Commit Graph
183 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Sonnet 5 6eb204d882 unittest: support running multiple named tests in one invocation
main() only ever read argv[1], silently ignoring any further test
names despite both the usage text and the file's own top-of-file
comment claiming "one or more of the below" was supported. Rewrote
argument handling to collect every named test (or expand "all"),
validate all names up front (bailing with the usage listing if any is
unrecognized, rather than silently running a partial set), and run
them with the same pass/fail summary "all" already used - single-test
invocations now also get the "**** Running test X ****" banner "all"
always had, for consistency.

Verified: `UnitTest.exe CLZ MathUtil Path` now runs all three (was:
silently only CLZ); a bad name reports "Unknown test: X" plus usage
and exits 1; `all` and single-name behavior otherwise unchanged.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
2026-08-13 08:09:42 +02:00
Henrik Rydgård a44c2c0bde Replace System_SendDebugOutput with a registered callback
I normally try to avoid registrations when not needed, but in this case
only headless uses this, so it's motivated.
2026-08-11 22:36:47 +02:00
Henrik Rydgård 6f7de71ed0 Fix bugs in some UTF8 string handling utility functions 2026-08-07 11:56:14 +02:00
Henrik Rydgård d87a98c4a8 Avoid wasting CPU on counting characters in the memblock management
Unittest and a bugfix by claude.
2026-08-07 08:56:41 +02:00
Henrik RydgårdandClaude Sonnet 5 5bd1ff8066 Move remaining manual command line parsing into CmdLine.cpp
Headless.cpp, NativeApp.cpp, and SDLMain.cpp each still hand-parsed a few
argv flags directly (mount/log/state/ignore/loglevel in headless and the
app, xres/yres/dpi/scale in SDL), duplicating and in some cases conflicting
with the shared CommandLineOptions parser. Consolidate all of it into
CmdLine.cpp/.h so there's a single source of truth, and drop the now-dead
remain_argc/remain_argv filtering in SDLMain.cpp since NativeInit no longer
reads argv itself.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PfFvWzpHxErWgRhKqqSewN
2026-08-05 16:02:49 +02:00
Henrik Rydgård de7989ae56 Add TextureReplacer unit test; make replacer testable standalone
Add unittest/TestTextureReplacer which creates a fictive texture pack
(textures.ini with readable invented hashes plus real PNG files), loads
it via the replacer, and verifies lookups, filtering, hashranges, mip
levels, and missing/ignored entries.

To make the replacer runnable outside the emulator:
- The constructor now accepts a null DrawContext (formats just default
  to unsupported).
- FindReplacement/FindFiltering use the replaceEnabled_ member instead
  of the global config.
- Added TextureReplacer::LoadPackForTesting() to load an ini from a
  path directly.
2026-08-03 18:55:33 +02:00
Henrik Rydgård b7b96c3374 Fix LZRC decompressor heap overflow and add unit test
The LZRC decompressor's only bounds check for output (and input) was a
debug-only _dbg_assert_msg_, which is a no-op in release builds. The
NPDRM demo block device also passed a hardcoded 1 MiB output length
while the real destination buffer (blockBuf_) could be as small as 2048
bytes, allowing a crafted NPDRM image to trigger an unbounded heap
overflow during game load.

Changes:
- rc_putbyte/rc_getbyte now enforce real bounds and set an error flag
  instead of relying on debug asserts; decompression aborts with -1 on
  overflow or truncated input.
- normalize() reads via rc_getbyte so it stays in bounds.
- Plain-text path clamps the copy size to both the output buffer and the
  remaining input (and no longer interprets the size as signed).
- NPDRMDemoBlockDevice::ReadBlock passes blockSize_ (the real buffer
  size) instead of 0x00100000 to lzrc_decompress.
- Add unittest/TestLzrc (synthetic input, no test data files): checks the
  plain-text clamp, truncated input, and output overflow all fail safely.
- AGENTS.md: note to reuse existing format handlers/decompressors before
  writing new ones.
2026-07-31 20:54:13 +02:00
Henrik Rydgård f3d7d8bc0c Fix Zip Slip in zip extraction and add unit test
A crafted zip with a parent-directory ("..") entry name could escape the
destination directory during extraction, writing arbitrary files on the
host (e.g. into startup/autostart folders). ExtractZipContents built the
output path by concatenating the raw zip entry name onto the destination
with no traversal check.

