Unknown W. Brackets
b8ab7f39df
jit: Lock around changes to the jit pointer.
2021-11-28 10:04:22 -08:00
Unknown W. Brackets
96c1ae0f12
Debugger: Fix crash on stepping/break.
2021-11-14 09:31:43 -08:00
Henrik Rydgård
fc26beca4b
Also delay-load the VFPU dialog, just because
2021-11-13 22:24:30 +01:00
Henrik Rydgård
c004e9ca9d
Windows debugger: Load the dialogs on demand.
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I think this is especially good for the Ge dialog since we now can avoid
initializing that extra GL context unless you open the dialog.
2021-11-13 22:10:37 +01:00
Unknown W. Brackets
2bd13c5d9d
Debugger: Track reason for entering stepping.
2021-10-23 16:56:15 -07:00
Unknown W. Brackets
09f4e82aa7
Debugger: Keep pop up menus to ContextMenu only.
2021-10-07 19:53:40 -07:00
Unknown W. Brackets
39d3b4d933
Debugger: Centralize context menu handling.
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This deduplicates a bit, but more importantly keeps all the IDs together.
2021-10-07 19:48:13 -07:00
Unknown W. Brackets
58238abef5
Debugger: Fix submenu offsets from removing unused.
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The wrong menus were showing in several places, especially the GE
debugger.
2021-10-07 07:04:33 -07:00
Unknown W. Brackets
d8198ae3c2
Debugger: Implement goto in disasm for memory view.
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This had been in the menu for a while, but not working.
2021-10-03 06:53:58 -07:00
Unknown W. Brackets
882c22aa79
Windows: Remove some unused constants.
2021-10-03 06:53:58 -07:00
Unknown W. Brackets
ee8dd8b747
Windows: Remove some old and outdated files.
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These aren't being used.
2021-10-03 06:17:33 -07:00
Unknown W. Brackets
75eeb55617
UI: Use a UIState for exceptions.
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This makes it so we can enable Stop/Reset/etc. during them in the menus.
2021-08-08 23:40:41 -07:00
Unknown W. Brackets
5f9dfeea86
Windows: Reduce focus juggling on game start.
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Previously, we would activate the debugger (if enabled), and then
reactivate the main window. This meant if you switched to something,
PPSSPP would demand focus once the game loaded.
2021-04-24 23:53:16 -07:00
Unknown W. Brackets
012d47bcbf
Debugger: Show string in status bar for li, etc.
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This is helpful when stepping through the debugger. Only shows likely
UTF-8 or similar formatted text, but often names or error messages are.
2021-04-21 23:50:59 -07:00
Unknown W. Brackets
2932a9995f
Debugger: Prompt with previous search string.
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When searching, fill the text box with the previous search by default.
Convenient when you want to edit it.
2021-04-21 19:47:18 -07:00
Henrik Rydgård and GitHub
e86e3cc7cd
Merge pull request #14344 from unknownbrackets/debugger-mem
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Include more memory info in debugger tags
2021-04-04 11:20:33 +02:00
Unknown W. Brackets
4285485157
Debugger: Add menu to jump to begin/end of alloc.
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Helpful when viewing memory. Should add a shortcut too...
2021-04-03 16:03:21 -07:00
Unknown W. Brackets
f8306891c5
Windows: Avoid segfault if memory except on boot.
2021-03-28 19:44:17 -07:00
Unknown W. Brackets
de72190344
Debugger: Update status on scroll down.
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And include the start and end of the range.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
a4ed6eb167
Debugger: Fix memory lookup in mirrors/uncached.
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Oops, was crashing before since it's outside the index.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
d48bb7e105
Debugger: Show memory tag info in status bar.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
b1a2090e67
Debugger: Extend tag background on select too.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
c044e6f7e4
Debugger: Highlight memory ranges in memory view.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
d80655287b
Debugger: Reorganize memory view painting.
