Commit Graph
1756 Commits
Author SHA1 Message Date
Unknown W. Brackets 90f3ae14e0 Windows: Simplify host shutdown.
The whole nativeHost/oldHost thing is unnecessary.

This also fixes gl lost holder mismatches.
2017-04-29 12:04:54 -07:00
Unknown W. Brackets ccd9a17235 D3D11: Free swapchain on graphics reset. 2017-04-27 20:04:30 -07:00
Unknown W. Brackets 661b2a3aa8 UI: Make GPU events more consistent. 2017-04-27 20:03:50 -07:00
LunaMoo 14e6667f3a Fix ALT key mapping. 2017-04-27 17:40:54 +02:00
LunaMoo 26006e9d80 Add an option to trap mouse within window/display area. 2017-04-27 16:29:08 +02:00
LunaMoo a9d9063680 Handle more mouse buttons(middle, 4, 5) 2017-04-27 13:54:38 +02:00
LunaMoo 26c02478af Mouse Control(Windows only for now) 2017-04-26 18:03:48 +02:00
Henrik Rydgård 339d4b2eae Merge pull request #9638 from unknownbrackets/gpu-minor
Oops, rebuild FBOs when buffered changes
2017-04-25 02:09:50 +02:00
Unknown W. Brackets 6c2f87b1df GPU: Consistently use useBufferedRendering_. 2017-04-24 11:57:16 -07:00
LunaMoo 27b41fed1d Fix postprocess shader submenu. 2017-04-24 12:40:16 +02:00
Unknown W. Brackets 960ffd2e85 Core: Remove bRestartRequired config hack. 2017-04-15 16:34:25 -07:00
Unknown W. Brackets e8e65881b8 Windows: Avoid restarting completely on GPU change.
This retains the logger, avoids an annoying window open/close, and most
importantly for me: keeps the debugger attached.
2017-04-15 16:33:30 -07:00
Unknown W. Brackets bf02f7d98b Vulkan: Detect swapchain init failure.
This seems to be a driver bug, and occurs on NVIDIA when OpenGL has
previously been inited.  Or we're not cleaning something up properly...
but there's a driver error logged to debug output.
2017-04-15 16:26:26 -07:00
Unknown W. Brackets 989f19f83f UI: Respect the pause button display setting.
As of 22782b6, the setting stopped working.  It can be useful for Windows
touch devices.  Fixes #9609.
2017-04-12 22:09:05 -07:00
Henrik Rydgård 81c3c7c41e Merge pull request #9602 from unknownbrackets/touch-mismatch
Windows: Correct touch id mismatch
2017-04-12 09:48:30 +02:00
Unknown W. Brackets 587e5f7e7a Windows: Cleanup type conversion in touch.
This should help if we have uneven DPI.
2017-04-11 18:53:00 -07:00
Unknown W. Brackets 994e99c94d Windows: Fix mismatch on multitouch finger up.
Fixes buttons "sticking".
2017-04-11 18:48:40 -07:00
Henrik Rydgard f18b1a5e8a When resetting Y, make sure we don't end up outside the screen. See #9563 2017-04-08 23:33:34 +02:00
Henrik Rydgard 0b7da0b6a4 When not resetting Y position, clamp Y to 0 early. See #9563 2017-04-08 23:33:23 +02:00
Henrik Rydgard 3b00088995 Typo fix 2017-04-08 18:41:21 +02:00
Henrik Rydgard 2d8910549e Switch back to using CXSCREEN/CYSCREEN for centering instead of the virtual screen. 2017-04-08 11:36:05 +02:00
Henrik Rydgard 445a837dde Windows: Make the window positioning code slightly saner and more straightforward. 2017-04-07 11:04:55 +02:00
Henrik Rydgard db89bced86 Remove unused code 2017-04-06 09:57:55 +02:00
Henrik Rydgard cf365bb257 Minor cleanup with GOLD define - only use it in System_GetPropertyInt 2017-04-05 16:21:08 +02:00
Henrik Rydgard 3ae13f3c05 Touch on Windows Desktop: Apply the DPI scale *after* ScreenToClient.
Might further improve #9554.
2017-04-05 15:36:31 +02:00
Henrik Rydgard fc730b76df Fix XInput polling in UWP apps. Should help #9555 2017-04-05 14:13:25 +02:00
