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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-07 03:26:18 +02:00
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19,209 Commits 92 Branches 131 Tags
d7e4e0de6db0a405945f4e56af2e3a2fb6e260a8
Commit Graph
10 Commits
Author SHA1 Message Date
Unknown W. Brackets 13a09647e2 d3d9: Disable shader blending, not implemented.
Fixes bad graphics in Ridge Racer, etc.
2015-11-13 23:11:06 -08:00
Henrik Rydgard df94914a63 D3D: No need to convert blendcolor to float and back
Fix bug with constantAlpha

Remove misleading comment, thanks unknown
2015-11-12 18:11:23 +01:00
Henrik Rydgard 4a71d4cda2 The ConvertBlendState machinery is now pure, so move it out to GPU/Common 2015-11-12 18:11:20 +01:00
Henrik Rydgard 091fb28f55 Extract the glstate.blendcolor call from ConvertBlendState 2015-11-12 18:11:19 +01:00
Henrik Rydgard 71103cb0ca Make ConvertBlendState into a reasonably pure function with no side effects 2015-11-12 18:11:15 +01:00
Henrik Rydgard e97d771e0f Extract blend state mapping into a function. 2015-11-12 15:57:33 +01:00
Henrik Rydgard a6ced1d0b4 Move viewport/stencil conversion out into GPUStateUtils.cpp, use it in D3D as well.
D3D bugfixes. Not perfect yet.
2015-11-09 21:21:54 +01:00
Unknown W. Brackets 2b832e7f6c Zero out dst blend factors in 565. 2015-11-04 00:35:55 -08:00
Henrik Rydgard edafa9bc17 Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
Unknown W. Brackets e1df8fc45f Centralize sampling params and test optimizations. 2015-09-13 06:38:07 -07:00
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