Commit Graph
1832 Commits
Author SHA1 Message Date
Henrik Rydgård 428b27903b Merge pull request #4556 from unknownbrackets/ctrl-timing
Adjust ctrl timing (sample and wake after vblank)
2013-11-18 05:06:58 -08:00
Unknown W. Brackets 7a9fe955f8 softgpu: Only check clear mode once for depthtest.
Small, small optimization.  It's only called outside clear mode.
2013-11-17 19:32:21 -08:00
Unknown W. Brackets ed16e42ca8 Cleanup, don't even need z here. 2013-11-17 14:49:51 -08:00
Unknown W. Brackets dfadb67ea1 Avoid some operator overloads.
Causing ambiguity.
2013-11-17 14:42:58 -08:00
Unknown W. Brackets 018d95180a Fix 3d vertex preview. 2013-11-17 14:31:21 -08:00
Unknown W. Brackets a3bd2f1365 Fix Vec3ByMatrix44() and use it for matrix math. 2013-11-17 14:10:57 -08:00
Unknown W. Brackets b541c81ba3 Clean up Mat3x3 etc. constness. 2013-11-17 13:27:51 -08:00
Unknown W. Brackets fcc77f525f Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...)  2D should be working.
2013-11-17 13:27:50 -08:00
Unknown W. Brackets ac8edb4282 Support reversed buffer formats in the ge debugger.
So that it doesn't show garbage under the softgpu.
2013-11-17 02:14:34 -08:00
Henrik Rydgård 4cf2b99316 Merge pull request #4529 from raven02/patch-19
Fix Summon Night 5 shadow breaking
2013-11-17 02:09:22 -08:00
Henrik Rydgård cd511cc43c In Freeze-Frame mode, don't wipe GPU resources when loading save states. 2013-11-15 16:30:55 +01:00
Henrik Rydgård f1ed1a9a17 Flush the lit pool before flushing the icache. 2013-11-15 11:14:24 +01:00
Henrik Rydgård 49f53a7ecd Merge pull request #4543 from unknownbrackets/cpu-minor
Minor cpu correctness adjustments
2013-11-15 01:44:49 -08:00
Henrik Rydgård bd23f91e0c Flush the lit pool in the vtx dec 2013-11-15 10:34:27 +01:00
Unknown W. Brackets fc3b3449ed Enable frameskipping in the null gpu.
In case it's used (I used it to check cpu-only perf on Android.)
2013-11-14 23:37:48 -08:00
raven02 312f290bde Fix typo 2013-11-15 10:24:32 +08:00
Henrik Rydgard adde016338 vtxdec sw skin arm: Simplify code, try a slightly different approach. 2013-11-14 23:07:23 +01:00
Henrik Rydgard b0ccf5981c Don't bother with glDrawRangeElements, seems to not improve perf. 2013-11-14 17:33:43 +01:00
Henrik Rydgard d6d54c8bb4 Fix a couple of bugs in vtxdec 2013-11-14 15:06:51 +01:00
Henrik Rydgard dc03796ccb The bone matrix optimization is only safe when software skinning 2013-11-14 15:02:22 +01:00
Henrik Rydgard 9521d0e0a6 NormalizeVertices should not try to skin if we've already software-skinned. 2013-11-14 14:34:47 +01:00
Henrik Rydgard 3b63ef7005 Remove the SubmitPrim param forceIndexType, optimize BBOX more. 2013-11-14 14:03:03 +01:00
Henrik Rydgard 8c562a615f Bone matrix loading speedup. Bit of a hack but seems reliable enough. 2013-11-14 14:02:31 +01:00
raven02 8af2e66bd5 This seems to be better 2013-11-14 19:33:20 +08:00
Henrik Rydgard 35ae239eb9 Optimize bbox some more 2013-11-14 12:25:53 +01:00
Henrik Rydgard 4f93654a88 Oops, accidentally enabled some bbox debugging code 2013-11-14 11:49:06 +01:00
Henrik Rydgard 8a69543ec4 BBOX: Transform the planes by the matrix so we don't need to transform the box 2013-11-14 11:44:13 +01:00
Henrik Rydgard 871d8b28ab Assorted vtxdec x86 optimizations 2013-11-14 11:44:13 +01:00
Sacha eaa52c4a61 VertexDecoder: Aligned code seems to help Symbian (armv6) performance. It is also used for CPU JIT so there's likely a reason. 2013-11-14 15:30:07 +10:00
Henrik Rydgard ff1d53c9c7 vtxdec x86: Don't load bones unless software skinning is enabled 2013-11-14 00:56:24 +01:00
Henrik Rydgard a9b365aa71 Fix for possible misalignment crash on x86 2013-11-14 00:37:04 +01:00
Henrik Rydgård a6ee2648d0 Merge pull request #4531 from hrydgard/software-skinning
Software skinning
2013-11-13 12:54:41 -08:00
Henrik Rydgård 9bbdd1907d Kind-of optimized ARM software skinning (non-NEON) 2013-11-13 18:11:35 +01:00
Henrik Rydgård 821a2f10f8 Delete obsolete code 2013-11-13 18:10:58 +01:00
Henrik Rydgard 6221dbaf5d Optimize software skinning for x86.
Can't seem to get a win on Windows vs hardware skinning though, even though
draw calls drop by 2/3rd...
2013-11-13 18:10:58 +01:00
Henrik Rydgard 9333d3ea76 Vtx dec jit: Combine the scale and offset registers to save 1 more xmm register. 2013-11-13 18:10:58 +01:00
Henrik Rydgard f0cacf46d0 No reason to involve the FPU when loading matrices 2013-11-13 18:10:58 +01:00
Henrik Rydgard 6976d6a3a0 Enable the softskinning optimizations that let us merge drawcalls 2013-11-13 18:10:57 +01:00
Henrik Rydgard 179934ec9f Decode step by step when sw skinning 2013-11-13 18:10:57 +01:00
Henrik Rydgard 46313ced55 Prepare transform pipeline for step by step decoding 2013-11-13 18:10:57 +01:00
Henrik Rydgard 4f78eda23b Save a couple of registers in the x86 vertex decoder jit by SIMD-ing prescale UV 2013-11-13 18:10:57 +01:00
Henrik Rydgard 7e67476b00 Simple unoptimized software skinning.
Does not take advantage of the possible reduction in state changes yet.
2013-11-13 18:10:57 +01:00
Aapo Rantalainen c2586523fe Maemo5: added !defined(MAEMO) as !defined(MEEGO_EDITION_HARMATTAN) 2013-11-13 18:23:18 +02:00
raven02 fe15d88cd8 Fix Summon Night 5 shadow breaking 2013-11-13 22:42:16 +08:00
Henrik Rydgård ab3fe9ba86 Extract the software transform code into its own file. 2013-11-13 14:56:34 +01:00
Henrik Rydgård 67ca4419fe Fix minor bug where we didn't clear dirtyUniforms if early-outing from UpdateUniform. 2013-11-13 10:02:58 +01:00
Sacha 04b338f39e Buildfix for sse2 builds. 2013-11-13 12:08:46 +10:00
Henrik Rydgard cf15ec8a53 Add BBOX support (very conservative test) 2013-11-12 17:06:03 +01:00
Henrik Rydgard 54217deb16 Speed up UpdateUniforms a little 2013-11-12 17:06:03 +01:00
Henrik Rydgard 4b98e0d6d6 Optimize LoadClut a little 2013-11-12 17:06:03 +01:00