Commit Graph
317 Commits
Author SHA1 Message Date
Unknown W. Brackets d962fb35d3 softgpu: Centralize more prim drawing state. 2022-01-12 21:23:49 -08:00
Unknown W. Brackets d06f17d27b softgpu: Move tex filter setting check to state. 2022-01-11 00:07:24 -08:00
Unknown W. Brackets 75ff3e44e6 softgpu: Move texture addresses to prim state. 2022-01-11 00:00:03 -08:00
Unknown W. Brackets d5c5e9478e softgpu: Prepare more state per prim call. 2022-01-10 22:12:35 -08:00
Unknown W. Brackets 9ec7d65c49 softgpu: Use func IDs instead of gstate more. 2022-01-10 22:12:35 -08:00
Unknown W. Brackets d7a82ab7b8 softgpu: Compute func IDs once per batch of verts.
This saves a decent chunk of time, especially when many verts are being
drawn.
2022-01-10 22:12:35 -08:00
Unknown W. Brackets b915a82c41 softgpu: Correct decal doubling without alpha. 2022-01-09 12:23:55 -08:00
Henrik RydgårdandGitHub 2d7a7fd34e Merge pull request #15288 from unknownbrackets/softgpu-self
softgpu: Draw top left of rectangles first
2022-01-09 08:33:28 +01:00
Unknown W. Brackets 88ef2d1ac1 softgpu: Skip threading when rendering to self.
This will probably always be a problem to thread.
2022-01-08 21:05:08 -08:00
Unknown W. Brackets 8a00c2d233 GPU: Allow gcc/clang/icc runtime SSE4 usage.
All our builds before were only using SSE4 in jit...
2022-01-08 17:09:09 -08:00
Unknown W. Brackets c7fc448869 softgpu: Use some SSE4 in triangle interpolation. 2022-01-08 11:38:07 -08:00
Unknown W. Brackets 3b1cc0d3b8 softgpu: Limit minX/maxX per line.
Only helps when single-threaded, though.
2022-01-08 10:04:52 -08:00
Unknown W. Brackets 7594187538 softgpu: Skip sample lookup if masked.
Was hoping making other things faster would make this unnecessary or
worse, but it hasn't seemed to.  This gives a pretty decent improvement in
most places (~4%.)
2022-01-02 13:47:14 -08:00
Unknown W. Brackets a0fe4d06bf softgpu: Stop specializing on miplevels.
Now that samplerjit is processing mips, it no longer helps.  Just
complexity now.
2022-01-02 13:47:14 -08:00
Henrik RydgårdandGitHub d3f0af7458 Merge pull request #15273 from unknownbrackets/softjit-bloom
Optimize software renderer handling of common bloom operations
2022-01-02 18:11:07 +01:00
Unknown W. Brackets 355bad666c softjit: Optimize common case bloom blending.
Bloom often uses fixed ONE + ONE, which is a lot less work for us.  And
bloom often runs over and over again on pixels, so saving work is good.
2022-01-02 08:47:04 -08:00
Unknown W. Brackets 496545e55c softgpu: Add code for tracking GPU writes.
Unfortunately, it has a pretty noticeable speed impact, even at the basic
"assume everything's written" level.  Compiled off by default, but at
least it's there.

Doesn't account for tests (i.e. alpha test skipping write) so still not
perfectly accurate.
2022-01-02 08:28:30 -08:00
Henrik RydgårdandGitHub cb1f26122d Merge pull request #15269 from unknownbrackets/softgpu-opt
softgpu: Reduce interpolation if not needed
2022-01-02 09:47:19 +01:00
Henrik RydgårdandGitHub da38c027b5 Merge pull request #15268 from unknownbrackets/samplerjit-nearest
Implement nearest in samplerjit, like linear
2022-01-02 09:46:29 +01:00
Unknown W. Brackets 025ac99f2f softgpu: Reduce interpolation if not needed.
About 3% gain in some areas.
2022-01-01 18:34:04 -08:00
Unknown W. Brackets 40240be91c samplerjit: Update nearest args, temp disable jit.
This temporarily disables jit for nearest, but refactors to use the new
arg structure.  It now matches linear.
2022-01-01 16:58:05 -08:00
Unknown W. Brackets 06e954fe2a samplerjit: Create a separate fetch func.
This allows nearest to become more similar to linear, where it applies the
texture function.
2022-01-01 16:58:04 -08:00
Unknown W. Brackets d41e42d247 softgpu: Correct off-by-one scissor mask.
Fixes Brave Story in the software renderer.  Was overwriting display list
data in the stride gap.
2022-01-01 16:42:36 -08:00
Unknown W. Brackets b35ca3d472 softgpu: Cleanup min/max tri range handling.
The previous looked like it had off by one errors.  This is simpler.
2022-01-01 16:42:36 -08:00
Unknown W. Brackets 12405709f0 softgpu: Skip processing scissored triangles.
If only one side was scissored (common), we might even put it on a thread,
which ended up as a lot of overhead.  Gives 3-4% improvement in some
places.
