Commit Graph
123 Commits
Author SHA1 Message Date
Henrik Rydgård d2fe42ea90 Vulkan: Fix crash bug when post processing shaders failed to compile. 2017-12-01 13:44:45 +01:00
Henrik Rydgård f8b70fe185 Clean up all the FBOs in DestroyAllFBOs. Missing any can have bad consequences after app switching on Android/Vulkan where we recreate stuff. 2017-12-01 12:17:10 +01:00
Henrik Rydgård be115822f7 Minor cleanup. Add a debug assert in shader ID calculation 2017-12-01 11:23:09 +01:00
Unknown W. Brackets 7339c6c0fd Vulkan: Report more info on texture from target. 2017-11-30 15:42:21 -08:00
Henrik Rydgård ac518f819a Vulkan: Fix stencil clears to a specific value. Should help #10150 2017-11-18 00:33:20 +01:00
Henrik Rydgård 23f7819329 Unify RebindFramebuffer, mostly. 2017-11-15 20:44:25 +01:00
Henrik Rydgård de67c9feff Vulkan screenshots: Fix R/G swap bug. Thanks unknown. 2017-11-15 17:07:38 +01:00
Henrik Rydgård 10792cc8e7 Windows/Vulkan: implement screenshots. Something is iffy with the red/blue swap though... 2017-11-15 13:18:29 +01:00
Henrik Rydgård 3dd08b84fe Fix bug where readback buffers would be created too small sometimes. Should help #10098 2017-11-12 21:14:53 +01:00
Henrik Rydgård 232e30f4db Vulkan: When deriving stencilref from color, don't forget to update the value.
Plus minor cleanups.
2017-11-12 19:33:21 +01:00
Henrik Rydgård b8dc4d1fb8 Buildfixes for Android 2017-11-12 16:55:36 +01:00
Henrik Rydgård 93e148fed6 Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P
Bit hacky but works.
2017-11-12 16:12:26 +01:00
Henrik Rydgård 8b42d83123 Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
Plus more logging, of course.
2017-11-09 17:25:37 +01:00
Henrik Rydgård 6eb58b1252 Keep the draw context up to date in a bunch of places. More logging. 2017-11-09 16:28:22 +01:00
Henrik Rydgård ca7a2d06ca Vulkan: Implement stencil upload (for Star Ocean). 2017-11-01 14:18:39 +01:00
Henrik Rydgård 96cd368878 Make VulkanTexture "immutable". 2017-11-01 08:49:48 +01:00
Henrik Rydgård 700d6d10f4 Always recreate DrawPixelsTex to avoid inter-frame races. 2017-11-01 08:48:06 +01:00
Henrik Rydgård 90d4296a6a Add a QueueRunner logging facility. Set up a subpass dependency for the backbuffer pass. 2017-11-01 08:45:14 +01:00
Henrik Rydgård ed2731d197 Vulkan: Fix depal and shader blending. 2017-10-31 12:35:00 +01:00
Henrik Rydgård 65e23bb9f3 Some reorganization. Start implementing framebuffer depal for Vulkan. 2017-10-31 12:34:31 +01:00
Henrik Rydgård 93c785b76d Color-convert directly during the readback, saves a copy. Like we already do in D3D11. 2017-10-29 10:56:36 +01:00
Henrik Rydgård 613cc46285 Remove a bad check making us use the wrong way to copy depth buffers. Add a cap so we can try to unify BlitFramebufferDepth later. 2017-10-26 10:57:00 +02:00
Henrik Rydgård 85cb604a24 Fix (some) crashes on blits. Validation issues remain. 2017-10-26 10:57:00 +02:00
Henrik Rydgård c4f0afc8a2 Clean out some obsolete code 2017-10-26 10:57:00 +02:00
