Commit Graph
1544 Commits
Author SHA1 Message Date
Henrik Rydgård e8ab06e66d Merge pull request #14026 from hrydgard/vertex-minihash-align
Vertex cache minihash: Round up the starting address to a multiple of 4.
2021-02-15 15:26:47 +01:00
Kingcom 5109fd7cdc CMake: Correct build on Windows. 2021-02-15 06:09:12 -08:00
Henrik Rydgård 6df37b86bc Merge pull request #14076 from unknownbrackets/zhp-map
GPU: Force texture invalidation for ZHP minimap
2021-02-15 11:33:32 +01:00
Unknown W. Brackets abfeacef61 GPU: Fix a type comparison warning. 2021-02-14 10:30:10 -08:00
Henrik Rydgård d23bef1525 Merge pull request #14129 from unknownbrackets/gpu-copyimage
GPU: Force reinterpret off without copy image
2021-02-13 07:38:52 +01:00
Unknown W. Brackets 5aa3e3180f GPU: Force reinterpret off without copy image.
Also, assert we have it when using it, since there's ifs.
2021-02-12 20:40:21 -08:00
Henrik Rydgård 2864ff16c0 Some GLSL compilers are very particular about the sign of shift operands.. 2021-02-12 15:06:44 +01:00
Unknown W. Brackets ec3bfe08ae GPU: Force texture invalidation for ZHP minimap.
See #14069, our texture hash misses this change.
2021-02-07 09:02:28 -08:00
Unknown W. Brackets c1fa4958d9 vertexjit: Only save extra regs on x64. 2021-02-01 07:06:18 -08:00
Unknown W. Brackets 30b6f1f865 Merge pull request #14043 from unknownbrackets/vertexjit-abi
vertexjit: Correct saved registers on x64
2021-01-31 15:38:00 -08:00
Unknown W. Brackets ddff063097 vertexjit: Correct saved registers on x64. 2021-01-31 15:05:15 -08:00
Henrik Rydgård 294f530cd0 Have the flat shading workaround obey the driver workarounds checkbox 2021-01-31 15:50:19 +01:00
Unknown W. Brackets 5041a898a2 Ge: Improve some logging and memchecks.
Explicitly trigger memchecks on readback.
2021-01-31 00:22:49 -08:00
Henrik Rydgård 9a24bcdd9f Vertex cache minihash: Round up the starting address to a multiple of 4. 2021-01-30 18:40:18 +01:00
Unknown W. Brackets c630d365cd Vulkan: Allow tex shaders to specify a max scale. 2021-01-28 01:03:02 -08:00
Henrik Rydgård 136c861d17 Merge pull request #13972 from unknownbrackets/clear-stencil
GPU: Respect stencil write mask for 5551 buffers
2021-01-25 09:38:16 +01:00
Unknown W. Brackets 9857e8d1b1 GPU: Respect stencil write mask for 5551 buffers.
If the mask is 0x7F on 5551, that's equivalent to allowing the clear
entirely.  See #13391.
2021-01-24 15:54:13 -08:00
Henrik Rydgård c91a3a3dd2 GE: Better naming of render passes for color reinterpret 2021-01-25 00:12:25 +01:00
Henrik Rydgård 960e2dac36 OpenGL fragment shader gen: Fix precision inconsistency for v_color0/1.
Probably won't fix anything, just want this in for, well, consistency.

Noticed it debugging the iOS flat shading issues, but doesn't fix that.
2021-01-24 18:29:55 +01:00
Unknown W. Brackets 60b354a661 GPU: Fix safe size checks when rect offscreen. 2021-01-17 19:57:32 -08:00
Henrik Rydgård c8bbf40bb0 GL FB readback: Only use "inout" if we actually want to read from the fb. 2021-01-17 19:13:56 +01:00
Henrik Rydgård 71f9196d61 VK: Re-apply the old Adreno driver bug workaround. Fixes #13910.
Should likely fix issue #13923 too.
2021-01-16 12:57:14 +01:00
Henrik Rydgård 0386cafe53 Make sure we don't try to set a negative viewport size.
Should help #13921.
2021-01-16 09:45:21 +01:00
Unknown W. Brackets a73c15babc GPU: Correct shader gen with weights as floats.
For now, this supports the option.  We should probably just move to
everything being floats, but we already prefer software skinning.

