Commit Graph
56 Commits
Author SHA1 Message Date
Chin 7507efb3b8 fix Vietnamese locale 2013-11-03 11:42:51 -05:00
Trung Do b5cf9b734e Update langregion.ini 2013-11-02 11:59:31 -04:00
Henrik Rydgård a3a437f53f Merge pull request #4394 from DanyalZia/patch-34
Fix a stupid bug in bloom that causes artifacts
2013-11-01 14:18:54 -07:00
Henrik Rydgard 13b8a5d342 Rebuild UI-atlas using the current chinese lang files as "chinese.txt" so we get all characters we need. 2013-11-01 12:31:06 +01:00
danyalzia 0bf06010bc Fix a stupid bug in bloom 2013-10-31 21:30:24 +05:00
Henrik Rydgard b9c908ba3f Update post-processing shaders to work again after removing u_viewproj.
Initialize some uninitialized variables.
2013-10-31 00:07:55 +01:00
danyalzia 950c961dbc Shader Improvements and cleanup
Added sharpen shader

Added support for bloom and sharpen shader

cleanup

cleanup
2013-10-30 00:33:21 +05:00
danyalzia 6947261488 Slightly improves scanlines 2013-10-28 20:01:38 +05:00
Henrik Rydgard 3a787f46a5 Hide shaders we can't run on GLES2 2013-10-23 22:58:21 +02:00
danyalzia 11dd3250f1 Add a Better name for scanlines shader 2013-10-22 21:36:23 +05:00
danyalzia 125c4a8ec2 Improves scanlines fragment shader 2013-10-22 21:18:53 +05:00
Henrik Rydgard bf59f3db73 Add ugly hack setting for PowerVR to disable alpha test
Causes glitches but the speedup is truly massive in some games so I relent :/

Please do not report graphics bugs when this is enabled...

Future: Maybe remove this setting except on PowerVR?
2013-10-22 13:00:19 +02:00
Henrik Rydgard 7d8aed096a Add proper support for upscaling shaders, add Spline36 upscaling
Spline36 isn't as amazing as I had hoped heh. And it will need work to
work in GLSL ES. Anyway...

This also renames u_texcoordDelta to u_texelDelta to fit in with u_pixelDelta.
2013-10-22 12:18:49 +02:00
Unknown W. Brackets 7c8a6c88d6 Be more specific about type in the scanline shader.
Man, so picky.  May improve #4188.
2013-10-14 16:11:42 -07:00
danyalzia 90c8cba39e Update scanlines.fsh 2013-10-15 02:46:28 +05:00
danyalzia 2f95aef77c Fix Scanlines for Android 2013-10-15 02:43:19 +05:00
danyalzia 3c3178e4a0 Fix AA-Color for Android 2013-10-15 02:40:00 +05:00
danyalzia d45049e7b5 Update defaultshaders.ini
Update natural.fsh

Create 4xhqglsl.vsh

Update 4xhqglsl.vsh

Create 4xhqglsl.fsh

Create aacolor.vsh

Create aacolor.fsh

Update cartoon.vsh

Update cartoon.fsh

Update cartoon.fsh

Update cartoon.fsh

Update and rename Scanlines.fsh to scanlines.fsh

Update aacolor.fsh

Update 4xhqglsl.vsh

Update aacolor.vsh

Update cartoon.vsh
2013-10-14 21:22:33 +05:00
Henrik Rydgard 5b9bfd32f7 Minor shader cleanup, fix a build error (see #4160) 2013-10-13 18:45:16 +02:00
danyalzia 58de5ce2fe Fix Android crash in Cartoon
Fix Android crash in Cartoon

