raven02
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dd90e93403
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glClearColor(0,0,0,1);
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2013-02-23 16:23:24 +08:00 |
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Henrik Rydgard
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94bb98d477
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Enable color and depth buffer write before clearing.
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2013-02-22 22:15:42 +01:00 |
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Henrik Rydgard
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44e2a69258
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gpu: Clean up "Clear" mode handling.
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2013-02-21 21:52:12 +01:00 |
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Henrik Rydgard
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28979e9250
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Some work toward better FBO handling. Fixes some things, breaks some things..
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2013-02-21 21:37:19 +01:00 |
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Henrik Rydgard
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7995d1418c
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Safer float->u16 cast.
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2013-02-21 19:10:30 +01:00 |
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Henrik Rydgård
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d9e1faa9c4
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Merge pull request #748 from raven02/hw-fix
Fix texture stretched vertically in HW T&L
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2013-02-20 14:56:20 -08:00 |
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Henrik Rydgard
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690ebb2e58
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Proper fix for the annoying through-mode depth issues.
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2013-02-20 22:49:41 +01:00 |
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raven02
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d3413681e5
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Fix texture stretched vertically in HW T&L
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2013-02-20 20:32:18 +08:00 |
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Henrik Rydgard
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eb130db387
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Fix sign of depth in "Through" projection matrix. Thanks xele02. Fixes ToE, Dissidia, etc.
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2013-02-20 00:13:18 +01:00 |
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Henrik Rydgard
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67272ec271
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Scale Z to 0...1 in through mode.
(alternatively, could try setting through mode depth range to 65536..0)
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2013-02-19 21:38:19 +01:00 |
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Henrik Rydgård
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d72d59f4b8
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Merge pull request #742 from raven02/patch-2
Minor cleanup and use byte(b)/short(s)/float(p)
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2013-02-19 11:43:42 -08:00 |
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Henrik Rydgård
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d47c9fa999
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Merge pull request #744 from raven02/truecolor
Toggle 32 bit truecolor in option , default true
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2013-02-19 11:42:36 -08:00 |
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raven02
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c0dc85b99d
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Toggle 32 bit truecolor in option , default true
Update Core/Config.cpp
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2013-02-20 02:10:35 +08:00 |
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raven02
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2745bb4f14
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pos[0]/[1] are signed while pos[2] is unsigned in 2D transform
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2013-02-20 01:37:19 +08:00 |
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raven02
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9e38174b14
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Clamp pos[2] when transform 2D only
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2013-02-20 01:11:26 +08:00 |
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raven02
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2ed1b9ee0b
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Minor cleanup and use byte(b)/short(s)/float(p)
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2013-02-20 00:20:00 +08:00 |
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raven02
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9eaf58773b
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Add 8 bit for weight type 1
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2013-02-19 22:55:46 +08:00 |
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raven02
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5ba1775572
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pos[2] larger than 65535 is clamped to 65535 and not 0
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2013-02-19 22:39:38 +08:00 |
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oioitff
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83b2849192
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pos[2] is limited between 0 and 65535
fix the black screen issue for Toaru Majutsu no Index, and Toaru Kagaku no Railgun.
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2013-02-19 19:17:15 +08:00 |
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Henrik Rydgard
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7c91802e3c
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Add some infrastructure to be used for frameskipping
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2013-02-19 00:45:26 +01:00 |
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Henrik Rydgard
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f8058e4bae
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Disable warning for bad prefix as it floods in Wipeout Pulse. Cleanups.
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2013-02-19 00:45:25 +01:00 |
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Unknown W. Brackets
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d8b1ea22f5
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Cleanup some warnings and reuse some vars.
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2013-02-18 08:34:51 -08:00 |
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Sacha
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7f2e13c82a
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Fix framebuffer init. Why was it like that?
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2013-02-18 23:55:41 +10:00 |
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Xele02
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0fefca672d
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Add 2 step mode for display list : Go to selected line and go to next draw using selected texture
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2013-02-17 21:43:44 +01:00 |
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raven02
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45e4919fe9
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Change .f to .0f etc.
