Henrik Rydgård
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c5191cad4c
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Disable 16-bit textures on PowerVR.
Fixes #18780
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2024-01-29 15:48:27 +01:00 |
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Henrik Rydgård
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ee62ffdb02
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Audit our use of condition variables, fix some minor issues
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2024-01-29 11:09:08 +01:00 |
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Henrik Rydgård
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22e91c98db
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More asserts
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2024-01-24 11:36:25 +01:00 |
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Henrik Rydgård
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39cf5b5c30
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Add more asserts to check the state of the render manager
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2024-01-24 09:46:55 +01:00 |
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Henrik Rydgård
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0d2e5c32ab
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More sanity checks
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2024-01-24 00:50:32 +01:00 |
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Henrik Rydgård
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d260cd0498
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Some sanity checks.
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2024-01-24 00:23:08 +01:00 |
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Henrik Rydgård
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622aeaab6d
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Hopefully robustify some logic in EmuScreen enough
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2024-01-24 00:06:01 +01:00 |
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Henrik Rydgård
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51097279c9
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Vulkan: Fix race condition when changing MSAA mode with the game running "behind" the menu.
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2024-01-23 11:28:45 +01:00 |
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Henrik Rydgård
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d502929cb2
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Minor cleanup
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2024-01-22 11:19:09 +01:00 |
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Henrik Rydgård
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0bf7a98aff
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Replace DrainAndBlockCompileThreads with StopThreads, and same for resuming.
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2024-01-22 11:06:50 +01:00 |
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Henrik Rydgård
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0e708367b5
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Remove compileBlocked_ flag
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2024-01-22 10:52:01 +01:00 |
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Henrik Rydgård
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6b5a4e3ba9
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VulkanRenderManager: Move and rename some stuff to make the next change clearer
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2024-01-22 10:50:07 +01:00 |
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Henrik Rydgård
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74f5be02a1
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GameInfo: Try to reduce the locking a bit.
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2024-01-18 22:52:56 +01:00 |
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Henrik Rydgård
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ce2163eb93
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Vulkan MSAA: Avoid creating backbuffer renderpasses with the wrong sample count, oops
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2024-01-17 21:41:04 +01:00 |
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Henrik Rydgård
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b5496851dc
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Vulkan: Semaphore-per-frame seems to be the way to go, according to the new validation layers.
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2024-01-17 21:34:31 +01:00 |
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Henrik Rydgård
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6b20fdfb11
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Merge pull request #18715 from hrydgard/more-beta-fixes
More beta fixes
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2024-01-17 18:21:45 +01:00 |
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Henrik Rydgård
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cbb4236cd8
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Vulkan: Attempt to fix some more shutdown race conditions, simplify.
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2024-01-17 14:49:49 +01:00 |
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Henrik Rydgård
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2b6bb46a98
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Vulkan: Minor descriptor write optimization, add some debug asserts
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2024-01-17 11:08:16 +01:00 |
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Henrik Rydgård
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9253bf9cb5
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Add a new screen for managing installed Adreno drivers
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2024-01-17 10:51:08 +01:00 |
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Henrik Rydgård
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7b738edfc9
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Try to eliminate another shutdown deadlock (drain shader compile queue)
See #18705
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2024-01-15 23:36:47 +01:00 |
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Henrik Rydgård
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8b282a5d79
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Merge pull request #18701 from hrydgard/more-beta-crash-fixes
More beta crash fixes
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2024-01-15 18:16:37 +01:00 |
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Henrik Rydgård
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a49073c6cd
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Remove debug logging
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2024-01-15 17:38:17 +01:00 |
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Henrik Rydgård
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c1a7235767
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Fix another shutdown race condition in the Vulkan backend
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2024-01-15 17:06:00 +01:00 |
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Henrik Rydgård
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d6e1851c5b
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Merge pull request #18699 from hrydgard/adrenotools-error-check
Adrenotools driver installation: Fix bad error checks
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2024-01-15 12:49:26 +01:00 |
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Henrik Rydgård
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d0faf250b5
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Remove unused async compute pipeline creation
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2024-01-15 12:38:59 +01:00 |
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Henrik Rydgård
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0caebbfaa6
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Add a way to pass out error messages from VulkanLoad
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2024-01-15 11:22:33 +01:00 |
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Henrik Rydgård
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56c797e7f6
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Fix possible hangs in ManagedTexture destruction. Change a thread name.
