Commit Graph
74 Commits
Author SHA1 Message Date
Unknown W. Brackets 50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard 324cde5a79 Let's actually use the log category mechanism. A first step. 2013-09-07 21:19:21 +02:00
Unknown W. Brackets 3ff6bc6060 Don't block a null enqueue if already empty. 2013-09-05 00:57:53 -07:00
Unknown W. Brackets 211c2bd955 Refuse a few more waits w/ dispatch/intr disabled. 2013-08-28 22:35:05 -07:00
Unknown W. Brackets a0db57a5d3 Clear the mixbuffer when all channels empty. 2013-08-26 21:06:26 -07:00
Unknown W. Brackets 8d7eb265be Log context switch time, shorten logging a bit.
This is really useful for seeing why games are slow or hanging.
2013-08-25 10:25:49 -07:00
Henrik Rydgard 4121d5ae62 Fix division by zero in low latency audio mode 2013-08-25 13:03:57 +02:00
Henrik Rydgard ee37d51c4b Just some formatting/cleanup 2013-08-24 11:56:40 +02:00
Henrik Rydgard 507050e966 Add an option for the lower latency audio mode we had in an #ifdef before 2013-08-24 11:56:39 +02:00
Unknown W. Brackets a740888add Fix typos. 2013-07-25 22:37:27 -07:00
Henrik Rydgard 6cc141a58c LOW_LATENCY_AUDIO is now off by default, should fix #2829 2013-07-18 16:50:03 +02:00
bagnz0r 8ec3f42d28 Low latency audio disabled by default 2013-07-18 00:59:23 +02:00
bagnz0r d4f6cfc816 Added ifdef for low latency audio. 2013-07-07 00:06:30 +02:00
bagnz0r d89cd4813f More fine-tuning... 2013-07-06 23:54:15 +02:00
bagnz0r 26654555b4 Updated block values so that we will have lower latency audio...
Additionally I have fixed the issue with too loud sound effects and broken
buttons in audio settings screen. Before this fix, you wouldn't be able to
set the volume above 5 despite the fact that 8 is the default value.
5
2013-07-06 23:23:17 +02:00
bagnz0r 3dca81d030 Merge remote-tracking branch 'upstream/master' 2013-07-06 23:20:18 +02:00
bagnz0r 50044667ea Fine-tuned the block size and queue values to stutter less and produce lower latency audio. 2013-07-06 22:01:52 +02:00
Henrik Rydgard cc58e34cf8 Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
Henrik Rydgard a599bf7500 Assorted warning fixes and cleanups 2013-07-06 11:09:19 +02:00
bagnz0r 90fd21a737 Fixed divide by zero issue and tweaked the values just right for rhythm games 2013-07-06 03:17:38 +02:00
bagnz0r 36051cd174 Updated high/low watermarks to lower values. This should fix problems in DJ MAX series and Hatsune Miku: Project Diva. 2013-07-06 01:32:11 +02:00
Lioncash b52ee53c98 Fix some signed/unsigned mismatch warnings in __sceAudio.cpp. 2013-06-25 09:54:42 -04:00
Henrik Rydgård bfb9b2fd6d Warning fix 2013-06-19 15:06:04 +02:00
Henrik Rydgard c021c93883 More minor audio optimizations 2013-06-19 13:13:02 +02:00
Henrik Rydgard 7dac11922d Some minor optimization of audio channel queues and mixing 2013-06-19 12:00:24 +02:00
Unknown W. Brackets 2aae25026d Forget blocking audio threads that die/release. 2013-06-08 23:42:59 -07:00
oioitff 4d18a0a9b5 The correct fix for choppy cg audios and bgm.
And fix missing bgm and voice issue for 7th Dragon 2020.
2013-06-06 06:10:31 +08:00
Unknown W. Brackets 61f2fc4d3b Return error to blocked audio threads on release. 2013-06-05 12:20:07 -07:00
Unknown W. Brackets a0b333865c Wake waiting threads on channel release. 2013-06-05 12:13:52 -07:00
Henrik Rydgard a7f7410668 Merge branch 'master' into plugindownload 2013-06-05 16:13:55 +02:00
oioitff 489126fa3a Channel volume should be done in __AudioEnqueue.
Fix noise in 7th Dragon 2020.
2013-06-05 16:16:53 +08:00
Henrik Rydgard 5e28df26b2 Fixes and cleanup 2013-06-04 23:54:37 +02:00
Unknown W. Brackets 06c19622d5 Fix some init/type warnings. 2013-05-31 23:14:29 -07:00
Unknown W. Brackets ffbe28fc61 Fix some minor type conversion warnings. 2013-05-31 23:14:26 -07:00
Henrik Rydgard 880b80823b Some cwcheat cleanups and TODOs. 2013-05-23 13:10:39 +02:00
raven02 b76ee8f2ec Better use max=2 and min=1 for safety 2013-05-22 14:33:21 +08:00
raven02 73311c746b Keep the High/low water marks the same for all platform 2013-05-22 11:38:10 +08:00
Unknown W. Brackets 2bab76a940 Block audio output more correctly.
Still with the same thresholds, so hopefully it won't hurt sync.
2013-05-19 12:31:47 -07:00
Unknown W. Brackets 996bfdc1dd Reduce locking in sceAudio. 2013-05-19 10:58:44 -07:00
Unknown W. Brackets 0ab30ecb07 Use a separate channel for SRC/Output2.
Tests on the PSP show that all 8 channels can be reserved/used at the
same time as *either* Output2 or SRC (but SRC and Output2 cannot be used
at the same time.)
2013-05-16 01:12:39 -07:00
raven02 c1bb421a26 Restore volume shift to 15 2013-05-12 09:03:43 +08:00
raven02 79b9023461 Android : Shorter sound delay 2013-05-02 15:59:09 +08:00
oioitff 863fa2c3ff Fix the channel volume. 2013-04-26 22:24:18 +08:00
Henrik Rydgard ffe88f5120 Merge branch 'patch-11' of https://github.com/raven02/ppsspp into raven02-patch-11 2013-04-13 22:12:13 +02:00
raven02 25ab9292e4 Improve sound smoothness on Android 2013-04-12 14:03:51 -07:00
Unknown W. Brackets aca5e8e42f iOS: fix significant audio stutter. 2013-03-17 11:32:57 -07:00
raven02 232aa69eb0 Fix sound distortion 2013-03-17 19:55:15 +08:00
Unknown W. Brackets e8ac8d49b6 iOS: Reduce CPU consumption for audio, adjust sync.
Still is clicking...
2013-03-16 14:00:41 -07:00
Unknown W. Brackets 2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Unknown W. Brackets d70639057e sceAudioOutputPannedBlocking() returns # samples.
Or seems to, anyway.  This fixes things like:

stdout: SCREAM: Lib wave didn't take all of our last submit (took 0 of
2048)!
2013-02-01 08:07:58 -08:00