Commit Graph
1509 Commits
Author SHA1 Message Date
Henrik Rydgård 3fd8f3d86d Add a setting. Various tweaks to sound triggering. 2020-08-03 12:08:11 +02:00
Henrik Rydgård 434b717ba0 Add a couple of more sounds. Rename some vars. 2020-08-03 12:08:11 +02:00
Henrik Rydgård 55eb2844fd Hook up a couple more sounds. Unfortunately clickable back buttons now play both back and confirm sounds... 2020-08-03 12:08:11 +02:00
Henrik Rydgård 5423f76e25 Hook up the first UI sound, make it play. 2020-08-03 12:08:11 +02:00
Henrik Rydgård b30be913c0 Read in WAV files for UI sounds 2020-08-03 12:08:11 +02:00
Henrik Rydgård 6aa3681f7c Minor logging improvements 2020-08-02 15:41:00 +02:00
Henrik Rydgård ce31d3e375 Update Vulkan headers to the latest, just to keep up. 2020-08-01 23:37:15 +02:00
Unknown W. Brackets 5c1bb52ce6 Merge pull request #13221 from hrydgard/android-minor-cleanup
Android: Various minor cleanup
2020-07-29 02:51:50 -04:00
Henrik Rydgård 73166def93 Android: Reduce asserts during startup. 2020-07-28 19:06:29 +02:00
Henrik Rydgård 06d57b1656 GL: Add some paranoid checks. Remove a useless option. 2020-07-28 14:24:36 +02:00
Henrik Rydgård 51f080dfd0 Remove unnecessary vector from thin3d_gl texture handling. 2020-07-27 18:22:23 +02:00
ANR2ME 596fad3f42 Provides quick IP fill on Adhoc Server IP address setting to makes player's life easier :) 2020-07-23 12:41:13 +02:00
Henrik Rydgård 0829543987 Third part of getting rid of PanicAlert 2020-07-19 20:34:02 +02:00
Henrik Rydgård c5e0b799d9 Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Henrik Rydgård 6560192d8e Support full VSync control in SDL OpenGL.
(Not yet Qt).

Forgot about iOS

SDL headless buildfix

Additional iOS buildfix
2020-07-19 12:07:16 +02:00
Henrik Rydgård f5afb2dbbd Improve some logging, and print the line number from PanicAlerts. 2020-07-19 11:10:51 +02:00
Henrik Rydgård 82bc6f6cc5 Windows ARM fix, cleanup 2020-07-14 13:47:25 +02:00
Henrik Rydgård b5e7220ed1 Switch to a fence instead for readbacks. Some sources suggest this is better than idling a queue or device.
Like https://stackoverflow.com/questions/39537176/in-what-situations-is-vkfence-better-than-vkqueuewaitidle-for-vkqueuesubmit .

Additionally, this is easier to refactor and loosen up if we can in the
future.
2020-07-14 09:06:07 +02:00
Henrik Rydgård e66f034fb3 Readback: Downgrade from vkWaitDeviceIdle to vkWaitQueueIdle. Probably effectively pretty much the same. 2020-07-14 09:06:07 +02:00
Unknown W. Brackets 9ebb402e4f Vulkan: Buildfix. 2020-07-13 18:19:36 -07:00
Henrik Rydgård 131a1eedfb Vulkan: Make sure textures/samplers are unbound at the end of PresentationCommon::CopyToOutput.
Validation caught an issue where old stuff lingered in sampler 1 and texture 1.