2022-01-01 16:40:34 -08:00
Unknown W. Brackets 33e9841a4a softgpu: Skip zero size triangles.
These were drawing before, incorrectly, which caused artifacts.
Noticeable in Blade Dancer.
2021-12-31 00:20:12 -08:00
Unknown W. Brackets 4bd94a4e5e samplerjit: Pass funcs as an argument.
Seeing computing the ID in some profiles, so want to avoid computing per
thread/invocation.
2021-12-29 07:11:53 -08:00
Unknown W. Brackets 74eb450e76 samplerjit: Move texture function into jit.
Could do this also for nearest, might end up with a third set of functions
there for a direct sample lookup (for debug funcs.)
2021-12-28 17:52:17 -08:00
Unknown W. Brackets 940e6bb1d7 samplerjit: Lookup both mip tex values. 2021-12-28 16:22:54 -08:00
Unknown W. Brackets 6b55d328e5 samplerjit: Use regcache for linear filtering.
This makes it easier to reuse for mipmap filtering.
2021-12-28 15:37:25 -08:00
Unknown W. Brackets a4558a5736 samplerjit: Take texptr/bufw as arrays.
Prep for moving mip map sampling into linear.
2021-12-28 12:04:16 -08:00
Unknown W. Brackets a84accf713 samplerjit: Move S/T calculation into jit.
Gives a pretty decent 5-10% improvement in many places.
2021-12-28 09:58:23 -08:00
Unknown W. Brackets 9cc0883d53 softgpu: Correct non-SSE T clamp. 2021-12-27 15:31:37 -08:00
Unknown W. Brackets 39d5b1c221 softgpu: Reduce mipmap fraction to 4 bits.
For CONST (and SLOPE with flat w), this produces accurate values.
SLOPE is still wrong in its handling of w, and AUTO seems to calculate
using a different and less accurate ramp.  But they both produce values
with 16 steps, in any case.
2021-12-27 11:37:33 -08:00
Unknown W. Brackets d6b6ef4cb1 softgpu: Correct nearest filtering too.
Turns out to have the same behavior as linear, when it comes to the
subpixel offset.
2021-12-27 11:37:33 -08:00
Unknown W. Brackets 1dfaea9062 softgpu: Remove no longer possible report.
Also, it's known how this behaves, now.
2021-12-27 11:37:33 -08:00
Unknown W. Brackets 75f105f84b softgpu: Make linear filtering more accurate.
This matches tests for various u/v offsets and x/y subpixel offsets.
Mipmaps are probably still wrong.
2021-12-27 11:37:32 -08:00
Unknown W. Brackets b00a66e34c samplerjit: Pass u/v coords as vector. 2021-12-27 11:37:32 -08:00
Unknown W. Brackets 3180e6c043 softgpu: Correct alpha on add + invalid texfuncs. 2021-12-05 16:28:37 -08:00
Unknown W. Brackets 325a1f75aa softgpu: Match texenv blend texfunc accurately. 2021-12-05 16:09:26 -08:00
Unknown W. Brackets 0b6e7c421f softgpu: Make decal tex func more accurate.
Tested for all values of A * B + 0 * (255 - B), as well as A * 127 + B *
(255 - 127), and matches accurately.  Spot checked other values, but not
exhaustively.
2021-12-05 13:34:19 -08:00
Unknown W. Brackets 73460f7461 softgpu: Correct accuracy of MODULATE texfunc.
This matches hardware tests for every value of A * B.
Interesting that it's a different formula than alpha blend.
2021-12-05 12:06:52 -08:00
Unknown W. Brackets 891fa8c613 softgpu: Template away uncommon mip usage.
Improves general case about 10%.
2021-12-04 15:45:06 -08:00
Unknown W. Brackets 48e9404419 softgpu: Remove useless switch by UV gen mode.
They're all handled earlier now, and the switch is on a value & 3, so the
default wasn't even possible.
2021-12-04 15:45:06 -08:00
Unknown W. Brackets 823c4adb15 softgpu: Keep arguments in vectors for sampling. 2021-12-04 15:45:06 -08:00
Unknown W. Brackets 96a7554053 sofjit: Move common types to reg cache header.
This makes it easier to use vectors elsewhere.
2021-11-28 08:03:15 -08:00
Unknown W. Brackets 91787e63d9 softjit: Switch to the __vectorcall convention. 2021-11-26 08:21:11 -08:00
Unknown W. Brackets ce5ae95854 softgpu: Correct alpha blend subtract on negative.
Oops, we need to subtract signed, but then clamp to unsigned.
2021-11-25 22:06:48 -08:00
Unknown W. Brackets 35444b3051 softgpu: Accurately alpha blend. 2021-11-25 19:23:41 -08:00
Unknown W. Brackets 876c8cd368 softgpu: Fix PixelFuncID size.
Oops, can't use unions in bitfields.  Also improve typesafety.
2021-11-21 09:40:13 -08:00