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2013-02-17 21:26:23 +08:00 |
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raven02
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2bf958b06f
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Stylish the case DEC_U8_2/DEC_U16_2/DEC_FLOAT_2
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2013-02-17 20:50:17 +08:00 |
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Xele02
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2a6af9b8a3
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Add displayList debug dialog
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2013-02-17 01:28:43 +01:00 |
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Henrik Rydgard
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0eabc80c3e
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Small optimizations and fixes to vertex decoder
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2013-02-16 09:28:55 +01:00 |
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Henrik Rydgard
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c695d8dbf1
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Yet another UV fix
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2013-02-15 20:17:47 +01:00 |
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raven02
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d1784ab9f6
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Fix HW T&L crash in FF type-0
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2013-02-15 22:49:13 +08:00 |
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raven02
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6b27985796
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Fix missing character in FF Type-0 in SW T&L
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2013-02-15 18:43:37 +08:00 |
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Henrik Rydgard
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dfbb7debca
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Try to make SW t&l more similar to HW t&l.
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2013-02-15 00:31:40 +01:00 |
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Henrik Rydgard
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2301a3b49e
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Flip texcoord vertically when texturing from FBO to compensate for OpenGL coordinate systems
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2013-02-15 00:31:39 +01:00 |
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Unknown W. Brackets
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d0ab1c8ffc
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Set VertexReader's vtype_ to prevent oddness.
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2013-02-14 08:32:37 -08:00 |
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Henrik Rydgard
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36f49706e0
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Add option to stretch to display (turns off the black bars fixing the aspect ratio).
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2013-02-13 18:21:21 +01:00 |
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Henrik Rydgård
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46dea73ea4
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Merge pull request #686 from unknownbrackets/savestates
Clear the shader ids when clearing the cache
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2013-02-13 02:26:22 -08:00 |
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Unknown W. Brackets
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3503d4ed68
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Clear the shader ids when clearing the cache.
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2013-02-13 02:10:51 -08:00 |
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Henrik Rydgård
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3f85b56b75
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Merge pull request #679 from raven02/patch-1
Use enableColorTest for colortest
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2013-02-13 00:16:11 -08:00 |
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Xele02
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5654a7eae5
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DrawSpline hack to draw something.
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2013-02-13 01:03:02 +01:00 |
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raven02
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26f37277f4
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Use enableColorTest for colortest
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2013-02-13 07:57:15 +08:00 |
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Henrik Rydgard
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ddfcf79fcd
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Correct aspect ratio, adding black borders when necessary.
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2013-02-12 22:09:41 +01:00 |
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Henrik Rydgard
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5ace14dd30
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Log level adjustments
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2013-02-12 22:09:40 +01:00 |
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Henrik Rydgard
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0982a29293
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Some texturecache code cleanup. Fix missing DIRTY_AMBIENT.
The latter fixes the blinking caustics in the tunnel in Vineta K in Wipeout Pure.
And surely other things.
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2013-02-12 21:01:53 +01:00 |
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Henrik Rydgard
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6965b82c62
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Set lastBoundTexture when creating a new one.
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2013-02-12 20:12:08 +01:00 |
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Henrik Rydgard
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174b9749d7
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Minor speedup to 16-bit texture color conversion.
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2013-02-12 19:17:38 +01:00 |
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Henrik Rydgård
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156e22f9d2
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Merge pull request #669 from raven02/master
Fix SW transform in Kidou_Senshi_Gundam_AGE_Universe_Accel
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2013-02-12 08:03:06 -08:00 |
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Henrik Rydgård
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0bea5be5a5
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Merge pull request #671 from unknownbrackets/texcache
Check the entire texture again, fixes wrong tex
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2013-02-12 08:02:41 -08:00 |
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Unknown W. Brackets
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8e51ce1beb
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Check the entire texture again, fixes wrong tex.
Not sure why, but only on Android. Also faster on Windows.
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2013-02-12 07:55:44 -08:00 |
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raven02
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f5431dcb8b
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Fix SW transform in Kidou_Senshi_Gundam_AGE_Universe_Accel
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2013-02-12 22:43:41 +08:00 |
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Unknown W. Brackets
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5486d0a3c1
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Don't crash if currentList is NULL.
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2013-02-12 01:12:32 -08:00 |
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