Commit Graph
13 Commits
Author SHA1 Message Date
Unknown W. Brackets 1e66a66ed7 D3D11: Correct clearing samplers. 2021-10-12 20:34:43 -07:00
Unknown W. Brackets 4cb6976029 GPU: Use an empty vertex buf for reinterpret.
See #14552.
2021-08-07 22:22:36 -07:00
Unknown W. Brackets 44d2d8a2a3 Draw: Assert sampler bindings are in valid ranges. 2021-06-12 10:10:42 -07:00
Unknown W. Brackets fe9870bf37 Draw: Auto ref/release bound textures/samplers. 2021-02-16 21:48:43 -08:00
Unknown W. Brackets e85a8b0f5b Global: Cleanup class init order warnings. 2021-02-15 11:59:45 -08:00
Unknown W. Brackets f32f89dd90 Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
Unknown W. Brackets 6247e4d0ee Windows: Add some missing override specifiers. 2021-02-14 10:30:10 -08:00
Henrik Rydgård 6a5522b185 thin3d: Add a way to query the current render target for debugging. 2020-12-13 00:20:13 +01:00
Henrik Rydgård 7a690f177e Move shader language feature detection to the draw context. 2020-11-06 09:11:57 +01:00
Henrik Rydgård 84037f448e Remove colorDepth property of framebuffers. They're all 8888. 2020-11-05 14:51:46 +01:00
Henrik Rydgård 6db943e831 Merge the two ShaderStage enums 2020-11-05 08:34:35 +01:00
Henrik Rydgård b236691548 Complete the eradication of D3DX9 compiler loader 2020-10-05 00:13:29 +02:00
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00