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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-24 07:44:46 +02:00
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23,553 Commits 78 Branches 131 Tags
d8d174fa2b34bb23bbe42eceee514d0decbcc89d
Commit Graph
10 Commits
Author SHA1 Message Date
Henrik Rydgård df6ce90c84 When what we need is a shared_ptr, we should just go ahead and use one.
One of the top crashes reported in the Play Console is a ManagedTexture crash, so seeing if this might help.
2017-05-18 13:28:56 +02:00
Henrik Rydgård 60378a0dcb Minor GameInfo memory handling improvements. Still not great. 2017-05-18 12:41:42 +02:00
Henrik Rydgard 8a8360ef96 Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9) 2017-03-12 16:30:53 +01:00
Henrik Rydgard 496ebf710a Add more sanity checks in png_load. 2017-03-05 12:35:13 +01:00
Henrik Rydgard 55aa879216 A lot of buildfixes 2017-02-06 16:16:43 +01:00
Henrik Rydgard acef9af5d4 Fix a bug in TextureUtil, may help #9248 2017-01-28 23:16:37 +01:00
Henrik Rydgård 528af8a939 Simplification around textures 2017-01-24 20:59:00 +01:00
Henrik Rydgård 8654d42528 DrawContext API change: introduce TextureDesc 2017-01-24 20:59:00 +01:00
Henrik Rydgård d2c4cbacad Delete unnecessary form of CreateTexture 2017-01-24 20:58:59 +01:00
Henrik Rydgård 6a7d3a3910 Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00
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