Bug probably introduced in #12921, but could also be others.
2020-07-13 23:32:37 +02:00
Henrik Rydgård bb6219e402 Merge pull request #12921 from unknownbrackets/postshader
Use less FBOs for chained post-processing shaders
2020-07-13 18:52:53 +02:00
Henrik Rydgård e8370b94c0 Remove irrelevant comment 2020-07-13 18:14:12 +02:00
Henrik Rydgård dc6e7a7938 Move the Vulkan swapchain out-of-date checking to the vkQueuePresentKHR call. 2020-07-13 18:14:12 +02:00
Unknown W. Brackets dbbcaa9eca GLES: Invalidate framebuffers bound DONT_CARE.
Let's try to invalidate when it's possible.  We move the invalidate to the
end of the render when detected.
2020-07-13 08:00:24 -07:00
Henrik Rydgård b58ca8af12 Merge pull request #12945 from unknownbrackets/io-timing
Make file open timing a bit more accurate
2020-07-13 13:37:53 +02:00
twinaphex f958ed5817 Add custom GLEW - interfaces with libretro get_proc_address -
we need this for compatibility with DRM/KMS and Wayland contexts -
otherwise we're limited to GLX context
2020-07-12 23:51:57 +02:00
Henrik Rydgård 406c06ccaf Merge pull request #12972 from unknownbrackets/gl-step-debug
Label steps using GL debug groups
2020-07-12 23:27:09 +02:00
Henrik Rydgård 7e5527285d Screen: Unlock the inputLock_ mutex slightly earlier in processFinishDialog
It's really just there to protect the stack.
2020-07-05 11:56:04 +02:00
Unknown W. Brackets 4d47715e41 http: Check cancel flag more often.
Would be better to use non-blocking sockets, but this code is working,
so not planning to rewrite it right now.
2020-07-04 21:18:41 -07:00
Henrik Rydgård bd8083fb26 Downloader: Join threads in CancelAll 2020-06-28 18:34:00 +02:00
Henrik Rydgård 1a8084cdbc Different handling of Download lifetimes. Might help an issue from #13057 (1.10 crash mysteries) 2020-06-28 13:26:12 +02:00
Henrik Rydgård 4bcd8df079 Logging improvements and warning fixes.
(Had a super odd crash that I can't repro anymore in PPGe init...)
2020-06-22 22:46:03 +02:00
Henrik Rydgård cd1d73436d Vulkan: Recreate the swapchain if we get too many "out of date" frames.
Should help an issue on my Linux laptop with Intel GPU.
2020-06-22 00:45:05 +02:00
iota97 804b673d8e Vulkan: Correct secondary texture binding in Draw. 2020-06-12 12:40:53 -07:00
Unknown W. Brackets 201d2782b4 Draw: Allow 2 textures bound in Vulkan.
Not working properly though...
2020-06-12 12:35:37 -07:00
Unknown W. Brackets 21ac3ca7a4 Draw: Fix textures and samplers at an offset. 2020-06-12 12:35:37 -07:00
Unknown W. Brackets 64435e56b1 Draw: Use uniform locs for GLES, add samplers.
So that we can initialize and bind samplers.
2020-06-12 12:35:36 -07:00
Henrik Rydgård 737688a22a Annotate calls to RebindFramebuffer with their cause. 2020-06-02 09:51:38 +02:00
Henrik Rydgård d141e0cf84 Merge pull request #12989 from hrydgard/display-layout-inset-fixes
Display layout editor inset fix/workaround
2020-06-02 00:27:45 +02:00
Henrik Rydgård 34a2713c3f Have DisplayLayoutScreen implemented insets manually. Gave up refactoring it. 2020-05-31 23:23:13 +02:00
Henrik Rydgård 8e7d2109fe VulkanQueueRunner: Fix some uninitialized struct members (not sure if it has any effect) 2020-05-31 19:35:19 +02:00
Henrik Rydgård 774bea4f33 Merge pull request #12977 from unknownbrackets/travis
Make UWP build again and build on Travis
2020-05-26 23:05:03 +02:00
Unknown W. Brackets 40a0525aea Vulkan: Ensure depth/stencil load match on Mali. 2020-05-25 12:14:03 -07:00
Unknown W. Brackets c90c29df32 Vulkan: Trivially kill more empty steps.
Just in case we have a DONT_CARE step.
2020-05-25 12:04:18 -07:00
Unknown W. Brackets f232352457 UWP: Include TextDrawer in main MSVC project. 2020-05-25 09:44:05 -07:00
Unknown W. Brackets c46015e237 UWP: Fix TextDrawer with latest changes. 2020-05-25 09:44:05 -07:00
Unknown W. Brackets 24c844445e GPU: Don't allow step id to decrease at a sync.
This might've caused us to miss necessary dynamic state dirtying in games,
but only in fairly specific cases.  But it happens a lot when stepping via
the GE debugger.
2020-05-24 22:39:29 -07:00
Unknown W. Brackets c8f8d55118 Vulkan: Correct viewport flag reset on rebind.
Can't break since we're checking two separate flags.
2020-05-24 21:36:23 -07:00
Unknown W. Brackets 356468fe83 GLES: Use debug groups for render steps. 2020-05-24 20:50:17 -07:00