Fix Android crash in Natural

Fix Android crash in Natural
2013-10-13 15:27:41 +05:00
danyalzia 7c19452748 Add two more shaders, Scanlines and Cartoon 2013-10-12 21:16:12 +05:00
danyalzia feed5a2246 Create Scanlines.fsh 2013-10-12 21:13:30 +05:00
danyalzia 2be4bd393a Create Cartoon shader.vsh 2013-10-12 21:12:16 +05:00
danyalzia a234dd397e Create Cartoon shader.fsh 2013-10-12 21:05:46 +05:00
Henrik Rydgård ae30f6ec95 Merge pull request #4130 from DanyalZia/patch-19
Fixes Natural Shader
2013-10-12 02:36:39 -07:00
danyalzia ddf5b30f4e Fix AMD crash issue in inversecolors.fsh 2013-10-12 12:04:53 +05:00
danyalzia 48cee86d27 Fixes Natural Shader 2013-10-12 11:48:38 +05:00
Henrik Rydgard dbc1c66c48 Two more post processing shaders just for fun. Vignette looks pretty nice. 2013-10-12 02:56:34 +02:00
Henrik Rydgard e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
Henrik Rydgard a5d30d2f02 Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too... 2013-09-28 23:51:10 +02:00
Henrik Rydgard e7fc1e3d8b Fix bug in FXAA shader that could cause the AMD issue 2013-09-26 14:32:49 +02:00
Henrik Rydgard b10e2bce3c Add FXAA antialiasing on non-mobile. Works best when render resolution = window size. 2013-09-26 12:41:59 +02:00
Henrik Rydgard d6e9b0fb82 Update lang with Farsi by arasrezaei 2013-09-14 12:11:39 +02:00
mupralsh e18d77fe78 Remove Bahasa (which means language) from dr_ID region name. 2013-09-08 09:31:18 +08:00
Henrik Rydgard 865057c8b2 Add Finnish to langregion.ini to display correctly as "Suomi" 2013-09-08 00:46:36 +02:00
Yaroslav 90fd6acc12 Adding Bahasa Duri Support 2013-09-07 17:57:21 +07:00
Henrik Rydgard 18c2342ea9 Move unicode text out to assets/langregion.ini . Gah. 2013-09-04 13:25:57 +02:00
Unknown W. Brackets ae17f40e66 Use Roboto Condensed for the UI where supported.
It's Apache licensed and doesn't look bad.  Defaulting still works.
2013-08-31 01:37:41 -07:00
Sacha 96b2bbdc2e Add Russian to LowMem. Modify script to automatically build lowmem atlas at same time. 2013-08-21 12:30:13 +10:00
Henrik Rydgard b186294132 UI tweaks. Change to cleaner background image. 2013-08-20 00:49:25 +02:00
Sacha 92f0678f2f Introduce 'lowmem' fonts for Symbian.
Right now it is for all Symbian devices. Although, high mem devices should continue to use the old fonts.
2013-08-18 19:07:18 +10:00
aquanull 3b21e452dc Update lang/ and zim assets. 2013-06-03 17:22:58 +08:00
aquanull fb81e6b2eb Update lang/ and zim assets. 2013-05-29 12:22:55 +08:00
aquanull 87f398b1af Make more menu screen items translatable.
Update font atlas files.
2013-05-25 11:23:14 +08:00
nachume eac08a496c FIX unintelligible sequence of decimal characters on savedialog.
ppge_atlas JPN font define ShiftJIS -> UTF8 is all ok.
    but, cannot use all of chinese character. bacause blockAlloc failed. 
    So no change drawing Kanji.
    you can try to change native/tools/atlastool.cpp USE_LEVEL for all of chinese character.

FIX savedialog XXXGetStatus() loop. for daungeon traveler 2.
    Can now be saved it.
FIX sceAtrac getCodec  InvalidMemory
2013-05-02 00:14:41 +09:00
Henrik Rydgard dedc21ddee Update fonts again 2013-04-22 22:45:48 +02:00
Henrik Rydgard 7a2e39f2c0 Use the Roboto font for Latin and Russian chars, keep Arial for the rest for now. Add missing chars. 2013-04-21 21:55:08 +02:00
Henrik Rydgard 03d6fe3dbf Add the necessary Korean characters (hangul) for now. 2013-04-20 17:42:50 +02:00
Henrik Rydgard 0df4b1d17a Arial is ugly but it has all the chars we need. Will improve later by replacing it for Western characters only. 2013-04-20 00:01:29 +02:00
Henrik Rydgard 42e4dc897e Add most Japanese kanji, the brute force way.
Hope everything supports 2048x2048 textures.
2013-04-18 14:59:00 +02:00