to be more careful.
2014-05-15 00:05:40 -07:00