Commit Graph
3979 Commits
Author SHA1 Message Date
Henrik Rydgård d0ee5fc308 Path: Use string_view more to avoid allocations 2023-11-13 23:24:42 +01:00
Henrik Rydgård 70c7bb3b0d Merge pull request #18419 from hrydgard/gamelist-triangle-button-cleanup
Clean up the checks for triangle-button-for-info on the main screen
2023-11-13 14:13:51 +01:00
Henrik Rydgård cb9c6dc661 Merge pull request #18418 from hrydgard/simplify-input-layout
thin3d/backends: Remove code that pretended that we supported multiple vertex streams
2023-11-13 12:51:09 +01:00
Henrik Rydgård 2910303d20 Clean up the checks for triangle-button-for-info on the main screen 2023-11-13 12:49:08 +01:00
Henrik Rydgård d891aaf9cd Remove code that pretended that we supported multiple vertex streams
Don't really see that we'll have much use for this feature, so simplify
it away. Only single vertex stream data is now supported by the thin3d
API.
2023-11-13 01:15:28 +01:00
Henrik Rydgård 77825484a0 If available, use 16-bit texture formats for MakePixelTexture when appropriate.
Optimization for God of War on low-end platforms. Avoids calling a color
conversion function that's currently only SIMD-optimized on x86, so will
also benefit ARM a little bit.
2023-11-12 15:58:03 +01:00
Henrik Rydgård 5146a2a967 Remove modifyLock_ from ViewGroup 2023-11-11 11:25:41 +01:00
Henrik Rydgård dd032dc533 Delete two unused structs 2023-11-11 10:55:54 +01:00
Henrik Rydgård 0c7b42b079 UI: Remove locks in event dispatching 2023-11-11 10:55:45 +01:00
Henrik Rydgård e0c0cb9a6d Change loops to the shorter form. 2023-11-11 10:55:45 +01:00
Henrik Rydgård 25ab1206b5 Fix stepping of tilt low end radius setting. Add some asserts. 2023-11-06 18:33:05 -06:00
Henrik Rydgård 73932603e3 IniFile: Remove redundant function, add a debug assert 2023-11-06 18:33:05 -06:00
Henrik Rydgård c5469c409a Add specific sysprop for accelerometer 2023-11-06 18:33:01 -06:00
Henrik Rydgård b71e44ca40 More use of string_view in StringUtils 2023-10-24 08:08:20 -05:00
Henrik Rydgård 87ddb3f3b1 Add easy way to verify games against the Redump database, supplied as CSV. 2023-10-23 19:11:01 -05:00
Henrik Rydgård 99f3d21e31 Merge pull request #18376 from Nemoumbra/encoding-fix
DNS resolver warning logs fix
2023-10-23 08:24:58 -05:00
Nemoumbra 7b91e0d626 Fixed the encoding of the culture-dependent DNS resolver error messages (Windows) 2023-10-23 12:04:49 +03:00
Henrik Rydgård 0fb318c8e9 Revert "Control: Remove the axis event dupe filtering from ScreenManager"
This reverts commit 265a9021fd.
2023-10-18 22:48:23 +02:00
Henrik Rydgård ac93419331 Merge the 1.16.6 branch into master
Also deletes some unused code.
2023-10-13 11:00:11 +02:00
Henrik Rydgård a196c5e7d4 Merge pull request #18351 from hrydgard/shutdown-fixes-better
Better fix for shutdown crash
2023-10-13 02:31:00 +02:00
Henrik Rydgård 6357b95ff5 Better version. 2023-10-12 23:33:54 +02:00
Henrik Rydgård f301035ba0 Step 1 2023-10-12 23:28:44 +02:00
Henrik Rydgård 6dbe49775c Add a sysprop for IsDebuggerPresent. 2023-10-12 11:58:04 +02:00
Henrik Rydgård f1bc547e94 IconCache: Make valgrind happy (zero some struct padding bytes before writing to disk) 2023-10-12 10:51:14 +02:00
Henrik Rydgård a507563708 Remove the exit-game sync again.
It's not actually needed until some of the additions made on master, and
in that case, I'm going to change the solution again.
2023-10-12 10:14:19 +02:00
Henrik Rydgård 2c751d39f8 Vulkan: Add simple delete count to GPU profiler, to make sure we don't have more resource churn
Also fix the render pass type name lookup table.
2023-10-12 09:02:45 +02:00
Henrik Rydgård 028c7c3ea8 Android: Fix crashes on screen rotation 2023-10-11 16:44:30 +02:00
Henrik Rydgård d60c9a015f Vulkan: Fix synchronization when shutting the GPU down in-game. 2023-10-11 12:49:33 +02:00
Henrik Rydgård f769b2c8a3 Remove unused functionality from descpool 2023-10-11 12:29:57 +02:00
Henrik Rydgård 0ad2827e14 Vulkan: Fix synchronization when shutting the GPU down in-game. 2023-10-11 12:27:39 +02:00
Henrik Rydgård 183d49329a Allow writing directly into the packed descriptor buffer, saving a memcpy. 2023-10-11 11:02:17 +02:00
Henrik Rydgård f931f85d57 Fix outdated renderpass name lookup table (debug info) 2023-10-11 10:34:20 +02:00
Henrik Rydgård 2ac14f555d Remove VulkanPushBuffer (keeping our newer replacement VulkanPushPool) 2023-10-11 09:06:24 +02:00
Henrik Rydgård c362c159d7 VulkanDescSetPool: Don't forget to increment usage 2023-10-10 19:14:19 +02:00
Henrik Rydgård d00928e1db Guaranteed gap-free rendering of waves background 2023-10-10 19:11:35 +02:00
Henrik Rydgård 8ebc08185b Allocate descriptors in blocks of 8 instead of individually, to reduce overhead. 2023-10-10 10:17:56 +02:00
Henrik Rydgård 3b22d1248e Fix for Vulkan on 32-bit devices, oops. 2023-10-10 10:10:12 +02:00
Henrik Rydgård 3d949b080d Prepare VulkanDescSetPool for block allocation 2023-10-10 09:14:10 +02:00
Henrik Rydgård 9fdc7e2372 Address feedback 2023-10-10 09:02:35 +02:00
Henrik Rydgård b38b46df0f Update comments 2023-10-10 09:02:35 +02:00
Henrik Rydgård 2b0192d818 Have FrameData structs for each pipeline layout, instead of multiple arrays 2023-10-10 09:02:35 +02:00
Henrik Rydgård 397745ce14 Remove unused code 2023-10-10 09:02:35 +02:00
Henrik Rydgård 8a4d84d82b Simplest possible de-duplication of descriptor set writes 2023-10-10 09:02:35 +02:00
Henrik Rydgård 018e4ee1d6 Show the desc set write time even in the limited GPU profiler. 2023-10-10 09:02:34 +02:00
Henrik Rydgård 84f9c1694f Better logging in descpool 2023-10-10 09:02:21 +02:00
Henrik Rydgård f0ee3b8daa Fill in descriptors on the render thread in the PPSSPP UI. 2023-10-10 09:00:29 +02:00
Henrik Rydgård 8c821893f1 Android: Fix crashes on screen rotation 2023-10-09 18:24:43 +02:00
Henrik Rydgård bb38210cfb We somehow lost the usage_ counter increment in VulkanDescSetPool, fix that 2023-10-09 17:01:35 +02:00
Henrik Rydgård 316bc03ac9 Move the destroy function for VKRPipelineLayout to VulkanRenderManager 2023-10-09 11:54:13 +02:00
Henrik Rydgård 03328638b1 Typo fix, reorder 2023-10-08 13:39:04 +02:00