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2024-01-15 10:47:16 +01:00 |
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Henrik Rydgård
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52d05aaa27
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GPU profiling: Count how many descriptors we manage to deduplicate.
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2024-01-12 11:31:06 +01:00 |
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Henrik Rydgård
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b4fe03de8b
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Better solution, still pretty much optimal.
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2024-01-10 18:14:59 +01:00 |
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Henrik Rydgård
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d0817c4c0a
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Vulkan: Fix trying to compare uninitialized parts of packed descriptors
Found by Valgrind.
Other minor cleanup, too.
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2024-01-10 12:10:20 +01:00 |
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Henrik Rydgård
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de4c04efcb
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Ignore a couple of benign perf warnings
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2023-12-30 10:54:27 +01:00 |
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Henrik Rydgård
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6de05f13f1
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More barrier batching
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2023-12-30 10:41:59 +01:00 |
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Henrik Rydgård
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b2f2e7356a
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Add new VulkanBarrierBatch
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2023-12-30 10:41:59 +01:00 |
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Henrik Rydgård
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86ed9a9b89
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Move code to cpp
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2023-12-30 10:41:59 +01:00 |
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Henrik Rydgård
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484fbeb4cb
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Add end-of-init barrier
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2023-12-30 10:41:59 +01:00 |
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Henrik Rydgård
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e3177ac870
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Make some global string pointers const, not just the strings.
Minor cleanup.
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2023-12-29 14:09:45 +01:00 |
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Henrik Rydgård
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126d88ecfc
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Back out clearly inconsequential/useless .reserve() calls
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2023-12-29 08:27:56 +01:00 |
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Henrik Rydgård
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28189dc738
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Vulkan render queue runner: Count commands in debug builds, like the GL backend.
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2023-12-20 15:26:41 +01:00 |
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Henrik Rydgård
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bbcaeb9d13
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Merge pull request #18557 from GermanAizek/reserve-add
Using reserve in different places PPSSPP
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2023-12-15 12:28:21 +01:00 |
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Herman Semenov
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b8748ae9e5
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[Common/File/GPU/Render/Input] Using reserve if possible
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2023-12-15 14:00:51 +03:00 |
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Henrik Rydgård
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06ba0027c7
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Vulkan: Lift unmotivated restriction on texture size
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2023-12-15 10:47:51 +01:00 |
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Henrik Rydgård
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43a2af46ee
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Fix error handling on texture creation failure
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2023-12-15 10:47:20 +01:00 |
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Henrik Rydgård
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ed4941f416
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Remove Vulkan (and Windows.h) include from DevScreens.cpp
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2023-12-14 19:01:18 +01:00 |
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Henrik Rydgård
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7634eba083
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Merge pull request #18532 from dima-xd/adrenotools
Android: Implement custom driver loading for ARM64 Android devices
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2023-12-14 15:54:24 +01:00 |
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Henrik Rydgård
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b78c7ad470
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Merge pull request #18545 from GermanAizek/const-ref-params
Objects in function parameters have been replaced with constant references
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2023-12-14 13:49:33 +01:00 |
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Herman Semenov
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5a0d54be83
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[Common/Data/GPU/Input/System/UI] Added const reference for function params
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2023-12-14 14:21:11 +03:00 |
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Dzmitry Dubrova
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a461800973
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Implement custom driver loading for ARM64 Android devices
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2023-12-14 08:53:03 +03:00 |
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Herman Semenov
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315340fc62
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Using const reference for C++17 range-based loop and freq used objects
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2023-12-13 17:33:01 +01:00 |
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Henrik Rydgård
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4c3f82da55
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Remove ManagedTexture from HttpImageView
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2023-12-12 22:44:03 +01:00 |
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Henrik Rydgård
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6d51fbc1e6
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Refactor UI background rendering. There's now a BackgroundScreen.
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2023-12-10 22:26:46 +01:00 |
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