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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-29 18:19:13 +02:00
Code Issues Packages Projects Releases Wiki Activity
19,799 Commits 78 Branches 131 Tags
cfbecf5071da42df65f6d85eb02786fdffda7029
Commit Graph
9 Commits
Author SHA1 Message Date
Henrik Rydgard ab3468ea02 Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
Unknown W. Brackets 764539f814 Clean up GLES logic used in shader gen. 2015-09-05 16:44:17 -07:00
Unknown W. Brackets 2d0635c3e6 Cut out a bit more USING_GLES2. 2015-09-05 16:28:46 -07:00
Unknown W. Brackets c8fc9b0bf3 Cleanup some incorrect handling of clut offset. 2015-04-26 00:31:00 -07:00
Unknown W. Brackets 5b61c03b7f Avoid accidental sign ext for > 24 bit clut shift. 2015-04-26 00:26:24 -07:00
Unknown W. Brackets 105087d367 dx9: Swap depal bgra in shader.
We don't swap palettes anymore, except in the shader.
2015-03-01 11:28:06 -08:00
Unknown W. Brackets 1dfecbf2b8 d3d: Actually upload the clut texture. 2015-03-01 11:27:28 -08:00
Henrik RydgardandUnknown W. Brackets 78190f3e8c DX9: Hook up the depalettize code. Doesn't work yet though. 2015-03-01 11:24:45 -08:00
Henrik RydgardandUnknown W. Brackets 0c9f541a43 Move depalettize-shader generator to Common 2015-03-01 11:15:27 -08:00
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