Henrik Rydgard
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4773f20fad
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Fix spiky polygon glitches with vertex cache in Dissidia and maybe more.
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2013-01-28 19:05:38 +01:00 |
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Henrik Rydgard
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e15b580df6
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Avoid using an element buffer in more cases.
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2013-01-20 22:42:38 +01:00 |
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Henrik Rydgard
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201e1ea0bc
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Vertex caching now works for HW transform + VBO, not including RECTANGLE primitives yet.
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2013-01-19 19:22:15 +01:00 |
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Henrik Rydgård
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3e8561ab5b
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ge: fix bug with indexed primitives
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2012-12-27 23:45:06 +01:00 |
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Henrik Rydgård
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1b35964445
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Add support for rotated UVs of flipped RECTANGLES. Avoid using indexed
draws when unnecessary.
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2012-12-26 08:54:33 +01:00 |
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Henrik Rydgard
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aabbbe9be4
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IndexGenerator: fix triangle fans
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2012-12-22 00:57:42 +01:00 |
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Henrik Rydgard
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6b3ac02dae
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Now not flushing at every drawcall by mistake...
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2012-12-21 22:52:09 +01:00 |
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Henrik Rydgard
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3b114eb24a
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More work on indexed draws. Not combining yet.
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2012-12-21 19:16:17 +01:00 |
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Henrik Rydgard
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2e9daa5f89
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All drawing is now indexed lists, through IndexGenerator.
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2012-12-21 18:46:15 +01:00 |
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Henrik Rydgard
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4eeab83389
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Add IndexGenerator.cpp/h which will later be used to combine small draw calls into large indexed draw calls, for better performance.
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2012-12-21 17:50:22 +01:00 |
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