Commit Graph
2065 Commits
Author SHA1 Message Date
Stuart Kenny 96454fcbb6 Revert removal of Teardown call
As per review recommendation.
2021-07-08 15:39:51 +01:00
Stuart Kenny 02a24cdb7d Fix black screen on multiple libretro content loads.
Moves ThreadPool teardown to retro_unload_game. Gives ThreadPool threads some breathing room to terminate before game load starts spamming it with tasks.
2021-07-08 08:34:48 +01:00
Henrik Rydgård 6c51dabe9a Somewhat improved error checking in MemArena. 2021-07-07 19:01:42 +02:00
Silent c4572afdb1 UWP: Add a missing bounds check from TextDrawerWin32::DrawStringBitmap
Fixes a crash on switching tabs
2021-06-27 17:55:42 +02:00
Henrik Rydgård 15a2373f04 Implement thread debug id with the syscall instead of gettid().
See #14545
2021-06-21 01:27:17 +02:00
Henrik Rydgård 692a54ea74 An attempt at cleaning up the checks in ThreadUtil 2021-06-19 14:54:36 +02:00
Henrik Rydgård c92775d26b Try a slightly rougher fix for libretro builds
(our builds work, but not their CI)
2021-06-14 22:44:27 +02:00
Henrik Rydgård 727b84ce5e Possible fix for reported problem with gettid() in libretro 2021-06-14 18:07:24 +02:00
Unknown W. Brackets 8ae3f5eb41 Android: Fix logical CPU count.
Otherwise bad things happen.
2021-06-13 12:47:11 -07:00
Unknown W. Brackets cdcd77a931 Core: Correct relocation error check. 2021-06-13 10:51:51 -07:00
Unknown W. Brackets 87716a158f Merge pull request #14391 from hrydgard/new-threadpool
New ThreadManager, replacing threadpools and "PrioritizedWorkQueue"
2021-06-13 07:08:32 -07:00
Henrik Rydgård 6d634f0c96 Mailbox: Address feedback 2021-06-13 11:27:12 +02:00
Henrik Rydgård 81f0c3a8e4 Address feedback (except the mailbox refcount) 2021-06-13 10:16:53 +02:00
Henrik Rydgård 1d59560409 Make use of hyperthreading for worker threads. Still cap to 16 workers. 2021-06-13 00:05:18 +02:00
Henrik Rydgård 62eadd2dac typo, unnecessary 2021-06-12 23:47:34 +02:00
Henrik Rydgård 2d6a73792b Untested libretro fixes, misc 2021-06-12 23:42:52 +02:00
Unknown W. Brackets 7f8144494e Draw: Use constants for texture slots.
GL actually had a check for 16 but then an array for 8.  This should make
it easier to figure out if we ever hit those limits.
2021-06-12 14:10:57 -07:00
Henrik Rydgård ac9cc26a6d Simplifiy WaitableCounter. Fixes it on Mac/ARM.
Not completely sure why it didn't work before...
2021-06-12 23:08:07 +02:00
Henrik Rydgård 50d9d7ea6f Unittest buildfixes on mac 2021-06-12 22:42:10 +02:00
Henrik Rydgård 5b64a41a97 ParallelLoop: A bit smarter straggler handling. 2021-06-12 22:04:55 +02:00
Henrik Rydgård 3be5c7bd9a Make the minimum items per thread explicit. Found some bugs, optional arguments are evil. 2021-06-12 21:21:28 +02:00
Henrik Rydgård 0fa27ff9d7 Autodetect number of threads (remove setting). Fix some bugs. 2021-06-12 21:06:59 +02:00
Unknown W. Brackets 17071e7fec Postshader: Add uniform for delta since last frame.
Useful mainly when using previous frame output.
2021-06-12 11:27:26 -07:00
Unknown W. Brackets 7bbaae492b Postshader: Let shaders use the previous frame.
This is useful for i.e. simulating the slow update speed of the PSP's LCD
screen, but could in theory be used for other effects.
2021-06-12 10:54:36 -07:00
Unknown W. Brackets 1ca1a8bbeb Postshader: Correct sampler binding translation. 2021-06-12 10:14:44 -07:00
Unknown W. Brackets 44d2d8a2a3 Draw: Assert sampler bindings are in valid ranges. 2021-06-12 10:10:42 -07:00
Henrik Rydgård dc94cb8b04 Fix memory leak 2021-06-12 13:03:54 +02:00
Henrik Rydgård a9e9929a72 Change the policy for number of threads 2021-06-12 13:03:54 +02:00
Henrik Rydgård 5fd15c06a3 Code cleanup 2021-06-12 13:03:54 +02:00
Henrik Rydgård 0f6a90098b Remove experimental unused stuff. 2021-06-12 13:03:53 +02:00
Henrik Rydgård 06663c478d Rename setCurrentThreadName to SetCurrentThreadName 2021-06-12 13:03:53 +02:00
Henrik Rydgård 78f068d7ea Fix a way the threadmanager could get stuck. 2021-06-12 13:03:53 +02:00
Henrik Rydgård 1b0ac23a69 Get rid of Executor.cpp/h.
There was only one implementation.
2021-06-12 13:03:53 +02:00
Henrik Rydgård 446c2c027e Get rid of the PrioritizedWorkQueue. Instead just queue tasks on the ThreadManager. 2021-06-12 13:03:53 +02:00
Henrik Rydgård 34f8fc557f GameInfoCache: Don't expose the workqueue. Was unused anyway. 2021-06-12 13:03:53 +02:00
Henrik Rydgård 73871b9b7e Implement new thread manager, port stuff to it. 2021-06-12 13:03:53 +02:00
Henrik Rydgård 3d5c387b3b Minor cleanup 2021-06-12 13:03:53 +02:00
Unknown W. Brackets 39f479025e Io: Correct CreateFullPath() on Linux.
Fixes #14519.
2021-06-09 23:09:04 -07:00
Henrik Rydgård 308c7d693c Address more feedback 2021-06-07 00:49:31 +02:00
Henrik Rydgård c6163fd3e4 Only log slow file listings 2021-06-07 00:26:27 +02:00
Henrik Rydgård 3737daaf0c Address more feedback, warning fix 2021-06-07 00:26:26 +02:00
Henrik Rydgård 37d651a89d Address a bunch of the feedback 2021-06-07 00:26:26 +02:00
Henrik Rydgård bf18408418 Cleanup, layout fix on memory stick screen, reorder some settings 2021-06-07 00:26:26 +02:00
Henrik Rydgård 9b32ea2f55 Split out AndroidStorage.cpp from android/jni/app-android.cpp, move to Common 2021-06-07 00:26:24 +02:00
Henrik Rydgård 6078701f9d Fix File::GetFileInfo for Content URIs. Can now load homebrew. 2021-06-07 00:24:52 +02:00
Henrik Rydgård 2f31cb12fb Add support for writing to file. Basics work now (having memstick on a content path) 2021-06-07 00:24:52 +02:00
Henrik Rydgård dba0a6ba12 Rewrite CreateFullPath to be agnostic of path format. 2021-06-07 00:24:52 +02:00
Henrik Rydgård 468f3d8b3f wip
More work towards moving PSP directory
2021-06-07 00:24:52 +02:00
Henrik Rydgård 5df471577f Cleanup. Add a way to get very early log output on Android.
Cleanup in FileUtil
2021-06-07 00:24:52 +02:00
Henrik Rydgård ccc78c42f5 Route DirectoryFileSystem::Open to Android storage. 2021-06-07 00:24:52 +02:00