Commit Graph
144 Commits
Author SHA1 Message Date
Henrik Rydgard c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Unknown W. Brackets 955b0fb9db UI: Minor header cleanup. 2016-03-06 14:49:14 -08:00
Henrik RydgardandUnknown W. Brackets 438c7c1344 Only show GL extensions in the GL backend. 2016-03-06 11:06:49 -08:00
Henrik Rydgard da1a04be8d Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
latot 53ac6d98d8 Little things
back 1

other little change, join 2 in 1
2016-01-09 20:44:02 -03:00
Henrik Rydgård 8c2ade07a1 Minor fix on splash screen 2015-10-04 13:25:57 +02:00
Henrik Rydgard 3c499fdb61 PromptScreen: Disable clipping for text view. Fixes #8009 , although the dialog really need redesign. 2015-09-27 13:51:16 +02:00
Henrik Rydgard 72ae497350 Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP. 2015-09-06 12:42:15 +02:00
Henrik Rydgard db528c2aaa ARM64: Remove "EXPERIMENTAL" warning text on the title screen, it pretty much works 2015-07-16 00:33:38 +02:00
Unknown W. Brackets 40dcd585a0 Update "Back" buttons to match a bit better. 2015-07-04 08:41:23 -07:00
vnctdj 21158335af Consistently use *cr for the PSPCredits i18n category 2015-07-02 00:19:38 +02:00
vnctdj d7eba2061e Consistently use *di for the Dialog i18n category 2015-07-01 23:26:55 +02:00
Unknown W. Brackets 5918cad4b2 Consistently use *dev for the Developer i18n cat. 2015-06-29 20:30:30 -07:00
Henrik Rydgard 084aad74c3 Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen. 2015-06-11 20:22:16 +02:00
zhyk a06f599320 Use UIContext::DrawTextShadow instead of DrawBuffer::DrawTextShadow for drawing text correctly in Qt. 2015-05-07 11:14:04 +08:00
Henrik Rydgård fbaffdceab Remove some outdated comments, minor stuff 2015-04-06 18:13:36 +02:00
Henrik Rydgard 524583d53e ARM64 emitter work, dispatcher work, etc. More work needed. 2015-04-06 18:13:03 +02:00
Henrik Rydgard 83f81eaaf1 Remove unnecessary Clear() from UI background drawing code 2015-02-15 20:41:36 +01:00
vnctdj 63bfaca3c0 Do differently 2015-02-11 14:32:43 +01:00
Henrik Rydgard 9fac72c916 Hide Farsi on non-Windows as it won't render 2015-01-31 15:27:13 +01:00
Henrik Rydgard aa31bcc6ae R/B was swapped in the clear color. Also updates native with consistency fix.
Fixes native issue 254.
2015-01-01 11:26:23 +01:00
Henrik Rydgard 8ad1ea4c84 Split JitCommon.h so that you can include it without getting the "NativeJit" definition 2014-12-13 21:13:28 +01:00
Unknown W. Brackets a0461f1dcd Change utf-8 for logo screen.
For some reason this was just truncating to "Rydg".  The one on the
credits screen works, so I'm not sure why.  May be something with
snprintf?

This works around the issue anyway.  I don't suppose it's more or less
clear.
2014-11-23 11:40:52 -08:00
Henrik Rydgard d24abb3af0 More GetPointer cleanup. memCardDirectory->memStickDirectory. 2014-10-19 23:20:51 +02:00
Henrik Rydgard f84ebf6bff sprintf->snprintf, fix some too short buffers 2014-09-14 00:14:11 +02:00
Henrik Rydgard db486f41e8 Only show the graphics API on the title screen in Windows 2014-09-13 20:56:25 +02:00
Henrik Rydgard 215abfb951 Some cleanup in /Common 2014-09-06 10:47:25 +02:00
Henrik Rydgård ba8fe92d71 Revert accidental change 2014-08-24 01:18:13 +02:00
Henrik Rydgård dae07e9f28 Mac buildfix 2014-08-23 14:24:24 +02:00
Henrik Rydgard 0f973a3276 Get it running on Android again 2014-08-23 09:48:08 +02:00
Henrik Rydgard e2ecbb7a4d Convert more UI code to Thin3D 2014-08-22 20:55:18 +02:00
Henrik Rydgard e539c7009f Hook up DX9 backend. Not really working though, it seems. 2014-08-22 20:55:12 +02:00
Henrik Rydgard 808f05da89 (Partially) slip thin3d underneath DrawBuffer. 2014-08-22 20:54:53 +02:00
sum2012 a09555daaa Remove chinese forum 2014-08-17 21:15:51 +08:00
The DaxandHenrik Rydgard 8a78f5e814 Pause rendering when minimized, when appropriate (hopefully? This is sort of hard to test.). 2014-07-21 10:30:51 +02:00
Unknown W. Brackets a0340debd6 Use flags to specify wanted data in gamecache. 2014-06-21 18:24:21 -07:00
Unknown W. Brackets a22fb9289d Load the icon on the game screen with the bg.
Still looks nicer this way.
2014-06-21 14:03:50 -07:00
Henrik Rydgard e3bbf26731 Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
Unknown W. Brackets a5e3623742 Skip cpu change when game not running.
Oops, this happened when changing settings.  Fixes #6167.
2014-05-27 23:03:08 -07:00
Unknown W. Brackets a70b5abfb9 Allow jit to be enabled/disabled at runtime. 2014-05-27 00:02:51 -07:00
Henrik Rydgård 30e58d9848 More work on smoother keyboard focus 2014-03-03 12:56:01 +01:00
Unknown W. Brackets df1a26793b When the language changes, recreate all views.
Not just the current screen's views.  Fixes language not switching on main
screen when changed in settings.
2014-02-17 11:40:59 -08:00
The Dax 72546b83a7 Allow the language ini path to be overridden for translation testing purposes. 2014-02-12 18:31:54 -05:00
Henrik Rydgard 984554fe7c Make the UI scale and move correctly when the UI bounds are modified. 2014-02-10 16:08:19 +01:00
Henrik Rydgard 4d00a9b4bc Reduce use of display.h (dp_xres, dp_yres) now that uicontext has bounds 2014-02-10 12:44:36 +01:00
Unknown W. Brackets 274160bc22 Centralize game background drawing code.
No need to duplicate it everywhere.
2014-02-09 17:39:15 -08:00
Unknown W. Brackets 7add81fbd2 Use USING_WIN_UI instead of _WIN32 for differences.
Just makes the code clearer and probably helps other UIs work on Windows
more easily.
2014-02-08 16:38:45 -08:00
ufdada 0fc8c35297 Fix language selection list
You can´t choose any language on android, probably because of a bugfix (see https://github.com/hrydgard/ppsspp/commit/ca8311b4b814361f044c08d8f58e33eb1b2dd99c)
2014-02-04 17:24:28 +01:00
The Dax 87c2201873 Don't crash when enable debug stats is enabled in a game, then turned off after exiting a game. 2014-01-27 23:34:02 -05:00
Henrik Rydgård 87f203a5b8 More include untangling 2013-12-29 23:44:35 +01:00