Commit Graph
7919 Commits
Author SHA1 Message Date
Unknown W. Brackets 3593a7963e Cleanup and clarify texture swizzling funcs. 2016-03-26 21:55:32 -07:00
Henrik Rydgård e8758c1ea0 Merge pull request #8652 from unknownbrackets/savestates
Fix some old savestates
2016-03-21 17:05:58 +01:00
Unknown W. Brackets 2461a849f9 Correct some warnings reported by clang. 2016-03-20 23:13:28 -07:00
Unknown W. Brackets 3976e840a1 Fix some old savestates. 2016-03-20 23:03:48 -07:00
Unknown W. Brackets ef1dc583a2 Fix various minor warnings. 2016-03-20 14:17:51 -07:00
Henrik Rydgård 2b46ae59a0 Merge pull request #8601 from hrydgard/vulkan
Vulkan rendering backend. Early Work-In-Progress
2016-03-20 21:08:58 +01:00
Henrik Rydgard 29bc07eb0a SoftGPU with Vulkan runs but displays black 2016-03-20 20:04:49 +01:00
Henrik Rydgard f7113bb2e3 Use separate pushbuffers for UBO/Index/Vertex. This will make decoding directly into the pushbuffers easier, plus other benefits later.
(For example, we'll often be able to avoid rebinding the vertex and
index buffers at new offsets by just keep counting upwards between draws,
if the vertex format is the same but other state changed)
2016-03-20 19:31:02 +01:00
Unknown W. Brackets add506a0d3 Cleanup differences in aniso handling.
Some places were not handling it as a power of two.
2016-03-20 19:31:02 +01:00
Henrik Rydgard e45c24b75f Show how much pushbuffer space is used each frame.
Optimizing this number (by avoiding redundant UBO uploads etc) will probably help performance.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets 0b7e43d05c Allow the graphicsContext to be overridden.
This is useful when coming from, for example, headless.
2016-03-20 19:31:02 +01:00
Henrik Rydgard 01e3fbae95 Fix clearing bug, add FIFO_RELAXED flag, etc 2016-03-20 19:30:11 +01:00
Henrik Rydgard 4063f7e0db Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
Henrik Rydgard 2a449f78bb More vulkan fixing 2016-03-20 19:25:30 +01:00
Henrik Rydgard c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgård b3402ef1fb Merge pull request #8560 from unknownbrackets/prescale-uv
Enable UV prescaling by default
2016-03-20 18:10:19 +01:00
Henrik Rydgård 538d801f17 Merge pull request #8588 from sum2012/net-minor
Add sceNetIfhandle staff
2016-03-20 18:07:24 +01:00
Henrik Rydgard 92c6810954 Not using a GL config chooser seems to be the way to go, really, and was the way we used before the EGL attempt. 2016-03-17 22:22:57 +01:00
Henrik Rydgard b137bf1af4 Oops 2016-03-13 18:42:26 +01:00
Henrik Rydgard c8457d39ed Fix a bunch of compiler warnings, delete some unused code 2016-03-13 15:17:31 +01:00
Henrik Rydgard b94572e3ba Assorted cleanup 2016-03-13 15:17:31 +01:00
Henrik Rydgard 3924d8bdea Fix bug in ZIP file extraction breaking the Mega Drops homebrew, and others.
Was rounding file sizes up to the nearest 128k...
2016-03-09 17:02:15 +01:00
Unknown W. Brackets da03b80c97 Standardize on just one mutex implementation. 2016-03-06 14:49:15 -08:00
Henrik Rydgård 301571359c Buildfix 2016-03-06 15:21:16 +01:00
Henrik Rydgard d4e432dadd Fix issue with lazy loading directory entries. Fixes #8613. 2016-03-06 14:28:14 +01:00
Henrik Rydgard 082d839965 Fix minor issues in ISOFileSystem 2016-03-06 14:28:10 +01:00
Unknown W. Brackets ef566a3adf SaveState: Clean up some constant usage. 2016-02-28 18:21:57 -08:00
Henrik Rydgard cef0a6311d ISOFileSystem: Remove the "restrictTree" functionality which is now obsolete with lazy directory loading. 2016-02-29 01:13:57 +01:00
Henrik Rydgard 6f9755d498 ISOFileSystem: Lazily load directory information as needed. Should speed up game icon loading a bit. 2016-02-28 12:02:01 +01:00
Henrik Rydgard 0b95c4bbd1 ISOFileSystem: Move the level into the tree nodes 2016-02-28 11:51:15 +01:00
Henrik Rydgard afc8736b9a ISOFileSystem: Move the startsector and dirsize information into the tree nodes 2016-02-28 11:46:21 +01:00
Henrik Rydgard 0458c7a590 ISOFileSystem coding style cleanup to reduce future diffs 2016-02-28 11:39:57 +01:00
sum2012 1df833cc16 Small fix and change log format 2016-02-21 13:18:03 +08:00
sum2012 5894e8f18f Add save status support 2016-02-21 07:33:06 +08:00
Henrik Rydgard 6ef779402a Update PPGE atlas (font used for in-game save dialogs etc) 2016-02-15 19:24:39 +01:00
Henrik Rydgard e954768a84 sceAtrac: Work-around crash with older versions of FFMPEG when free-ing.
Better leaking than dead, although there has to be a better way.
2016-02-14 17:19:32 +01:00
Henrik Rydgard eb3706c20a Fix version parsing for upgrade checker for short versions like "1.2" 2016-02-14 16:24:33 +01:00
sum2012 29f24a600e Add sceNetIfhandle staff
Used in Yu-Gi-Oh 5Ds Tag Force 4
2016-02-13 20:27:07 +08:00
Unknown W. Brackets 8bea240c25 Atrac: Specify endianness for reset info. 2016-02-10 21:02:41 -08:00
zhyk fa6fe85dc3 Fix audio lag in Qt without SDL. 2016-02-10 23:34:38 +08:00
Henrik Rydgard d60f5ba285 Fix minor memory leak in JIT block cache 2016-02-10 15:43:36 +01:00
Henrik Rydgard 35b6c7341b Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
2016-02-10 15:36:10 +01:00
Unknown W. Brackets 0ea8cc9753 Minor const cleanup. 2016-02-07 14:07:21 -08:00
Unknown W. Brackets 19ec8c9502 Enable UV prescaling by default.
Fixes #4583.  It's been relatively stable since #8283.
2016-02-07 14:05:53 -08:00
Henrik Rydgård 6accac3b33 Merge pull request #8556 from unknownbrackets/diskcache
Correct recovery of locked disk cache files
2016-02-07 11:42:57 +01:00
Henrik Rydgård eb72f16701 Merge pull request #8559 from unknownbrackets/savestate
Limit savestate screenshots to top left of screen
2016-02-07 11:42:37 +01:00
Henrik Rydgård 329d58e3db Merge pull request #8557 from unknownbrackets/hle-minor
Handle floats and sign extension in HLE logs
2016-02-07 11:42:29 +01:00
Unknown W. Brackets 76ed1e10c4 Limit savestate screenshots to top left of screen.
Sometimes framebuffers have extra stuff outside, we don't need that in the
screenshot.  Fixes #8552.
2016-02-07 00:04:12 -08:00
Unknown W. Brackets 0e85225e29 Bring back the depth range hack. 2016-02-06 20:28:45 -08:00
Unknown W. Brackets e75af43f0a Handle floats and sign extension in HLE logs.
In some cases, we were previously logging sign-extended error codes.  This
handles that better using type_traits.
2016-02-06 19:53:56 -08:00