Henrik Rydgård
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2c86217552
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Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545
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2017-11-21 16:19:28 +01:00 |
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Henrik Rydgård
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33d3d2f178
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GL: Compute "availableUniform" when generating shaders instead of by querying.
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2017-11-19 11:25:31 +01:00 |
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Henrik Rydgard
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dcfc37a39d
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GL: Allow ShaderTexClamp path on PowerVR if no projection is needed
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2017-02-17 12:12:15 +01:00 |
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Henrik Rydgard
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24cc3dbc70
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Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification.
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2017-01-30 16:03:57 +01:00 |
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Henrik Rydgard
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d9acd27126
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
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