Henrik Rydgård b5e06f3c7d VulkanRenderManager: BindPipeline should really be its own command. Tighten up some image transitions. 2017-10-26 10:57:00 +02:00
Henrik Rydgård 1c5bd0f8dc Move the VulkanRenderManager stuff to thin3d, fits in better there. 2017-10-26 10:56:59 +02:00
Henrik Rydgård 02f76ae4a8 Rendering basics now works. 2017-10-26 10:56:59 +02:00
Henrik Rydgård 0a0494ef8e It builds! With some shortcuts, of course. 2017-10-26 10:56:59 +02:00
Henrik Rydgård d53c88456a Unify GetFramebufferList() (trivial) 2017-10-18 12:49:15 +02:00
Henrik Rydgård 898716cc26 Unify DownloadFramebufferForClut 2017-10-18 12:34:01 +02:00
Henrik Rydgård 17576d7894 Remove more dummy code from Vulkan backend. 2017-10-18 12:27:58 +02:00
Henrik Rydgård 981c49615c Unify FlushBeforeCopy. Remove old dummy methods from Vulkan framebuffer manager. 2017-10-18 12:26:02 +02:00
Henrik Rydgård 0d85f86e2d Add some safety checks. Fix some inadvertent Y-flips (bit hacky). 2017-10-18 11:40:07 +02:00
Henrik Rydgård 4e3a9bc3e3 Unify some more framebuffer functions. Leave the GL stuff alone for now due to async. 2017-10-18 11:20:58 +02:00
Henrik Rydgård f2ea0ce472 Unify (well, almost) GetOutputFramebuffer (D3D11/GL) 2017-10-18 10:54:26 +02:00
Henrik Rydgård 560eaa5390 Vulkan: Add code (disabled) to be able to run with more in-flight frames. Only improves performance marginally and needs more testing. 2017-08-17 17:57:37 +02:00
Henrik Rydgård 4e7099bf47 Vulkan: Fix some more state dirtying issues. 2017-08-15 10:51:44 +02:00
Unknown W. Brackets 83d017848e Vulkan: Allow blit/copy of depth or stencil only.
Docs say nothing about this not working, and it works on NVIDIA, from what
I can tell.
2017-06-01 20:58:33 -07:00
Unknown W. Brackets f1e9180676 Vulkan: Fix Cardboard rendering.
Mostly the Viewport2D flush issue, which may possibly have broken
something else.
2017-05-31 23:26:38 -07:00
Henrik RydgårdandGitHub 6bd1a16c35 Merge pull request #9748 from hrydgard/delete-clearbuffer
Delete obsolete function ClearBuffer
2017-05-31 14:11:12 +02:00
Henrik Rydgård cb9b63e75a Fix scaling post-shaders on OpenGL. See #9742 2017-05-31 13:57:57 +02:00
Henrik Rydgård 2b14c6b531 Delete obsolete function ClearBuffer 2017-05-31 13:38:22 +02:00
Henrik Rydgård 44423f3ba2 Vulkan: Implement BlitFramebuffer 2017-05-30 09:38:09 +02:00
Henrik Rydgård 4c8dc24834 Vulkan: Implement depth buffer copies. Not sure all the barriers are right.. 2017-05-30 09:38:08 +02:00
Henrik Rydgård 137b79c708 Fix more review comments. 2017-05-30 09:38:05 +02:00
Henrik Rydgård e8890e3c4a Address a bunch of review comments. 2017-05-30 09:36:17 +02:00
Henrik Rydgård 38b50501c2 Clearing fix, drawpixels fix/hack 2017-05-30 09:36:17 +02:00
Henrik Rydgård c173da49d3 Fix a number of bugs and stuff affecting Vulkan on Mali 2017-05-30 09:36:17 +02:00
Henrik Rydgård f49384ca73 Vulkan: Fix binding framebuffers as textures 2017-05-30 09:36:17 +02:00
Henrik Rydgard 5f388b6b64 Vulkan: Use suboptimal clears instead of no clears in buffered 2017-05-30 09:36:17 +02:00