Unknown W. Brackets c3a4f53755 Windows: Fix check state after menu translate.
The caching in SetIngameMenuItemStates was pointless, and buggy on
language change.
2017-04-04 21:01:05 -07:00
Unknown W. Brackets 47284905a4 Windows: Move menu early-exits into update func.
This way we'll more easily remember to change them if we add flags.
2017-04-04 20:54:09 -07:00
Unknown W. Brackets 6642bf3170 Windows: Make UI update significantly cheaper.
Setting menu strings, reloading shaders, and redrawing the menu were all
a bit slow.  This skips those things unless they've changed.
2017-04-04 20:33:22 -07:00
Henrik Rydgard 0a0aa02aae Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should fix #9546 2017-04-04 10:11:03 +02:00
Unknown W. Brackets 0bd31e1567 Windows: Reduce CPU usage with no XInput connected. 2017-04-02 14:34:20 -07:00
Unknown W. Brackets e59ebf8ad9 Windows: Add option to browse for bg image.
And also to clear the image.
2017-04-02 10:50:09 -07:00
Henrik Rydgard 8d1ece05ca Finally move flash0 into assets, fixing #9468 and #9520
CMake fix
Fix the innosetup and zip scripts for the new assets location
2017-04-01 00:20:53 +02:00
LunaMoo 4a2677e0c6 Revert unintentional change from: https://github.com/hrydgard/ppsspp/commit/429bf5d8b31092fb7211b94517e590cbd51e1cdb 2017-03-23 11:54:54 +01:00
Henrik Rydgård 22782b6439 UWP: Fix DPI calculations for touch. Implement back button support. 2017-03-23 10:02:29 +01:00
Henrik Rydgård d55bc86d3e Split out the UWP build into a separate .sln file. 2017-03-23 10:02:29 +01:00
Henrik Rydgård e583a85798 UWP: Do some build system hackery to make it workable to make GOLD builds. Give the Gold build its own GUID 2017-03-23 10:02:29 +01:00
Henrik Rydgard 4a98bd904e D3D11: Implement basic screen rotation (90 degree is the only one fully implemented) 2017-03-23 10:02:28 +01:00
Henrik Rydgard ff2b6b3fca Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit. 2017-03-23 10:02:28 +01:00
Henrik Rydgård c0f6a24a21 Fix issue where we were a little too aggressive when eliminating calls to SetRenderTarget 2017-03-23 10:02:28 +01:00
Henrik Rydgard 4ced81b1df UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game 2017-03-23 10:02:28 +01:00
Henrik Rydgard 3c52570552 Add UWP projects and rough UWP entry point application based on the sample
Delete sample load, hook things up. It now builds but doesn't run

Reformat, add an event
2017-03-23 10:02:27 +01:00
Henrik Rydgård 04faacdc84 Oops 2017-03-22 13:56:05 +01:00
Henrik Rydgård babfa44614 Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts. 2017-03-22 13:44:44 +01:00
Unknown W. Brackets a1f59deafe Fix some type narrowing warnings and typos. 2017-03-19 07:44:31 -07:00
Henrik Rydgard 9fa13c7c9d Make ReportScreen a dialog. Minor improvement to GE debugger. 2017-03-18 23:30:50 +01:00
Unknown W. Brackets 0f08e90bc6 Windows: Remove an unused function. 2017-03-18 13:47:26 -07:00
Unknown W. Brackets 4514af9d6e Windows: Improve core context init.
This clears the error from glewInit(), and ensures we check GL extensions
only after selecting the desired GL profile.

Also, consistently use the core profile flag to select the context.
2017-03-18 13:47:15 -07:00
Henrik Rydgard 37ef84ef37 Fix another silly mixup, sigh 2017-03-17 19:55:17 +01:00
Henrik Rydgard 57e6ad027e Fix silly mixup 2017-03-17 19:29:01 +01:00