Henrik Rydgård
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b5218d78e2
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Merge pull request #2331 from thedax/sceNetStubs
Add support for multiple sceNetAdhocctl handlers
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2013-06-17 16:35:35 -07:00 |
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The Dax
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b5a2c0d8c1
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Fix style error.
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2013-06-17 19:27:59 -04:00 |
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Henrik Rydgård
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cbdc26c508
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Merge pull request #2330 from makotech222/cwcheatUI
CWCheat: Fix bug with titles containing "/"
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2013-06-17 16:23:40 -07:00 |
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The Dax
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196d1dbf46
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Remove unnecessary include.
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2013-06-17 19:03:56 -04:00 |
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Steven Cherry
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83549aa43e
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Another small fix for ":" character
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2013-06-17 17:58:29 -05:00 |
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The Dax
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f0072380aa
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Fix handler reschedule. Pretty sure these should reschedule after being executed.
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2013-06-17 18:56:52 -04:00 |
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The Dax
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4d3cd4d235
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Add support for multiple adhocctl handlers, and clean up how we call them slightly.
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2013-06-17 18:50:38 -04:00 |
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Steven Cherry
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fc1a8fc1f3
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Fix bug with titles containing "/"
Also, add comments to help those reading the code.
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2013-06-17 17:44:41 -05:00 |
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Henrik Rydgard
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806fadb1c0
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logging tweak
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2013-06-17 22:05:47 +02:00 |
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Henrik Rydgård
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c4abec3560
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Add option for very transparent touch buttons
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2013-06-17 20:28:22 +02:00 |
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The Dax
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f5af0bbc54
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Fix hang in Pangya, again.
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2013-06-17 08:52:38 -04:00 |
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The Dax
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8621b0e637
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Fix some more styling issues.
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2013-06-17 08:43:29 -04:00 |
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The Dax
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35f1115191
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Fix compilation error.
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2013-06-17 08:32:13 -04:00 |
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The Dax
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2c2d3e5362
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Fix possible crashes and some spacing errors.
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2013-06-17 08:15:43 -04:00 |
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The Dax
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9bb96a63f5
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Implement more sceNetStubs. Should fix most games that hang when messing with WLAN/Adhoc(not infrastructure) stuff. Also make the code style closer to the Dolphin/PPSSPP guidelines.
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2013-06-17 08:04:31 -04:00 |
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Unknown W. Brackets
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6ff9cf64ca
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Measure flips per second.
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2013-06-17 00:20:27 -07:00 |
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Henrik Rydgård
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d085c2bc5f
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Merge pull request #2313 from unknownbrackets/atrac-minor
Manage atrac IDs like the PSP does per tests
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2013-06-16 22:46:35 -07:00 |
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Unknown W. Brackets
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9683e021ea
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Fix return on atrac release, fix deinit/reinit.
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2013-06-16 22:28:03 -07:00 |
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Unknown W. Brackets
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ea299e358d
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Oops, dumb typo.
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2013-06-16 22:18:17 -07:00 |
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Henrik Rydgård
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7cec1ae927
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Merge pull request #2310 from makotech222/cwcheatUI
CWcheat Rewrite Part1
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2013-06-16 22:15:57 -07:00 |
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Unknown W. Brackets
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d6de868108
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Correctly savestate the atrac ids.
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2013-06-16 20:03:09 -07:00 |
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Unknown W. Brackets
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b4269bce53
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Implement sceAtracReinit(), reuse atracIDs.
The same way tests show the PSP does. Fixes Ridge Racer mini loading
game when you try to play too long.
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2013-06-16 19:05:10 -07:00 |
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Unknown W. Brackets
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25bba708e1
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Make it so createAtrac() can return an error.
It doesn't yet, but if it's out of IDs, it should.
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2013-06-16 18:42:41 -07:00 |
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Steven Cherry
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ff17a41171
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Rewrite .ini files to match cheat.db
Rewrite .ini titles for better identification
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2013-06-16 17:59:59 -05:00 |
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Henrik Rydgard
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e782b6f20e
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Add VSync option in Windows. Turns itself off when unthrottled.
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2013-06-16 23:45:06 +02:00 |
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raven02
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a1f6a23974
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Use bit longer horizontal lines
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2013-06-16 22:53:13 +02:00 |
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Unknown W. Brackets
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2bc3da5b94
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Return fds in the range 0 - 64 like the PSP.