Changes:
- Add HasParentDirComponent() utility in Core/Util/PathUtil and use it in
  GameManager::ExtractZipContents to reject entries with a ".." component.
  Guard both the directory-creation and file-writing passes.
- Expose ExtractZipContents as public for testing.
- Add unittest/TestZipSlip which crafts a zip with a "../evil.txt" entry
  and verifies it is not written outside the destination directory.
2026-07-31 20:35:12 +02:00
Henrik Rydgård afe4d5beaf Buildfixes, dependency shuffling to make things more logical 2026-07-24 14:43:34 +02:00
Henrik Rydgård 16c7ec390f Headless: Start taking logic out of the "HeadlessHost"
Also update some agent files
2026-07-21 11:01:48 +02:00
Henrik Rydgård 4b24c187f2 Move more command line parameters to the new parser 2026-07-20 17:44:19 +02:00
Henrik Rydgård bd25962cbe Convert more options to the new command line parser 2026-07-20 16:33:03 +02:00
Henrik Rydgård dca65d02ad Move the force_gl_version command line hack to the new parser
See #20687
2026-07-20 16:33:03 +02:00
Henrik Rydgård e6875fa339 More cmdline work. 2026-07-20 16:33:03 +02:00
Henrik Rydgård 5c340ccd09 Remove the concept of scaled/offset depth buffers. 2026-06-10 10:41:30 +02:00
Henrik Rydgård 48084e9c3e Cleanup, fix some oversights 2026-06-03 15:23:17 +02:00
Henrik Rydgård 5b03bdaa8e Unit test fix, make the unit test a lot less log-spammy by default 2026-06-02 11:38:21 +02:00
Henrik Rydgård 3fa37a2bc1 Fix unittest 2026-05-30 19:07:59 +02:00
Henrik Rydgård ae98055cec Delete a lot of legacy depth and viewport code, fix OpenGL 2026-05-30 19:07:58 +02:00
Henrik Rydgård d6d2c24e24 Fix the toggle touch controls input (properly this time) 2026-02-05 09:44:42 +01:00
Henrik Rydgård 31dc48c815 Add a unit test to mat4 x mat4 2026-01-31 13:11:02 +01:00
Henrik Rydgård cbcec3e27f Bugfix GetFriendlyPath, use in more places 2026-01-29 23:15:32 +01:00
Henrik Rydgård 5f7a937466 Rename ValidSize to ClampValidSizeAt 2025-12-30 20:31:07 +01:00
Henrik Rydgård f5a211884b Minor cleanups, comments
Comments and warnings
2025-12-30 20:31:06 +01:00
Henrik Rydgård 9abd8c21e1 Finish implementing the multipart protocol, now multi file uploads work without corruption. 2025-10-27 12:20:24 +01:00
Henrik Rydgård b472eb8b8b Remove a lot of unnecessary string constructors 2025-08-31 15:49:29 +02:00
Henrik Rydgård 380fa19d3c Another std::string_view change, buildfix 2025-08-31 15:24:33 +02:00
Lin Runze 1d910b81ff loongarch: Add emitter, JIT and disassembler support for LoongArch64 2025-07-12 03:21:23 +08:00
Henrik Rydgård 62ff5ca81d Unit test fix part #1: Get more information 2025-06-24 15:20:50 +02:00
Henrik Rydgård 7cc42112c1 Add quick risc-v workaround in Unittest.cpp 2025-03-06 14:58:38 +01:00
Henrik Rydgård d6d1b5bbdc Add mechanism to run any closure on the main thread 2025-03-03 13:59:39 +01:00
Henrik Rydgård 33c4516e72 Implement new volume conversion functions, add test 2025-02-11 18:34:37 -06:00
Henrik Rydgård cf90b24431 Add UI volume setting (affecting navigation sounds and preview audio). Convert alt speed volume into a 100-step percentage. 2025-02-11 17:42:09 -06:00
Henrik Rydgård 9b923b72c1 Refactor audio output, preparing for better volume control 2025-02-11 16:43:29 -06:00
Henrik Rydgård 8907a4c001 More fixes, improve unit test 2025-02-06 10:26:46 -06:00
Henrik Rydgård e3f29cccd4 Add more tests 2025-02-06 10:26:46 -06:00
Henrik Rydgård 02b2a33980 Add test for mat*vec too. 2025-02-06 10:26:46 -06:00
Henrik Rydgård 46a472181b CrossSIMD unit test: Add sanity checks for the matrix multiplications 2025-02-06 10:26:46 -06:00
Henrik Rydgård 9caf37d28f Turn off depth raster if SIMD not available 2025-01-28 10:54:43 +01:00
Henrik Rydgård 7ddd7024f4 Revert unintentional change. Warning fix 2024-12-31 02:17:33 +01:00
Henrik Rydgård c3ac798545 More crosssimd 2024-12-31 01:59:08 +01:00
Henrik Rydgård 2051d55c90 CrossSIMD: Add a bunch more functonality for use by the rasterizer 2024-12-21 14:28:00 +01:00
Henrik Rydgård bdf4b69207 Warning fixes, minor cleanup 2024-12-21 14:28:00 +01:00
Henrik Rydgård 1c2f11a468 Buildfix 2024-12-19 16:57:57 +01:00
Henrik Rydgård d2a96dc7b5 Replace some SSE4-specific operations with SSE2 sequences. 2024-12-19 16:08:59 +01:00
Henrik Rydgård 755b062abd Minor perf improvement in ini file parser 2024-11-30 02:43:58 +01:00
Henrik Rydgård 305453b52d Buffer: Optimize scanning for the next crlf 2024-11-22 10:31:07 +01:00
Henrik Rydgård cb27df02f3 Implement new fast queue data structure CharQueue 2024-11-22 00:02:47 +01:00
Henrik Rydgård 9699be2110 RetroAchievements: Cleanup better on login failure 2024-09-26 01:09:56 +02:00
Henrik Rydgård 7a0cda93d0 Call TimeInit() in headless and unittest 2024-07-26 15:59:26 +02:00