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This also grabs tag info, but doesn't display it yet.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
616850663c
Debugger: Add initial UI for mem info type.
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Does not visualize yet, just implements the selection interface.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
616f5ddc5a
Debugger: Correct search by empty string.
2021-02-15 15:01:23 -08:00
Unknown W. Brackets
7119011363
Windows: Correct some variable init warnings.
2021-02-15 11:59:45 -08:00
Unknown W. Brackets
f32f89dd90
Global: Remove some unused variables.
2021-02-15 11:59:45 -08:00
Unknown W. Brackets
0c876754a6
Windows: Remove unused file.
2021-02-15 09:28:38 -08:00
Henrik Rydgård and GitHub
6b539cb4df
Merge pull request #14112 from unknownbrackets/debugger-dump
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Debugger: Option to skip mem hacks in memory dump
2021-02-15 16:32:53 +01:00
Kingcom and Unknown W. Brackets
5109fd7cdc
CMake: Correct build on Windows.
2021-02-15 06:09:12 -08:00
Unknown W. Brackets
47b3384647
Windows: Fix some const type conversion warnings.
2021-02-14 10:30:10 -08:00
Unknown W. Brackets
2c165c9b6d
Windows: Fix improper case or missing includes.
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As per mingw errors/warnings.
2021-02-14 10:30:10 -08:00
Unknown W. Brackets
f66b0ff56c
Debugger: Option to skip mem hacks in memory dump.
2021-02-10 20:36:02 -08:00
Unknown W. Brackets
ef24aa69a6
Debugger: Populate funcs if disassembly open early.
2021-02-06 10:20:23 -08:00
Henrik Rydgård
b7edf75437
Move Display.cpp/h to Common.
2020-10-04 11:42:16 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Unknown W. Brackets
f8391103a9
Windows: Correct some stdafx.h paths.
2020-09-29 23:25:22 -07:00
Henrik Rydgård
ed88761ecc
Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
2020-09-29 15:51:51 +02:00
Henrik Rydgård
84b36d6e61
Speed up game start under Windows by not filling the symbol listbox until the disasm window is opened.
2020-09-24 00:32:52 +02:00
Henrik Rydgård
6ac9dfe6b5
Windows debugger: Clean out old remains of multi-cpu support
2020-09-24 00:32:52 +02:00
Henrik Rydgård
5d64fc5ff1
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
Henrik Rydgård
4e7944a353
Fix some bugs and style for #12994
2020-06-06 14:29:39 +02:00
Nikita Filippov and Henrik Rydgård
021e783b4a
rudimentary serch function added for the memory dialog
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fixed the memory addressing bug in search
the search box almost works
search now works, however the strings in search window neeed a fix
fixed the address display in search results
search works
fixed review comments, except .rc
preadjust the button placement
fixed rc
2020-06-06 14:23:26 +02:00
Unknown W. Brackets
4c29697120
Debugger: Avoid symbol map if deleted.
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This isn't perfectly safe, but if the game quits very quickly, it's
possible for the symbol map to get deleted.
2020-05-23 10:26:47 -07:00
Unknown W. Brackets
6706fef58a
Windows: Make memory dump long path friendly.
2020-01-04 10:32:48 -08:00
Unknown W. Brackets
97ac18ceee
Windows: Make open/save dialogs long path aware.
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At least, in most cases. If the filename is super long, it'll open twice,
but we try to avoid.
2020-01-04 09:34:20 -08:00
Henrik Rydgård
c619a20a65
Fix display of memory view window on high-DPI displays. Fixes #11913 .
2019-08-23 16:01:27 +02:00
Unknown W. Brackets
f53ea7e44f
Debugger: Prevent saving a -1 sized func.
2019-03-24 13:00:05 -07:00
Henrik Rydgård
e74be9c492
DPI fixes in the old Win32 debugger. Fixes #11856 .
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Also some general cleanup of it but decided it wasn't worth it to continue.
2019-03-03 09:19:44 +01:00