Some games appear to check ids are valid specifically by checking this
range. Reproduced on a PSP.
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2013-06-16 10:07:49 -07:00 |
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Unknown W. Brackets
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c1ed09949d
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Initial impl of sceIoGetFdList().
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2013-06-16 09:11:19 -07:00 |
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Henrik Rydgård
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5c14ec134c
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Add support for external at3plus decoders on MacOSX 64bit.
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2013-06-16 12:43:37 +02:00 |
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Unknown W. Brackets
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2d769384e4
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sceKernelLoadExec(.../BOOT.BIN) loads EBOOT.BIN.
Fixes #2289, crash when pressing R+L+Start+Select in Final Fantasy 3.
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2013-06-15 21:30:48 -07:00 |
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Unknown W. Brackets
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2ab16f13b1
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If __KernelLoadExec() fails, halt emulation.
Otherwise, we have no current thread, nothing can work.
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2013-06-15 21:22:28 -07:00 |
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Henrik Rydgard
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f836517853
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MsgDialog: Have the text WRAP_WIDTH match the horizontal lines. Fixes #2288.
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2013-06-15 23:55:23 +02:00 |
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Henrik Rydgård
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d6e5ec3163
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Merge pull request #2276 from aquanull/PSPDialogTextFix
Psp dialog text fix
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2013-06-15 13:11:37 -07:00 |
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Henrik Rydgård
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22a2a03a9d
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Merge pull request #2280 from oioitff/mpeg-fix
Bug fix for scepsmf.
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2013-06-15 12:45:16 -07:00 |
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oioitff
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00e6873a30
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Bug fix for scepsmf.
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2013-06-16 01:35:47 +08:00 |
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Unknown W. Brackets
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afdaa1e299
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Write video images with zeroed alpha.
Fixes #2277, Sword Art Online.
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2013-06-15 10:01:57 -07:00 |
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aquanull
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3867a774ba
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Text spacing adjustments.
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2013-06-15 21:20:18 +08:00 |
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aquanull
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fb651156d8
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Implement text truncation with ellipses.
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2013-06-15 21:20:17 +08:00 |
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aquanull
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336f388fa2
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Allow CJK characters to be wrapped individually.
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2013-06-15 21:20:17 +08:00 |
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aquanull
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77a01c1526
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Fix missing punctuation marks when the text is wrapped around them.
Truncate trailing white spaces instead of putting them on the beginning of the next line.
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2013-06-15 21:20:17 +08:00 |
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raven02
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18aaa91d04
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Mipmapping always set to true that real PSP does
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2013-06-15 21:19:49 +09:00 |
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Henrik Rydgård
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4437e0dfc7
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Merge pull request #2263 from raven02/master
Quick fix wrong sizing of CIRCLE image and misc UI refinements
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2013-06-15 02:17:38 -07:00 |
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raven02
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26ec4c283f
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Minor fix to the correct font scale
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2013-06-15 16:29:46 +08:00 |
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Henrik Rydgård
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5bd2b24a5c
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Merge pull request #2264 from aquanull/WinFix
Win fix
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2013-06-15 00:16:00 -07:00 |
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Henrik Rydgård
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e41340d5b9
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Merge pull request #2265 from raven02/patch-1
Better align the message context in message dialog
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2013-06-15 00:14:40 -07:00 |
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Henrik Rydgård
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2348013cb9
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Merge pull request #2260 from unknownbrackets/mpeg-fix
Ensure FFmpeg doesn't corrupt an early keyframe
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2013-06-15 00:14:03 -07:00 |
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Henrik Rydgård
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180adb32d3
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Merge pull request #2267 from unknownbrackets/thread-funcs
Return correct errors in sceKernelDeleteThread()
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2013-06-15 00:11:19 -07:00 |
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Henrik Rydgård
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54140043a2
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Merge pull request #2266 from unknownbrackets/atrac-fix
Ignore/fail on bad seeks for atrac3 audio
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2013-06-15 00:10:59 -07:00 |
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Unknown W. Brackets
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1e805e7fc8
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Return correct errors in sceKernelDeleteThread().
And also, don't reschedule in sceKernelTerminateDeleteThread(), per tests.
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2013-06-15 00:05:21 -07:00 |
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Unknown W. Brackets
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7531e50d27
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Ignore/fail on bad seeks for atrac3 audio.
This was happening in Disgaea, and causing it to crash.
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2013-06-14 23:26:31 -07:00 |
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