Commit Graph
774 Commits
Author SHA1 Message Date
Henrik Rydgard d657fc9fa2 Disable clearing all the GPU's cache on sceKernelCacheWritebackAll, the performance penalty was too big. 2013-01-02 13:50:52 +01:00
Henrik Rydgård 6717359270 Merge pull request #310 from unknownbrackets/libc
Libc memcpy/etc. fixes
2013-01-02 01:56:05 -08:00
Henrik Rydgård f8f691be78 Merge pull request #311 from unknownbrackets/more-dcache
Do more cache invalidation, fix return values
2013-01-02 01:55:17 -08:00
Henrik Rydgård 209c0d6f84 Merge pull request #308 from unknownbrackets/save-fix
Fix a crash when SAVEDATA_FILE_LIST is invalid
2013-01-02 01:54:58 -08:00
Unknown W. Brackets 5d892e005d Let ParamSFO always own its pointers. 2013-01-02 01:37:03 -08:00
Unknown W. Brackets 1c156784b6 Be more deterministic about the time.
This way, if a state is loaded, the game doesn't know.
Also, if the host is slow/sped up, it won't get out of sync.
2013-01-02 01:09:44 -08:00
Unknown W. Brackets 5bd059a128 Do more cache invalidation, fix return values. 2013-01-02 00:54:23 -08:00
Unknown W. Brackets 4a713309a3 Make some libc-like funcs behave more like hw. 2013-01-02 00:35:31 -08:00
Unknown W. Brackets 62b8b9af75 Fix sceKernelLibcTime() when time_t is 64 bit. 2013-01-01 21:27:18 -08:00
Unknown W. Brackets f36a4b3a12 Fix a crash when SAVEDATA_FILE_LIST is invalid.
I think that's what caused this anyway.
2013-01-01 19:46:53 -08:00
Henrik Rydgård 4a44072641 Merge pull request #299 from raven02/sdk-fix
Add sceKernelSetCompiledSdkVersion401_402 (suggested by Xele02) and wrap...
2013-01-01 04:09:30 -08:00
Henrik Rydgård a0c5253af1 Merge pull request #301 from Xele02/master
Save / MsgDialog Update
2013-01-01 04:08:54 -08:00
Henrik Rydgård 5d34aad219 Merge pull request #303 from unknownbrackets/font-fix
Fix fake sceFontGetCharGlyphImage() overflowing
2013-01-01 04:03:37 -08:00
Unknown W. Brackets 305c41c932 Prevent duplicate waiting threads in sema/mutex.
If something did a tight loop of a short wait/timeout, it might end
up getting on the waitingThreads list multiple times.

Eventually this caused a massive performance problem.
2012-12-31 23:23:52 -08:00
Unknown W. Brackets daa31bb02d Fix fake sceFontGetCharGlyphImage() overflowing. 2012-12-31 21:46:41 -08:00
raven02 8cb87924b3 Add sceKernelSetCompiledSdkVersion401_402 (suggested by Xele02) and wrapped two unload moudles 2013-01-01 09:20:01 +08:00
Xele02 9b92ff3a1f Add missing dialog display
Add Error Log when an Message Dialog Option is not coded
2013-01-01 01:19:33 +01:00
Xele02 cd8ba8495d Update mode 8
Add mode 12, 13, 17, 22
2013-01-01 01:19:33 +01:00
Unknown W. Brackets ca4c767d38 Fix mistake from savestates breaking saving.
Clear after, not first.  Was killing the count.
2012-12-31 15:39:49 -08:00
Henrik Rydgård cff6d155f1 Add a null check. Make vtimer log ERROR until it works. 2012-12-31 12:18:53 +01:00
raven02 4a00bbbc33 Add sceKernelSetCompiledSdkVersion500_505/507 2012-12-31 17:12:14 +08:00
Henrik Rydgård 1ea34bb6e8 Stub out all of VTimer. 2012-12-30 21:30:33 +01:00
Unknown W. Brackets 62b1fe0fb1 sceIo doesn't have to do emu output, headless can. 2012-12-30 00:00:58 -08:00
Unknown W. Brackets ade0f4103b Don't let native's log output spoil tests.
