xiushu
6189e3130e
fix inputbox
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#8642 break #8607 ,now fixed
2016-03-20 08:40:25 +08:00
Henrik Rydgard
8c9f3b9509
Update version numbers to 1.2.2, more README fixes
2016-03-19 19:29:12 +01:00
Henrik Rydgard
92c6810954
Not using a GL config chooser seems to be the way to go, really, and was the way we used before the EGL attempt.
2016-03-17 22:22:57 +01:00
Henrik Rydgard
4c0e6d0138
Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed
2016-03-17 21:30:16 +01:00
Henrik Rydgard
5ad772a8bf
Further fixes to Java EGL support
2016-03-17 19:42:59 +01:00
Henrik Rydgard
2880e09dd2
Fix touch scaling with Java EGL
2016-03-17 18:59:43 +01:00
Henrik Rydgard
0d6c8df4ba
Restore Java EGL support, while keeping the new stuff around as an option.
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Did not restore the old DPI code, reusing the new instead.
To switch back to C++ EGL, change javaGL in NativeActivity.java.
Fixes issue #8638 and hopefully others like #8618 .
2016-03-17 18:49:18 +01:00
Henrik Rydgard
ec6559537b
Android EGL: Experiment: Only apply the 16-bit workaround on really old devices.
2016-03-13 15:17:31 +01:00
Unknown W. Brackets
955b0fb9db
UI: Minor header cleanup.
2016-03-06 14:49:14 -08:00
Henrik Rydgard
da1a04be8d
Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
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Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
xiushu
2ec11c56a4
Remove unsupported formats
2016-02-22 16:28:54 +08:00
xiushu
7a2b4eea0a
Add inputbox for android
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For inputting IP and NickName ,or something else in future on Android
2016-02-21 11:23:00 +08:00
xiushu
2ba902368e
Add open action for android
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Open games from file explorer directly.
2016-02-20 19:23:32 +08:00
Henrik Rydgard
52eca3d211
Update version to 1.2.1
2016-02-17 18:20:49 +01:00
Henrik Rydgard
2a77ab71aa
Some attempts at increasing reliability of render thread management.
2016-02-17 17:08:48 +01:00
Henrik Rydgard
6ef779402a
Update PPGE atlas (font used for in-game save dialogs etc)
2016-02-15 19:24:39 +01:00
Henrik Rydgard
67282cafc4
Apply some minor changes from #8592
2016-02-15 18:21:29 +01:00
Henrik Rydgard
0be9a520ef
Remove hack in render loop thread
2016-02-15 00:19:17 +01:00
Henrik Rydgard
b5959be2ec
Update font atlas (Chinese, Korean updates)
2016-02-14 13:44:10 +01:00
Henrik Rydgard
09e558c74b
Update version numbers to 1.2.0
2016-02-14 12:36:28 +01:00
Henrik Rydgard
bfa5091c41
Exit cleanly on Android instead of hard-exiting using exit(0).
2016-02-13 19:57:05 +01:00
sum2012
39d3147c9b
Update to build all ABIs by default
2016-02-13 06:42:47 +08:00
sum2012
8e82a698ff
Add ant build script for windows
2016-02-13 05:03:16 +08:00
Unknown W. Brackets
71e41d4adb
Android: Restart the render loop on wake.
2016-02-07 16:33:14 -08:00
Unknown W. Brackets
f1afb50fd1
Shutdown EGL properly when quitting render loop.
2016-02-07 16:30:40 -08:00
Henrik Rydgard
4155712113
Improve EGL logging, fallback to a really simple config if the normal one fails. May help #8469 , if not may at least give us more info.
2016-01-23 13:17:53 +01:00
Munir
ed9aeb4c3a
Merge remote-tracking branch 'origin/x64-android-support'
2016-01-18 06:05:46 +01:00
Carlos Estrague
b7b93eec0b
fix typo.
2016-01-17 23:42:19 +01:00
Munir
7be2f81544
Initial support x64-android
2016-01-17 23:34:25 +01:00
Henrik Rydgard
b39206f922
Use the app cache directory on Android for the shader cache.
2016-01-17 22:15:23 +01:00
Henrik Rydgard
27c71aa340
Get rid of the unused "InstallID"
2016-01-17 15:46:15 +01:00
Unknown W. Brackets
481be1cd34
Fix GL feature detection.
2016-01-06 20:26:53 -08:00
Unknown W. Brackets
6c38b22467
Fix crashes when running games, tests, etc.
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Need the graphicsContext value to stick around.
2016-01-03 11:05:36 -08:00
Henrik Rydgard
3398288bd0
Some cleanup around input_state
2016-01-01 14:40:18 +01:00
Henrik Rydgard
f419281d16
Fix Android build
2016-01-01 14:40:17 +01:00
Unknown W. Brackets
312fcab8b0
Fix unittest build on Android x86.
2015-12-26 20:35:49 -08:00
Unknown W. Brackets
86127b3d0d
Update armips to latest version.
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The new version has some speed and other improvements.
2015-12-26 20:30:35 -08:00
Unknown W. Brackets
272d21d702
Send initially held permission grants at start.
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This way we don't have to re-ask for things we already have.
2015-12-22 22:29:11 -08:00
Unknown W. Brackets
cca16f63a0
Fix ant build on Windows.
2015-12-22 22:15:41 -08:00
Unknown W. Brackets
dd5c91108c
Use a background thread to load ISO into RAM.
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This way we don't get slow startup. This will also cache the CSO data,
for example, rather than the raw data, using up less RAM. It might even
be reasonable to enable on 32-bit.
2015-12-19 15:23:25 -08:00
Henrik Rydgard
732b1239e7
Add some permission infrastructure, add an ugly button that asks you to grant STORAGE permission if necessary.
2015-12-17 22:41:50 +01:00
Henrik Rydgard
2d22088f38
Update Android target, support "Runtime Permissions" in Android 6.0+ (Marshmallow).
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Currently this is the absolute minimum required. Will later add a button to re-request the
permission if it's lost, but at least we do that on application startup.
Storage is the only permission we need that's not auto-granted.
2015-12-17 20:27:25 +01:00
Henrik Rydgard
ebf9bd74c6
Minor fixes
2015-12-17 19:38:23 +01:00
Henrik Rydgård
0e1e52242f
Remove unused import
2015-12-16 22:25:01 +01:00
Henrik Rydgard
fd2557dbd7
EGL: Add autodetect mode that only chooses between ES2 and ES3
2015-12-16 21:48:19 +01:00
Henrik Rydgard
db633aa377
Lots more debug logging. Terrifying compatibility hack for devices that for some reason create 16-bit buffers.
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Like Xperia Play.
2015-12-16 21:37:39 +01:00
Henrik Rydgard
ac202c16c3
Screen rotation works correctly on startup on older Android devices now.
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Changing in-menu still has issues because the activity will not restart.
2015-12-16 19:43:39 +01:00
Henrik Rydgard
13515bf235
Use the hardware scaler again on Android. Move all DPI handling code from java to app-android.cpp.
2015-12-16 14:52:44 +01:00
Henrik Rydgard
04f8bffa29
Use EGL from native code to initialize and run OpenGL on Android.
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Should be more robust, allows initializing desktop GL if available, and lets us take control of the render loop.
2015-12-16 10:57:24 +01:00
Henrik Rydgard
2083f22dce
Refactor (android): Decouple frame commands from Renderer object.
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Minor cleanup in preparation for EGL.
2015-12-13 22:44:55 +01:00