Fixes #13903.
2021-01-10 08:52:28 -08:00
Henrik Rydgård 3f01cbb98c Initialize/Deinitialize the shader translation system once globally.
Fixes #13839.
2021-01-04 23:51:34 +01:00
Henrik Rydgård f0bb504bb1 Postshader: Improve error reporting. 2021-01-03 19:15:05 +01:00
Henrik Rydgård 63424fb5be Merge pull request #13862 from unknownbrackets/shader-minor
GPU: Ignore color write mask if unusable
2021-01-03 18:08:43 +01:00
Unknown W. Brackets 1834a524c8 GPU: Be careful with color write mask precision. 2021-01-03 08:50:34 -08:00
Unknown W. Brackets 4006a4b143 GPU: Ignore color write mask if unusable.
We unconditionally attempt to use a shader with color write mask, so we
can't just refuse to generate a shader - it'll mean non-supporting devices
get no shader at all.

It's better to continue ignoring the mask in that case.
2021-01-03 08:15:37 -08:00
Unknown W. Brackets 4240fa3053 GPU: Correct some incorrect deallocations. 2021-01-01 15:43:13 -08:00
Henrik Rydgård bdf36a4141 Temporary workaround for Wipeout Pure lens flare flicker.
See #13344.

Will try to figure out something better after the next release...
2020-12-20 13:04:28 +01:00
Henrik Rydgård e0aa187161 UWP: Fix dialog rendering (PPGe). 2020-12-20 12:11:02 +01:00
Henrik Rydgård e05c3ef63f UWP: Make the home button say "Home" instead of "Browse...". 2020-12-20 11:40:02 +01:00
Henrik Rydgård a272deeba3 Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
Henrik Rydgård 05bfac0ef0 Misc logging improvements 2020-12-19 20:31:58 +01:00
Henrik Rydgård 7de7680416 Apple driver bug workaround. See issue #13451 2020-12-16 14:39:08 +01:00
Henrik Rydgård 559ccd9f33 Minor cleanups 2020-12-14 20:06:06 +01:00
Henrik Rydgård 7061993c8f VK: Restore the ARM Mali Z hack that got lost in the refactor somehow.
Warning fixes.
2020-12-14 19:54:39 +01:00
Henrik Rydgård f3ebd6553d Turn off vertex range culling in bezier/spline calls.
When we do lower res tess than the real PSP, we cant trust the game to not cause range culling to kick in.

Fixes #11692
2020-12-13 16:04:16 +01:00
Henrik Rydgård 0c66f6c6d0 Assorted drive-by code cleanup 2020-12-13 00:20:47 +01:00
Henrik Rydgård 2f700aa495 Fix DiRT 2's car reflections. 2020-12-13 00:19:39 +01:00
iota97 0a44d9f600 Do not use x86 for other machine 2020-12-06 15:50:50 +01:00
Henrik Rydgård 06425dae8c Remove superfluous variable from uniform buffer 2020-12-03 09:13:46 +01:00
Henrik Rydgård c0a5fa3e8b Fix a crash if JIT space failed to allocate 2020-12-02 00:33:51 +01:00
Unknown W. Brackets b60250fca8 Respect stage in BindFramebufferAsColorTexture().
Introduced in #13634, only matters in error cases.
2020-11-29 07:59:35 -08:00
Henrik Rydgård f1ab6c62c8 Fix Ghosts & Goblins for older backends too.
Fixes #13717
2020-11-28 16:16:51 +01:00
Henrik Rydgård 9818c8aabd Better debug names for BlitFramebuffer operations. 2020-11-28 13:45:26 +01:00
Henrik Rydgård d5fe6154b5 Enable color reinterpret for Ultimate Ghosts & Goblins
The game uses it by accident probably, but whatever - it's a clean fix.

Fixes, but only for "modern" APIs, #13717.
2020-11-27 23:52:33 +01:00
Henrik Rydgård 29b2f2c4ef Better GLSL version handling. Now specify the latest version supported by the device.
Correct the version check for our own implementations of packUnorm4x8 etc.
2020-11-16 23:30:07 +01:00
Henrik Rydgård d9350d4899 Fix scale in FramebufferCommon::GetFramebuffer. Fixes #13644 2020-11-15 22:38:47 +01:00