Also, log to stderr, makes more sense anyway.
2012-12-29 23:21:56 -08:00
Unknown W. Brackets 03d9157d26 Draw offscreen in headless (Windows only.) 2012-12-29 23:21:55 -08:00
Unknown W. Brackets 7bd16a7f97 Add warnings when GE callbacks are misused. 2012-12-29 15:55:05 -08:00
Unknown W. Brackets 97bdaf5dd2 Add support for selecting the GE callback per list.
Not sure if interrupts are right, but this should be more right.
2012-12-29 15:55:05 -08:00
Unknown W. Brackets 2ed0902ae2 Cleanup sceGe stubs and void return values. 2012-12-29 15:43:17 -08:00
Henrik Rydgård acd1457308 Merge pull request #288 from unknownbrackets/savestates
Save more of the GPU's state, fix a crash
2012-12-29 15:34:57 -08:00
Henrik Rydgård af64a0b2e6 Merge pull request #290 from Xele02/master
Save mode 11
2012-12-29 15:34:12 -08:00
Xele02 45c9ed389c Implement mode 11 2012-12-29 23:56:45 +01:00
Unknown W. Brackets 8c98c7b141 Reverse the analog Y for everyone.
Verified XInput is still happy this way.
2012-12-29 13:01:10 -08:00
Unknown W. Brackets 848a2e2d2a Arg, missed a crash in savedata for states. 2012-12-29 12:55:58 -08:00
Unknown W. Brackets 589916fca2 Move GPU state to sceDisplay, reset GPU on load. 2012-12-29 12:49:49 -08:00
Unknown W. Brackets ea9f0be28a Save more of the GPU's state, fix a crash.
Well, ReapplyGfxState() seems kinda dangerous now...
2012-12-29 11:41:33 -08:00
Unknown W. Brackets 0edbcdc955 Fix some missing things / bugs in save states. 2012-12-29 02:56:56 -08:00
Henrik Rydgård ec080eb2b6 Merge pull request #281 from unknownbrackets/savestates
Savestate tweaks (gzip, Windows cli/UI cleanup)
2012-12-29 00:47:09 -08:00
Unknown W. Brackets e03044b241 Fix a crash with FPL objects in save states. 2012-12-28 23:30:43 -08:00
Florent Castelli 6eec4f5d7f Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
Unknown W. Brackets 14ef840dd3 Add a command line option to load a state.
For debugging.
2012-12-28 17:23:05 -08:00
Henrik Rydgård f9133c1a56 Reset JIT before saving/loading state 2012-12-29 00:10:43 +01:00
Henrik Rydgård 95c4e0b9c4 Quick build fix for gcc 2012-12-28 23:33:00 +01:00
Unknown W. Brackets 269a776363 Add a simple devctl to verify the state.
Could do more, but this should be useful.
2012-12-28 14:13:34 -08:00
Unknown W. Brackets fd2f609367 Save the savedata and other dialog state.
Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets bcecd881b1 Savestate cleanup + be more careful with vectors.
For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets 644e6b615c Fix memory leak in msgpipe when loading state. 2012-12-28 13:55:31 -08:00
Unknown W. Brackets e665618891 Fix kernel object loading (ouch) from save states.
Also a fix to SAS voices not saving right.
2012-12-28 13:55:30 -08:00
Unknown W. Brackets 5999fac10d Start saving the state of the GPU.
Not 100% sure this is all that's needed, but let's try it.
2012-12-28 13:55:30 -08:00
Unknown W. Brackets 7a2adfd8a5 Don't store pointers in VagDecoder directly.
I'm assuming it's fine to not fix read_ when end_ happens.
Shouldn't be any performance penality, really.
2012-12-28 13:55:29 -08:00
Unknown W. Brackets 19aaca2705 Start save stating audio, plus minor fixes. 2012-12-28 13:55:29 -08:00